Player Matchup

Artemis
Artemis
 
Artemis
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
IMoist Muffin
Jormungandr
Level 147
God Stats
4W - 0L
1,882 SR
Queue Stats
335W - 102L
1,843 Elo+
Party 1
Pele
Pele
INabbbb
Pele
Level 158
God Stats
7W - 2L
1,829 SR
Queue Stats
344W - 90L
1,846 Elo+
Party 1
Janus
Janus
Naario
Janus
Level 175
God Stats
97W - 100L
1,441 SR
Queue Stats
190W - 177L
1,467 Elo+
Solo
Sol
Sol
pennys100
Sol
Level 56
God Stats
7W - 2L
1,591 SR
Queue Stats
60W - 20L
1,689 Elo+
Party 1
Team Averages
Level 135
1,649 SR
1,669 Elo+

VS

Team Averages
Level 105
1,523 SR
1,487 Elo+
Ao Kuang
Ao Kuang
MinaNachtara
Ao Kuang
Level 124
God Stats
1W - 2L
1,743 SR
Queue Stats
66W - 59L
1,544 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Yasulinesan
Ah Muzen Cab
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 54L
1,535 Elo+
Party 2
Chang'e
Chang'e
ZiaPierah
Chang'e
Level 147
God Stats
22W - 23L
1,445 SR
Queue Stats
519W - 564L
1,465 Elo+
Solo
Cthulhu
Cthulhu
kazuto614
Cthulhu
Level 77
God Stats
2W - 2L
1,554 SR
Queue Stats
14W - 13L
1,483 Elo+
Solo
Arachne
Arachne
Šprcgumítek
Arachne
Level 134
God Stats
1W - 2L
1,373 SR
Queue Stats
56W - 79L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
3 / 0 / 3
8,072
807
5,666
4,667
2,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
IMoist Muffin
Jormungandr
14
2 / 1 / 4
7,394
739
9,224
9,612
7,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
INabbbb
Pele
14
4 / 2 / 4
7,781
778
12,816
10,413
4,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Naario
Janus
14
3 / 0 / 4
8,103
810
10,874
5,277
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 2 / 3
7,676
768
5,648
10,089
3,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
MinaNachtara
Ao Kuang
13
3 / 3 / 1
7,035
704
7,701
10,356
4,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Yasulinesan
Ah Muzen Cab
13
0 / 4 / 3
6,515
652
4,219
10,048
3,606
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
ZiaPierah
Chang'e
14
1 / 1 / 2
7,373
737
6,537
9,061
3,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
kazuto614
Cthulhu
13
1 / 2 / 3
7,059
706
8,353
12,228
8,162
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
13
0 / 2 / 1
6,787
679
3,377
10,309
4,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
12
Kills
5
5
Deaths
12
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
0
3
4.5
W
Jormungandr
IMoist Muffin
Jormungandr
2
1
4
4
W
Pele
INabbbb
Pele
4
2
4
3
L
Ao Kuang
MinaNachtara
Ao Kuang
3
3
1
1.17
W
Janus
Naario
Janus
3
0
4
5
L
Ah Muzen Cab
Yasulinesan
Ah Muzen Cab
0
4
3
0.38
L
Chang'e
ZiaPierah
Chang'e
1
1
2
2
L
Cthulhu
kazuto614
Cthulhu
1
2
3
1.25
W
0
2
3
0.75
L
Arachne
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,228
Damage
30,187
40,058
Taken
52,002
19,541
Mitigated
23,358
6,781
Healing
10,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
5,666
2,824
0
1,115
4,667
2,011
1,891
2,264
2,395
0
26,849
W
Jormungandr
IMoist Muffin
Jormungandr
9,224
1,332
0
0
9,612
7,503
174
5,979
3,403
18,637
0
W
Pele
INabbbb
Pele
12,816
2,576
0
1,872
10,413
4,287
0
5,594
4,688
0
30,643
L
Ao Kuang
MinaNachtara
Ao Kuang
7,701
1,241
0
2,264
10,356
4,121
0
3,635
6,263
13,989
0
W
Janus
Naario
Janus
10,874
220
70
1,120
5,277
2,006
217
2,390
2,821
26,899
0
L
Ah Muzen Cab
Yasulinesan
Ah Muzen Cab
4,219
1,793
0
1,057
10,048
3,606
0
4,851
4,851
0
14,982
L
Chang'e
ZiaPierah
Chang'e
6,537
1,096
721
2,218
9,061
3,100
0
4,417
4,242
21,607
0
L
Cthulhu
kazuto614
Cthulhu
8,353
268
81
3,083
12,228
8,162
0
6,440
5,313
25,682
0
W
5,648
2,584
0
2,604
10,089
3,734
2,294
5,789
4,160
27,460
0
L
Arachne
3,377
2,779
0
1,422
10,309
4,369
432
4,495
5,428
0
21,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,026
Gold Earned
34,769
251
Minions Killed
155
0
Camps Cleared
0
1,080,327
Distance Traveled
1,044,893
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,072
807
56
6
0
215,936
0
W
Jormungandr
7,394
739
29
3
0
223,152
0
W
Pele
7,781
778
34
3
0
215,375
3
L
Ao Kuang
7,035
704
23
2
0
222,113
0
W
Janus
8,103
810
59
6
0
236,098
0
L
Ah Muzen Cab
6,515
652
14
1
0
178,700
0
L
Chang'e
7,373
737
51
5
0
220,087
0
L
Cthulhu
7,059
706
34
3
0
230,282
0
W
Sol
7,676
768
73
7
0
189,766
0
L
Arachne
6,787
679
33
3
0
193,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role