Player Matchup

Bastet
Bastet
Cptn F4Lc0n
Bastet
Level 132
God Stats
2W - 4L
1,287 SR
Queue Stats
92W - 89L
1,306 Elo+
Party 1
Tyr
Tyr
Diegote_1996
Tyr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,197 Elo+
Solo
Serqet
Serqet
Mifris2
Serqet
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
96W - 89L
1,327 Elo+
Party 1
Artio
Artio
Takeshi-San06
Artio
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 75L
1,237 Elo+
Solo
Danzaburou
Danzaburou
xXG0LDR0GERXxX
Danzaburou
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 79L
1,291 Elo+
Party 1
Team Averages
Level 93
1,457 SR
1,271 Elo+

VS

Team Averages
Level 109
1,509 SR
1,397 Elo+
Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Aeolite
Bellona
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 80L
1,164 Elo+
Solo
Artio
Artio
ImmaculateDanger
Artio
Level 89
God Stats
0W - 1L
1,505 SR
Queue Stats
27W - 29L
1,450 Elo+
Solo
Ravana
Ravana
Tigzor
Ravana
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
510W - 493L
1,432 Elo+
Solo
Nemesis
Nemesis
i WarLocKk
Nemesis
Level 57
God Stats
0W - 2L
1,538 SR
Queue Stats
84W - 72L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
6 / 3 / 6
9,782
815
11,991
11,254
5,854
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 2 / 6
9,820
818
8,628
13,322
15,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Serqet
Mifris2
Serqet
16
2 / 2 / 11
9,902
825
7,988
10,274
15,313
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 4 / 7
8,170
681
4,337
11,512
13,929
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
xXG0LDR0GERXxX
Danzaburou
16
1 / 3 / 9
9,702
809
8,581
8,403
4,288
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
1
0 / 0 / 0
2,932
244
0
0
0
Bellona
Aeolite
Bellona
14
0 / 4 / 5
7,692
641
6,165
12,587
13,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 4 / 4
8,196
683
6,954
11,109
10,009
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ravana
Tigzor
Ravana
17
3 / 4 / 5
8,940
745
8,991
14,531
18,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
i WarLocKk
Nemesis
19
8 / 2 / 5
10,273
856
19,922
13,475
15,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
33
14
Kills
14
14
Deaths
14
39
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
0
0
0
L
Bellona
Aeolite
Bellona
0
4
5
0.63
W
Bastet
6
3
6
3
W
5
2
6
4
L
3
4
4
1.25
W
Serqet
Mifris2
Serqet
2
2
11
3.75
W
0
4
7
0.88
L
Ravana
Tigzor
Ravana
3
4
5
1.38
L
Nemesis
i WarLocKk
Nemesis
8
2
5
5.25
W
Danzaburou
xXG0LDR0GERXxX
Danzaburou
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,525
Damage
42,032
54,765
Taken
51,702
54,549
Mitigated
57,238
15,040
Healing
11,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
Aeolite
Bellona
6,165
1,741
0
589
12,587
13,503
0
936
11,547
0
11,709
W
Bastet
11,991
3,332
634
2,110
11,254
5,854
1,678
958
9,635
0
19,942
W
8,628
1,910
0
1,285
13,322
15,165
114
1,962
10,382
142
19,845
L
6,954
153
778
2,112
11,109
10,009
0
1,122
9,622
16,955
0
W
Serqet
Mifris2
Serqet
7,988
1,059
1,758
3,075
10,274
15,313
83
1,080
8,479
733
9,861
W
4,337
687
1,284
1,410
11,512
13,929
629
1,957
8,447
10,260
92
L
Ravana
Tigzor
Ravana
8,991
1,725
576
2,431
14,531
18,326
0
1,486
12,659
0
22,431
L
Nemesis
i WarLocKk
Nemesis
19,922
5,826
466
5,047
13,475
15,400
0
1,166
11,664
0
30,319
W
Danzaburou
xXG0LDR0GERXxX
Danzaburou
8,581
2,505
1,580
1,904
8,403
4,288
1,837
1,049
7,174
0
30,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,376
Gold Earned
38,033
115
Minions Killed
89
0
Camps Cleared
0
1,174,327
Distance Traveled
791,326
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
2,932
244
0
0
0
0
0
L
Bellona
7,692
641
10
1
0
192,852
0
W
Bastet
9,782
815
15
1
0
249,779
0
W
Tyr
9,820
818
30
3
0
235,175
0
L
Artio
8,196
683
16
1
0
147,151
0
W
Serqet
9,902
825
7
1
0
267,743
0
W
Artio
8,170
681
8
1
0
213,432
0
L
Ravana
8,940
745
35
3
0
221,512
0
L
Nemesis
10,273
856
28
2
0
229,811
0
W
Danzaburou
9,702
809
55
5
0
208,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role