Player Matchup

Mulan
Mulan
Anwhyl
Mulan
Level 62
God Stats
1W - 8L
1,213 SR
Queue Stats
133W - 160L
1,454 Elo+
Party 2
Ares
Ares
Harrico
Ares
Level 159
God Stats
0W - 8L
1,145 SR
Queue Stats
419W - 435L
1,462 Elo+
Party 2
Ao Kuang
Ao Kuang
OmyyReks
Ao Kuang
Level 147
God Stats
1W - 1L
1,739 SR
Queue Stats
88W - 100L
1,445 Elo+
Party 1
Izanami
Izanami
damonsters
Izanami
Level 123
God Stats
9W - 4L
1,628 SR
Queue Stats
38W - 37L
1,451 Elo+
Party 2
Neith
Neith
vicvinegar1
Neith
Level 87
God Stats
0W - 4L
1,116 SR
Queue Stats
45W - 48L
1,468 Elo+
Party 1
Team Averages
Level 116
1,368 SR
1,456 Elo+

VS

Team Averages
Level 68
1,494 SR
1,428 Elo+
Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Bledæ
Cu Chulainn
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,093 Elo+
Solo
Zeus
Zeus
BossOfCelestialC
Zeus
Level 46
God Stats
18W - 4L
1,709 SR
Queue Stats
30W - 6L
1,699 Elo+
Solo
Cernunnos
Cernunnos
LynX_WolFkiD18
Cernunnos
Level 53
God Stats
1W - 2L
1,304 SR
Queue Stats
82W - 91L
1,419 Elo+
Solo
Fenrir
Fenrir
Vicliuc
Fenrir
Level 87
God Stats
8W - 9L
1,459 SR
Queue Stats
138W - 135L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Anwhyl
Mulan
11
0 / 6 / 1
6,513
465
1,772
10,328
7,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ares
Harrico
Ares
10
2 / 4 / 1
7,054
504
7,975
13,887
12,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
OmyyReks
Ao Kuang
10
0 / 3 / 0
6,417
458
3,382
12,341
5,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
damonsters
Izanami
13
1 / 4 / 1
7,800
557
8,850
11,168
4,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 3 / 1
7,271
519
6,407
10,293
4,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 1 / 10
7,710
551
4,941
13,652
15,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cu Chulainn
Bledæ
Cu Chulainn
14
7 / 1 / 3
9,159
654
10,198
13,069
12,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 1 / 6
8,555
611
15,315
8,532
3,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
LynX_WolFkiD18
Cernunnos
13
2 / 1 / 2
7,540
539
2,083
7,291
3,109
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Vicliuc
Fenrir
15
7 / 0 / 4
8,601
614
7,486
12,712
6,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
4
Kills
20
20
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
10
7
L
Mulan
Anwhyl
Mulan
0
6
1
0.08
W
Cu Chulainn
Bledæ
Cu Chulainn
7
1
3
8.5
W
2
1
6
5
L
Ares
Harrico
Ares
2
4
1
0.63
W
Cernunnos
LynX_WolFkiD18
Cernunnos
2
1
2
3
L
Ao Kuang
OmyyReks
Ao Kuang
0
3
0
0
W
Fenrir
Vicliuc
Fenrir
7
0
4
9
L
Izanami
damonsters
Izanami
1
4
1
0.38
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,386
Damage
40,023
58,017
Taken
55,256
33,677
Mitigated
41,410
6,856
Healing
10,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,941
726
0
3,704
13,652
15,917
0
3,694
9,920
16,911
0
L
Mulan
Anwhyl
Mulan
1,772
260
0
1,422
10,328
7,156
0
264
10,064
0
30,629
W
Cu Chulainn
Bledæ
Cu Chulainn
10,198
1,432
0
1,047
13,069
12,664
132
3,017
9,871
503
65,808
W
15,315
2,345
0
1,140
8,532
3,496
0
1,817
6,715
77,208
0
L
Ares
Harrico
Ares
7,975
704
0
1,232
13,887
12,486
0
7,038
6,565
22,729
0
W
Cernunnos
LynX_WolFkiD18
Cernunnos
2,083
325
0
2,535
7,291
3,109
390
819
6,472
0
41,716
L
Ao Kuang
OmyyReks
Ao Kuang
3,382
1,226
0
943
12,341
5,033
0
2,326
9,911
44,835
0
W
Fenrir
Vicliuc
Fenrir
7,486
1,418
0
2,312
12,712
6,224
0
2,194
10,518
0
74,218
L
Izanami
damonsters
Izanami
8,850
6,351
0
1,849
11,168
4,642
81
3,697
7,419
0
71,584
L
6,407
2,127
0
1,410
10,293
4,360
0
6,918
3,087
0
53,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,055
Gold Earned
41,565
359
Minions Killed
432
0
Camps Cleared
0
1,252,927
Distance Traveled
1,441,272
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,710
551
16
1
0
311,222
6
L
Mulan
6,513
465
49
4
0
220,658
0
W
Cu Chulainn
9,159
654
101
7
0
265,906
0
W
Zeus
8,555
611
141
10
0
298,203
4
L
Ares
7,054
504
21
2
0
284,830
4
W
Cernunnos
7,540
539
73
5
0
242,692
0
L
Ao Kuang
6,417
458
72
5
0
246,629
1
W
Fenrir
8,601
614
101
7
0
323,249
0
L
Izanami
7,800
557
122
9
0
252,059
0
L
Neith
7,271
519
95
7
0
248,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role