Player Matchup

Izanami
Izanami
FatherRobin2166
Izanami
Level 66
God Stats
2W - 2L
1,419 SR
Queue Stats
167W - 169L
1,442 Elo+
Party 1
Serqet
Serqet
IcanRezthat
Serqet
Level 100
God Stats
69W - 77L
1,455 SR
Queue Stats
217W - 211L
1,490 Elo+
Party 2
Sol
Sol
Pasta Is All
Sol
Level 102
God Stats
33W - 20L
1,583 SR
Queue Stats
258W - 247L
1,474 Elo+
Party 2
Surtr
Surtr
The CI King
Surtr
Level 62
God Stats
16W - 9L
1,592 SR
Queue Stats
130W - 124L
1,475 Elo+
Party 1
Nemesis
Nemesis
YoungAardvark87
Nemesis
Level 87
God Stats
6W - 1L
1,482 SR
Queue Stats
131W - 127L
1,457 Elo+
Party 1
Team Averages
Level 83
1,506 SR
1,468 Elo+

VS

Team Averages
Level 70
1,468 SR
1,410 Elo+
Medusa
Medusa
DJKakaHole33
Medusa
Level 86
God Stats
0W - 4L
1,268 SR
Queue Stats
683W - 641L
1,426 Elo+
Solo
Kukulkan
Kukulkan
Frostame
Kukulkan
Level 64
God Stats
21W - 15L
1,776 SR
Queue Stats
112W - 96L
1,466 Elo+
Solo
Tsukuyomi
Tsukuyomi
Joe_Dead_Shadow
Tsukuyomi
Level 69
God Stats
2W - 8L
1,352 SR
Queue Stats
553W - 524L
1,440 Elo+
Solo
Surtr
Surtr
Strawloki
Surtr
Level 64
God Stats
3W - 3L
1,446 SR
Queue Stats
3W - 7L
1,351 Elo+
Solo
Cerberus
Cerberus
Zoro sola1992
Cerberus
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 119L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 1
9,017
601
5,011
6,804
2,876
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
12
7 / 1 / 4
8,594
573
3,654
10,398
6,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

12
4 / 1 / 5
7,987
532
14,104
11,711
3,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
6 / 2 / 3
9,764
651
14,531
15,605
11,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 0 / 8
9,234
616
10,685
12,618
5,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
0 / 5 / 0
5,715
381
5,772
9,846
3,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Frostame
Kukulkan
12
0 / 2 / 0
7,100
473
5,856
9,381
3,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Joe_Dead_Shadow
Tsukuyomi
12
1 / 5 / 0
6,862
457
6,250
14,560
5,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
Strawloki
Surtr
13
3 / 3 / 0
7,852
523
8,905
16,308
10,988
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Zoro sola1992
Cerberus
9
0 / 5 / 0
6,329
422
5,436
20,039
15,060
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
20
Kills
4
4
Deaths
20
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
5
0
0
W
0
0
1
0.5
L
Kukulkan
Frostame
Kukulkan
0
2
0
0
W
Serqet
7
1
4
9
L
Tsukuyomi
Joe_Dead_Shadow
Tsukuyomi
1
5
0
0.2
W
4
1
5
6.5
L
Surtr
Strawloki
Surtr
3
3
0
1
W
6
2
3
3.75
W
3
0
8
7
L
Cerberus
Zoro sola1992
Cerberus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,985
Damage
32,219
57,136
Taken
70,134
29,433
Mitigated
37,986
18,444
Healing
17,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,772
2,860
0
1,769
9,846
3,147
0
3,938
5,789
0
28,853
W
5,011
2,508
0
3,358
6,804
2,876
2,606
3,186
3,618
0
77,392
L
Kukulkan
Frostame
Kukulkan
5,856
872
0
2,604
9,381
3,518
0
750
8,631
56,262
0
W
Serqet
3,654
480
1,294
1,889
10,398
6,874
447
2,692
7,706
0
15,073
L
Tsukuyomi
Joe_Dead_Shadow
Tsukuyomi
6,250
1,666
0
5,196
14,560
5,273
0
1,007
13,553
0
53,249
W
14,104
5,362
0
5,295
11,711
3,475
896
3,078
8,561
66,500
0
L
Surtr
Strawloki
Surtr
8,905
3,180
0
4,332
16,308
10,988
14
1,621
14,635
302
50,466
W
14,531
5,174
0
3,769
15,605
11,036
0
2,439
13,034
544
68,731
W
10,685
6,062
0
2,839
12,618
5,172
260
1,659
10,959
0
80,305
L
Cerberus
Zoro sola1992
Cerberus
5,436
101
0
3,211
20,039
15,060
0
7,225
12,644
27,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,596
Gold Earned
33,858
471
Minions Killed
399
0
Camps Cleared
0
1,563,849
Distance Traveled
1,501,020
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,715
381
42
3
0
243,455
0
W
Izanami
9,017
601
159
11
0
297,079
2
L
Kukulkan
7,100
473
107
7
0
292,518
7
W
Serqet
8,594
573
11
1
0
335,073
0
L
Tsukuyomi
6,862
457
94
6
0
333,263
2
W
Sol
7,987
532
81
5
0
301,838
0
L
Surtr
7,852
523
81
5
0
326,009
0
W
Surtr
9,764
651
117
8
0
281,844
0
W
Nemesis
9,234
616
103
7
0
348,015
1
L
Cerberus
6,329
422
75
5
0
305,775
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role