Player Matchup

Izanami
Izanami
DatOGMutley
Izanami
Level 27
God Stats
11W - 10L
1,624 SR
Queue Stats
209W - 213L
1,515 Elo+
Party 2
Janus
Janus
ItsLupiz
Janus
Level 118
God Stats
5W - 7L
1,467 SR
Queue Stats
298W - 289L
1,428 Elo+
Party 2
Sobek
Sobek
PoseidenMain
Sobek
Level 49
God Stats
1W - 3L
1,073 SR
Queue Stats
155W - 155L
1,444 Elo+
Party 3
King Arthur
King Arthur
Totaku18
King Arthur
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 65L
1,381 Elo+
Party 3
Nemesis
Nemesis
Vesuvante
Nemesis
Level 40
God Stats
2W - 8L
1,412 SR
Queue Stats
62W - 67L
1,464 Elo+
Party 2
Team Averages
Level 53
1,415 SR
1,446 Elo+

VS

Team Averages
Level 74
1,609 SR
1,425 Elo+
Fenrir
Fenrir
 
Fenrir
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
ForgottenKawaii
Skadi
Level 23
God Stats
5W - 6L
1,304 SR
Queue Stats
138W - 147L
1,386 Elo+
Party 1
Khepri
Khepri
JediMasterYaddle
Khepri
Level 117
God Stats
4W - 2L
1,774 SR
Queue Stats
170W - 164L
1,414 Elo+
Party 1
Baron Samedi
Baron Samedi
SuRRendeR78
Baron Samedi
Level 89
God Stats
9W - 3L
1,774 SR
Queue Stats
144W - 138L
1,431 Elo+
Party 1
Bacchus
Bacchus
trustworthy_sale
Bacchus
Level 27
God Stats
9W - 11L
1,693 SR
Queue Stats
202W - 249L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DatOGMutley
Izanami
14
1 / 2 / 3
8,088
506
8,446
11,659
4,549
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
ItsLupiz
Janus
13
0 / 4 / 1
7,685
480
5,762
9,919
3,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 1 / 0
8,343
521
5,737
15,679
15,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Totaku18
King Arthur
15
3 / 5 / 1
8,435
527
10,816
17,901
12,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Vesuvante
Nemesis
11
0 / 7 / 1
6,835
427
3,932
17,788
6,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
8 / 2 / 4
9,059
566
12,134
16,311
7,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 3 / 3
7,550
472
7,591
10,004
3,682
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 0 / 8
7,779
486
5,733
10,248
8,077
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Baron Samedi
SuRRendeR78
Baron Samedi
14
6 / 1 / 5
8,418
526
13,013
7,930
3,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 2 / 3
8,927
558
8,544
15,814
22,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
8
Kills
19
19
Deaths
8
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
2
4
5
L
Izanami
DatOGMutley
Izanami
1
2
3
1.25
W
2
3
3
1.17
L
Janus
ItsLupiz
Janus
0
4
1
0.13
W
1
0
8
5
L
4
1
0
4
W
Baron Samedi
SuRRendeR78
Baron Samedi
6
1
5
8.5
L
King Arthur
Totaku18
King Arthur
3
5
1
0.7
L
Nemesis
Vesuvante
Nemesis
0
7
1
0.07
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,693
Damage
47,015
72,946
Taken
60,307
41,635
Mitigated
46,131
16,054
Healing
19,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,134
3,829
0
5,594
16,311
7,822
98
2,179
14,036
0
70,860
L
Izanami
DatOGMutley
Izanami
8,446
5,905
0
2,984
11,659
4,549
66
3,542
8,057
0
74,100
W
7,591
3,752
0
2,110
10,004
3,682
760
3,639
6,271
0
52,548
L
Janus
ItsLupiz
Janus
5,762
246
0
929
9,919
3,578
755
3,997
5,562
61,317
0
W
5,733
700
0
4,394
10,248
8,077
0
3,237
6,933
33,473
0
L
5,737
203
0
6,958
15,679
15,306
0
5,632
9,864
24,903
0
W
Baron Samedi
SuRRendeR78
Baron Samedi
13,013
1,832
648
2,841
7,930
3,601
95
2,062
5,665
52,339
0
L
King Arthur
Totaku18
King Arthur
10,816
1,161
0
3,726
17,901
12,118
0
8,067
8,653
1,847
51,838
L
Nemesis
Vesuvante
Nemesis
3,932
1,523
0
1,457
17,788
6,084
38
4,149
13,322
0
47,984
W
8,544
1,121
0
4,285
15,814
22,949
66
740
15,074
62,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,386
Gold Earned
41,733
370
Minions Killed
382
0
Camps Cleared
0
1,664,803
Distance Traveled
1,488,012
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,059
566
93
6
0
326,438
0
L
Izanami
8,088
506
109
7
0
302,336
5
W
Skadi
7,550
472
94
6
0
275,517
0
L
Janus
7,685
480
99
6
0
342,208
4
W
Khepri
7,779
486
25
2
0
307,056
1
L
Sobek
8,343
521
28
2
0
353,370
0
W
Baron Samedi
8,418
526
77
5
0
319,568
6
L
King Arthur
8,435
527
60
4
0
335,203
0
L
Nemesis
6,835
427
74
5
0
331,686
0
W
Bacchus
8,927
558
93
6
0
259,433
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role