Player Matchup

Fafnir
Fafnir
AToM56
Fafnir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,266 Elo+
Party 3
Yemoja
Yemoja
Chooser
Yemoja
Level 123
God Stats
0W - 2L
1,267 SR
Queue Stats
8W - 11L
1,502 Elo+
Solo
Charybdis
Charybdis
ReRullz
Charybdis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,233 Elo+
Party 3
Chronos
Chronos
SHADOW_LURKER17
Chronos
Level 81
God Stats
4W - 7L
1,494 SR
Queue Stats
536W - 531L
1,632 Elo+
Solo
Amaterasu
Amaterasu
maka0
Amaterasu
Level 155
God Stats
5W - 4L
1,500 SR
Queue Stats
550W - 559L
1,524 Elo+
Solo
Team Averages
Level 90
1,452 SR
1,431 Elo+

VS

Team Averages
Level 125
1,623 SR
1,490 Elo+
Agni
Agni
 
Agni
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
BlubsGoFish
Scylla
Level 108
God Stats
4W - 0L
1,689 SR
Queue Stats
37W - 42L
1,446 Elo+
Party 2
Hel
Hel
Eosvaldo
Hel
Level 145
God Stats
14W - 2L
2,043 SR
Queue Stats
497W - 497L
1,498 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Mars81
Tsukuyomi
Level 140
God Stats
5W - 1L
1,385 SR
Queue Stats
321W - 328L
1,480 Elo+
Party 1
Thor
Thor
Urbansx
Thor
Level 75
God Stats
3W - 2L
1,500 SR
Queue Stats
29W - 39L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AToM56
Fafnir
13
0 / 9 / 6
8,419
648
6,145
18,508
25,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
Chooser
Yemoja
19
4 / 4 / 5
9,399
723
8,461
17,110
11,970
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charybdis
ReRullz
Charybdis
14
0 / 9 / 5
7,950
612
10,717
14,746
5,041
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 8 / 5
8,559
658
7,708
16,076
5,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
maka0
Amaterasu
17
5 / 6 / 3
9,682
745
17,063
20,540
20,031
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
5 / 4 / 21
10,819
832
15,189
11,808
5,314
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
20
11 / 1 / 22
12,408
954
23,219
13,156
6,760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

16
1 / 2 / 27
9,926
764
7,857
16,516
8,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Mars81
Tsukuyomi
20
7 / 2 / 26
12,024
925
22,332
16,386
9,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thor
Urbansx
Thor
18
12 / 1 / 17
11,457
881
11,214
7,782
3,766
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
149
10
Kills
36
36
Deaths
10
24
Assists
113
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
4
21
3.88
L
Fafnir
AToM56
Fafnir
0
9
6
0.33
W
Scylla
11
1
22
22
L
Yemoja
Chooser
Yemoja
4
4
5
1.63
W
1
2
27
7.25
W
Tsukuyomi
Mars81
Tsukuyomi
7
2
26
10
L
Charybdis
ReRullz
Charybdis
0
9
5
0.28
L
1
8
5
0.44
W
Thor
Urbansx
Thor
12
1
17
20.5
L
Amaterasu
maka0
Amaterasu
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,094
Damage
79,811
86,980
Taken
65,648
68,518
Mitigated
33,309
16,273
Healing
41,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
15,189
1,786
1,334
866
11,808
5,314
1,961
5,256
6,472
30,580
0
L
Fafnir
AToM56
Fafnir
6,145
1,754
945
908
18,508
25,825
0
10,095
7,910
12,483
0
W
Scylla
23,219
4,122
735
1,671
13,156
6,760
1,702
4,660
8,031
47,148
0
L
Yemoja
Chooser
Yemoja
8,461
565
4,272
3,007
17,110
11,970
50
8,924
7,620
18,765
0
W
7,857
697
19,106
11,441
16,516
8,176
951
6,996
9,396
20,231
0
W
Tsukuyomi
Mars81
Tsukuyomi
22,332
3,223
1,081
3,296
16,386
9,293
1,611
4,868
11,430
0
43,148
L
Charybdis
ReRullz
Charybdis
10,717
4,427
0
34
14,746
5,041
46
9,608
4,918
0
21,859
L
7,708
1,995
691
1,868
16,076
5,651
0
7,179
8,551
24,162
1,073
W
Thor
Urbansx
Thor
11,214
2,519
773
769
7,782
3,766
802
3,620
3,779
0
14,956
L
Amaterasu
maka0
Amaterasu
17,063
665
948
3,600
20,540
20,031
0
9,210
10,924
5,321
23,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,009
Gold Earned
56,634
127
Minions Killed
167
0
Camps Cleared
0
1,024,025
Distance Traveled
1,290,129
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,819
832
29
2
0
232,509
0
L
Fafnir
8,419
648
9
1
0
185,700
0
W
Scylla
12,408
954
69
5
0
261,002
0
L
Yemoja
9,399
723
22
2
0
238,324
0
W
Hel
9,926
764
28
2
0
247,938
0
W
Tsukuyomi
12,024
925
34
3
0
276,810
0
L
Charybdis
7,950
612
34
3
0
188,142
0
L
Chronos
8,559
658
43
3
0
183,020
0
W
Thor
11,457
881
7
1
0
271,870
0
L
Amaterasu
9,682
745
19
1
0
228,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role