Player Matchup

Izanami
Izanami
ChromosomeCrusha
Izanami
Level 43
God Stats
2W - 0L
1,665 SR
Queue Stats
20W - 16L
1,545 Elo+
Party 3
Achilles
Achilles
D4rk_L1NK_101111
Achilles
Level 159
God Stats
3W - 1L
1,265 SR
Queue Stats
213W - 213L
1,577 Elo+
Party 3
Hel
Hel
GINGERNINJA12498
Hel
Level 158
God Stats
5W - 4L
1,305 SR
Queue Stats
100W - 100L
1,542 Elo+
Party 3
Arachne
Arachne
RunTheScene
Arachne
Level 86
God Stats
2W - 3L
1,500 SR
Queue Stats
30W - 29L
1,500 Elo+
Party 1
Athena
Athena
TrivialAsh
Athena
Level 104
God Stats
6W - 9L
1,469 SR
Queue Stats
210W - 195L
1,446 Elo+
Party 1
Team Averages
Level 110
1,441 SR
1,522 Elo+

VS

Team Averages
Level 125
1,559 SR
1,477 Elo+
Anhur
Anhur
FrostSigner
Anhur
Level 145
God Stats
3W - 2L
1,576 SR
Queue Stats
166W - 159L
1,560 Elo+
Party 2
Thor
Thor
NotCapii
Thor
Level 41
God Stats
3W - 8L
1,377 SR
Queue Stats
31W - 41L
1,382 Elo+
Solo
Horus
Horus
SolarSigner
Horus
Level 129
God Stats
11W - 7L
1,736 SR
Queue Stats
119W - 115L
1,536 Elo+
Party 2
Osiris
Osiris
Taz_Supreme
Osiris
Level 156
God Stats
24W - 23L
1,556 SR
Queue Stats
255W - 248L
1,453 Elo+
Solo
Ra
Ra
kradant96
Ra
Level 156
God Stats
0W - 2L
1,548 SR
Queue Stats
130W - 145L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
7,695
592
4,795
8,818
2,970
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 0 / 1
7,963
613
3,980
9,431
9,657
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
5 / 5 / 5
8,239
634
7,821
10,613
4,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
RunTheScene
Arachne
12
4 / 1 / 7
7,558
581
8,113
12,787
5,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
TrivialAsh
Athena
12
4 / 1 / 7
7,843
603
4,640
11,124
7,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
6,904
531
6,391
8,760
2,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
11
3 / 5 / 0
7,301
562
7,467
13,128
5,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 5 / 3
6,164
474
6,505
10,040
4,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
11
2 / 1 / 2
6,163
474
6,901
10,499
10,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 3 / 5
7,014
540
7,086
6,378
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
18
Kills
8
8
Deaths
18
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
4
0
1
4.5
L
1
4
1
0.38
W
5
5
5
1.5
L
Thor
3
5
0
0.6
W
Arachne
RunTheScene
Arachne
4
1
7
7.5
L
0
5
3
0.3
L
Osiris
2
1
2
3
W
Athena
TrivialAsh
Athena
4
1
7
7.5
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,349
Damage
34,350
52,773
Taken
48,805
29,196
Mitigated
25,461
21,403
Healing
7,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,795
3,476
0
2,872
8,818
2,970
685
56
8,606
0
70,285
W
3,980
1,059
0
3,359
9,431
9,657
0
156
9,275
0
47,272
L
6,391
2,805
0
703
8,760
2,729
260
553
8,207
0
53,309
W
7,821
476
1,537
4,145
10,613
4,180
0
3,661
6,952
70,675
0
L
Thor
7,467
1,220
0
979
13,128
5,336
0
2,454
10,590
0
55,656
W
Arachne
RunTheScene
Arachne
8,113
5,259
0
4,129
12,787
5,154
0
1,519
11,268
0
49,009
L
6,505
2,641
80
1,552
10,040
4,703
0
2,519
7,521
0
31,679
L
Osiris
6,901
1,869
0
3,521
10,499
10,045
61
2,984
7,515
1,356
32,159
W
Athena
TrivialAsh
Athena
4,640
1,079
1,583
3,778
11,124
7,235
420
2,454
8,670
16,400
0
L
7,086
936
228
902
6,378
2,648
0
4,072
2,306
44,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,298
Gold Earned
33,546
417
Minions Killed
350
0
Camps Cleared
0
1,334,832
Distance Traveled
1,256,685
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,695
592
126
10
0
245,480
0
W
Achilles
7,963
613
77
6
0
234,828
3
L
Anhur
6,904
531
95
7
0
248,819
0
W
Hel
8,239
634
117
9
0
263,751
2
L
Thor
7,301
562
84
6
0
268,014
0
W
Arachne
7,558
581
72
6
0
300,252
2
L
Horus
6,164
474
51
4
0
213,038
0
L
Osiris
6,163
474
31
2
0
287,471
6
W
Athena
7,843
603
25
2
0
290,521
0
L
Ra
7,014
540
89
7
0
239,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role