Player Matchup

Hera
Hera
AceecA777
Hera
Level 142
God Stats
9W - 11L
1,243 SR
Queue Stats
409W - 401L
1,598 Elo+
Party 1
Ix Chel
Ix Chel
ChangedName0810
Ix Chel
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
318W - 320L
1,594 Elo+
Party 1
Nu Wa
Nu Wa
Manuel11705
Nu Wa
Level 146
God Stats
2W - 0L
1,740 SR
Queue Stats
132W - 133L
1,429 Elo+
Solo
Amaterasu
Amaterasu
SornDT
Amaterasu
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 157L
1,507 Elo+
Solo
Chernobog
Chernobog
xAceDrago
Chernobog
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
158W - 166L
1,613 Elo+
Party 1
Team Averages
Level 125
1,497 SR
1,548 Elo+

VS

Team Averages
Level 106
1,605 SR
1,508 Elo+
Da Ji
Da Ji
Edward5901
Da Ji
Level 143
God Stats
2W - 4L
1,659 SR
Queue Stats
109W - 114L
1,489 Elo+
Solo
Ganesha
Ganesha
LDI-MYA
Ganesha
Level 125
God Stats
3W - 4L
1,522 SR
Queue Stats
261W - 249L
1,546 Elo+
Party 2
Charybdis
Charybdis
Mohdred
Charybdis
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 105L
1,518 Elo+
Solo
Ares
Ares
Theusoo
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Olorun
Olorun
edgifp
Olorun
Level 160
God Stats
3W - 1L
1,842 SR
Queue Stats
699W - 700L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
18
5 / 3 / 12
10,331
861
16,917
8,235
3,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
3 / 1 / 17
10,517
876
9,036
13,382
7,944
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

17
3 / 0 / 17
9,469
789
14,212
6,221
3,390
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amaterasu
SornDT
Amaterasu
16
7 / 2 / 10
9,602
800
10,993
14,691
12,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Chernobog
xAceDrago
Chernobog
18
6 / 2 / 14
10,865
905
15,561
12,051
5,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
1 / 6 / 5
7,750
646
9,432
13,976
6,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
LDI-MYA
Ganesha
15
0 / 5 / 6
8,672
723
5,498
21,156
22,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Mohdred
Charybdis
12
1 / 4 / 3
7,412
618
5,841
10,026
5,037
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ares
Theusoo
Ares
14
2 / 4 / 3
8,686
724
6,068
14,404
17,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
edgifp
Olorun
17
3 / 5 / 4
9,035
753
9,533
14,699
7,825
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
28
24
Kills
7
8
Deaths
24
70
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hera
5
3
12
3.67
W
3
1
17
11.5
L
Da Ji
1
6
5
0.58
L
Ganesha
LDI-MYA
Ganesha
0
5
6
0.6
W
3
0
17
11.5
L
Charybdis
Mohdred
Charybdis
1
4
3
0.63
W
Amaterasu
SornDT
Amaterasu
7
2
10
6
L
Ares
Theusoo
Ares
2
4
3
0.88
L
Olorun
edgifp
Olorun
3
5
4
1
W
Chernobog
xAceDrago
Chernobog
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,719
Damage
36,372
54,580
Taken
74,261
32,864
Mitigated
59,566
30,927
Healing
24,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
16,917
4,785
672
544
8,235
3,292
1,962
2,739
5,496
31,726
0
W
9,036
1,712
10,360
8,030
13,382
7,944
452
4,487
8,783
14,534
0
L
Da Ji
9,432
1,021
854
1,829
13,976
6,860
0
6,780
6,952
0
15,458
L
Ganesha
LDI-MYA
Ganesha
5,498
451
650
4,311
21,156
22,277
200
10,458
10,181
17,286
422
W
14,212
5,058
2,193
1,805
6,221
3,390
855
2,736
3,289
28,463
0
L
Charybdis
Mohdred
Charybdis
5,841
2,028
490
1,280
10,026
5,037
328
5,418
4,608
0
19,498
W
Amaterasu
SornDT
Amaterasu
10,993
2,734
183
4,618
14,691
12,656
848
6,319
8,328
105
14,062
L
Ares
Theusoo
Ares
6,068
375
0
1,900
14,404
17,567
0
7,692
6,578
13,916
0
L
Olorun
edgifp
Olorun
9,533
3,755
7,661
5,534
14,699
7,825
512
9,958
4,589
42,350
0
W
Chernobog
xAceDrago
Chernobog
15,561
6,659
670
1,852
12,051
5,582
4,016
4,752
7,209
0
48,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,784
Gold Earned
41,555
147
Minions Killed
127
0
Camps Cleared
0
1,172,051
Distance Traveled
914,084
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,331
861
35
3
0
218,661
0
W
Ix Chel
10,517
876
5
0
0
234,998
0
L
Da Ji
7,750
646
16
1
0
184,777
0
L
Ganesha
8,672
723
0
0
0
199,874
0
W
Nu Wa
9,469
789
24
2
0
241,419
0
L
Charybdis
7,412
618
28
2
0
143,026
0
W
Amaterasu
9,602
800
9
1
0
270,966
0
L
Ares
8,686
724
10
1
0
194,410
0
L
Olorun
9,035
753
73
6
0
191,997
0
W
Chernobog
10,865
905
74
6
0
206,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role