Player Matchup

Fenrir
Fenrir
Comicallyjad
Fenrir
Level 19
God Stats
5W - 1L
1,793 SR
Queue Stats
89W - 58L
1,586 Elo+
Solo
Xing Tian
Xing Tian
DL YaRi
Xing Tian
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,403 Elo+
Party 1
Danzaburou
Danzaburou
Ruanetok
Danzaburou
Level 124
God Stats
11W - 7L
1,639 SR
Queue Stats
86W - 77L
1,511 Elo+
Solo
Fafnir
Fafnir
XXLegitKiller84
Fafnir
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 23L
1,403 Elo+
Party 1
Raijin
Raijin
xTheSolarFlarex
Raijin
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 37L
1,403 Elo+
Party 1
Team Averages
Level 91
1,586 SR
1,461 Elo+

VS

Team Averages
Level 102
1,637 SR
1,509 Elo+
Sun Wukong
Sun Wukong
Grey_Corp
Sun Wukong
Level 27
God Stats
2W - 1L
1,437 SR
Queue Stats
12W - 16L
1,431 Elo+
Solo
Sobek
Sobek
LordJulia
Sobek
Level 108
God Stats
4W - 7L
1,575 SR
Queue Stats
205W - 175L
1,570 Elo+
Solo
Cliodhna
Cliodhna
Perferct_umbra
Cliodhna
Level 88
God Stats
12W - 3L
1,832 SR
Queue Stats
278W - 258L
1,518 Elo+
Solo
Hades
Hades
Wenetnio
Hades
Level 159
God Stats
20W - 36L
1,467 SR
Queue Stats
683W - 627L
1,509 Elo+
Solo
Thoth
Thoth
bandanaSZN
Thoth
Level 128
God Stats
14W - 16L
1,875 SR
Queue Stats
177W - 189L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
6 / 4 / 6
7,701
856
12,748
13,708
11,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xing Tian
DL YaRi
Xing Tian
11
0 / 3 / 7
6,069
674
3,209
8,063
4,328
Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Ruanetok
Danzaburou
16
4 / 1 / 3
8,482
942
7,010
4,349
1,684
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 3 / 7
7,084
787
6,804
9,390
6,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 3 / 8
7,260
807
10,509
9,337
6,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Grey_Corp
Sun Wukong
13
4 / 5 / 3
7,035
782
8,458
13,495
8,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sobek
LordJulia
Sobek
12
3 / 2 / 8
6,749
750
8,795
10,692
9,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cliodhna
11
1 / 1 / 4
6,355
706
3,576
4,965
1,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hades
Wenetnio
Hades
13
4 / 3 / 6
7,115
791
10,392
13,748
9,805
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thoth
12
2 / 5 / 6
6,620
736
5,500
6,568
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
41
16
Kills
14
14
Deaths
16
31
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
4
6
2.25
W
Xing Tian
DL YaRi
Xing Tian
0
3
7
1.17
L
Sun Wukong
Grey_Corp
Sun Wukong
4
5
3
1.1
L
Sobek
LordJulia
Sobek
3
2
8
3.5
L
Cliodhna
1
1
4
3
W
Danzaburou
Ruanetok
Danzaburou
4
1
3
5.5
L
Hades
Wenetnio
Hades
4
3
6
2.33
W
3
3
7
2.17
L
Thoth
2
5
6
1
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,280
Damage
36,721
44,847
Taken
49,468
29,532
Mitigated
31,654
4,428
Healing
9,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,748
4,935
0
1,547
13,708
11,314
0
6,968
6,191
252
20,174
W
Xing Tian
DL YaRi
Xing Tian
3,209
463
0
0
8,063
4,328
208
3,948
3,825
5,750
0
L
Sun Wukong
Grey_Corp
Sun Wukong
8,458
2,663
0
1,220
13,495
8,561
235
4,878
8,201
0
20,475
L
Sobek
LordJulia
Sobek
8,795
1,140
0
2,651
10,692
9,383
0
4,625
4,941
12,602
0
L
Cliodhna
3,576
675
0
846
4,965
1,744
0
2,350
2,268
0
12,149
W
Danzaburou
Ruanetok
Danzaburou
7,010
2,301
0
730
4,349
1,684
1,256
1,630
2,475
0
38,565
L
Hades
Wenetnio
Hades
10,392
1,724
735
3,690
13,748
9,805
140
5,751
7,054
27,187
0
W
6,804
2,387
0
891
9,390
6,201
0
5,956
2,960
11,769
0
L
Thoth
5,500
268
0
290
6,568
2,161
29
1,009
5,388
21,145
0
W
10,509
1,905
0
1,260
9,337
6,005
0
4,360
4,570
15,055
820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,596
Gold Earned
33,874
134
Minions Killed
137
0
Camps Cleared
0
891,070
Distance Traveled
812,621
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,701
856
28
3
0
197,000
0
W
Xing Tian
6,069
674
5
1
0
163,743
0
L
Sun Wukong
7,035
782
32
4
0
185,264
0
L
Sobek
6,749
750
14
2
0
167,565
0
L
Cliodhna
6,355
706
20
2
0
122,993
0
W
Danzaburou
8,482
942
78
9
0
211,429
0
L
Hades
7,115
791
41
5
0
164,260
0
W
Fafnir
7,084
787
12
1
0
158,518
0
L
Thoth
6,620
736
30
3
0
172,539
0
W
Raijin
7,260
807
11
1
0
160,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role