Player Matchup

Ravana
Ravana
DaffodilFern901
Ravana
Level 113
God Stats
4W - 7L
1,389 SR
Queue Stats
823W - 863L
1,489 Elo+
Solo
Sol
Sol
Ouryx
Sol
Level 96
God Stats
11W - 9L
1,606 SR
Queue Stats
145W - 126L
1,511 Elo+
Solo
Bacchus
Bacchus
SPEDRIPHIX
Bacchus
Level 106
God Stats
43W - 53L
1,354 SR
Queue Stats
169W - 188L
1,388 Elo+
Solo
Hachiman
Hachiman
illegalalibi
Hachiman
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,153 Elo+
Party 1
Bakasura
Bakasura
xDElmmo
Bakasura
Level 147
God Stats
1W - 1L
1,559 SR
Queue Stats
12W - 8L
1,153 Elo+
Party 1
Team Averages
Level 122
1,482 SR
1,339 Elo+

VS

Team Averages
Level 188
1,540 SR
1,472 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 277
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Brightshadow77
Sylvanus
Level 155
God Stats
8W - 7L
1,532 SR
Queue Stats
290W - 325L
1,460 Elo+
Party 2
Hou Yi
Hou Yi
GhostyBones316
Hou Yi
Level 159
God Stats
6W - 4L
1,609 SR
Queue Stats
288W - 340L
1,469 Elo+
Party 2
Scylla
Scylla
Ginsu3
Scylla
Level 156
God Stats
6W - 4L
1,725 SR
Queue Stats
157W - 173L
1,481 Elo+
Party 2
Ao Kuang
Ao Kuang
RevObs
Ao Kuang
Level 192
God Stats
1W - 4L
1,332 SR
Queue Stats
571W - 569L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 1
8,530
609
9,067
2,810
2,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
Ouryx
Sol
13
2 / 0 / 3
8,167
583
6,281
6,558
2,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
SPEDRIPHIX
Bacchus
8
0 / 3 / 3
6,152
439
3,566
7,370
4,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
illegalalibi
Hachiman
13
3 / 2 / 3
8,315
594
5,155
10,517
3,576
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
xDElmmo
Bakasura
15
4 / 0 / 1
8,318
594
5,664
13,720
6,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
1 / 0 / 0
7,071
505
3,069
10,504
8,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sylvanus
10
1 / 4 / 1
5,843
417
4,195
10,094
7,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
2 / 3 / 1
6,481
463
8,566
11,793
4,536
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Ginsu3
Scylla
12
1 / 2 / 0
6,675
477
3,332
5,261
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
RevObs
Ao Kuang
12
0 / 1 / 0
6,514
465
1,719
14,577
6,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
9
Kills
5
5
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
0
0
1
L
Sylvanus
1
4
1
0.38
W
0
0
1
0.5
L
2
3
1
0.83
L
Scylla
Ginsu3
Scylla
1
2
0
0.5
W
Sol
Ouryx
Sol
2
0
3
3.5
L
Ao Kuang
RevObs
Ao Kuang
0
1
0
0
W
Bacchus
SPEDRIPHIX
Bacchus
0
3
3
0.5
W
Hachiman
illegalalibi
Hachiman
3
2
3
2.25
W
Bakasura
xDElmmo
Bakasura
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,733
Damage
20,881
40,975
Taken
52,229
20,206
Mitigated
28,295
24,313
Healing
19,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
3,069
489
0
5,403
10,504
8,261
0
1,502
8,647
53,469
0
L
Sylvanus
4,195
1,415
476
1,649
10,094
7,146
0
5,355
4,414
20,884
6,718
W
9,067
2,291
0
1,494
2,810
2,837
0
1,862
948
0
61,366
L
8,566
3,792
0
2,587
11,793
4,536
17
883
10,663
0
42,891
L
Scylla
Ginsu3
Scylla
3,332
606
0
302
5,261
1,723
0
1,673
3,259
47,630
0
W
Sol
Ouryx
Sol
6,281
3,261
0
4,041
6,558
2,130
737
2,793
3,397
62,491
0
L
Ao Kuang
RevObs
Ao Kuang
1,719
536
0
8,865
14,577
6,629
0
310
13,617
49,511
0
W
Bacchus
SPEDRIPHIX
Bacchus
3,566
727
62
2,365
7,370
4,753
0
1,443
5,884
18,704
0
W
Hachiman
illegalalibi
Hachiman
5,155
3,029
0
5,161
10,517
3,576
812
2,177
8,340
0
59,076
W
Bakasura
xDElmmo
Bakasura
5,664
3,976
0
11,190
13,720
6,910
195
3,301
9,955
0
52,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,482
Gold Earned
32,584
481
Minions Killed
376
0
Camps Cleared
0
1,207,723
Distance Traveled
1,230,241
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,071
505
107
8
0
247,459
0
L
Sylvanus
5,843
417
38
3
0
242,524
2
W
Ravana
8,530
609
110
8
0
240,392
4
L
Hou Yi
6,481
463
59
4
0
244,188
2
L
Scylla
6,675
477
100
7
0
245,639
0
W
Sol
8,167
583
108
8
0
254,202
0
L
Ao Kuang
6,514
465
72
5
0
250,431
3
W
Bacchus
6,152
439
28
2
0
152,652
0
W
Hachiman
8,315
594
108
8
0
241,188
2
W
Bakasura
8,318
594
127
9
0
319,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role