Player Matchup

Maui
Maui
Addywat
Maui
Level 100
God Stats
6W - 1L
1,907 SR
Queue Stats
293W - 311L
1,428 Elo+
Solo
Pele
Pele
Big_Daddy_J30
Pele
Level 105
God Stats
3W - 2L
1,258 SR
Queue Stats
123W - 115L
1,452 Elo+
Solo
Sol
Sol
Dafco28
Sol
Level 71
God Stats
3W - 1L
1,663 SR
Queue Stats
121W - 109L
1,340 Elo+
Solo
Atlas
Atlas
El_Rob97
Atlas
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 57L
1,449 Elo+
Solo
Zhong Kui
Zhong Kui
stazzgixt
Zhong Kui
Level 82
God Stats
3W - 2L
1,630 SR
Queue Stats
211W - 188L
1,446 Elo+
Solo
Team Averages
Level 89
1,592 SR
1,423 Elo+

VS

Team Averages
Level 117
1,388 SR
1,425 Elo+
Ishtar
Ishtar
 
Ishtar
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
BloodSharkzz
Awilix
Level 68
God Stats
0W - 1L
1,270 SR
Queue Stats
20W - 26L
1,391 Elo+
Solo
Anhur
Anhur
kislo789
Anhur
Level 127
God Stats
0W - 3L
1,170 SR
Queue Stats
126W - 140L
1,354 Elo+
Solo
Bacchus
Bacchus
oscar_garcia97
Bacchus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 44L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Addywat
Maui
8
0 / 1 / 5
5,496
1,099
2,680
5,060
4,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
3 / 2 / 4
6,469
1,294
3,085
5,199
2,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sol
11
2 / 0 / 5
6,157
1,231
5,457
2,906
1,214
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
El_Rob97
Atlas
11
2 / 1 / 6
6,397
1,279
4,461
5,349
5,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Zhong Kui
stazzgixt
Zhong Kui
10
1 / 0 / 6
5,731
1,146
4,632
3,037
3,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
1 / 1 / 1
5,527
1,105
5,235
4,588
1,727
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
 
Pele
10
2 / 2 / 0
5,223
1,045
3,379
5,075
1,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Awilix
5
0 / 1 / 0
4,276
855
643
1,134
389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
kislo789
Anhur
10
1 / 3 / 2
5,076
1,015
4,753
6,008
2,161
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 2
5,398
1,080
4,137
5,692
6,103
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
8
Kills
4
4
Deaths
8
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
1
1
1.5
L
Pele
 
Pele
2
2
0
1
W
Maui
Addywat
Maui
0
1
5
2.5
W
3
2
4
2.5
L
Awilix
0
1
0
0
W
Sol
2
0
5
4.5
W
Atlas
El_Rob97
Atlas
2
1
6
5
L
Anhur
kislo789
Anhur
1
3
2
0.67
L
0
1
2
1
W
Zhong Kui
stazzgixt
Zhong Kui
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,315
Damage
18,147
21,551
Taken
22,497
16,747
Mitigated
12,188
6,627
Healing
5,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
5,235
1,435
922
1,035
4,588
1,727
0
3,639
949
0
17,000
L
Pele
 
Pele
3,379
450
0
71
5,075
1,808
0
3,261
1,814
0
6,322
W
Maui
Addywat
Maui
2,680
182
338
1,023
5,060
4,734
0
609
4,451
6,609
0
W
3,085
368
233
548
5,199
2,118
0
1,204
3,995
0
11,339
L
Awilix
643
386
0
0
1,134
389
0
932
202
0
643
W
Sol
5,457
1,228
748
1,404
2,906
1,214
214
1,075
1,831
11,518
0
W
Atlas
El_Rob97
Atlas
4,461
1,698
430
1,166
5,349
5,483
120
855
4,494
7,746
0
L
Anhur
kislo789
Anhur
4,753
1,573
169
1,228
6,008
2,161
0
4,899
1,061
0
7,835
L
4,137
202
246
1,411
5,692
6,103
0
4,602
1,090
4,781
0
W
Zhong Kui
stazzgixt
Zhong Kui
4,632
422
320
417
3,037
3,198
1,309
534
2,503
7,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,250
Gold Earned
25,500
62
Minions Killed
37
0
Camps Cleared
0
556,399
Distance Traveled
412,735
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,527
1,105
20
4
0
97,014
0
L
Pele
5,223
1,045
4
1
0
105,178
0
W
Maui
5,496
1,099
8
2
0
115,369
0
W
Pele
6,469
1,294
31
6
0
107,289
0
L
Awilix
4,276
855
0
0
0
13,911
0
W
Sol
6,157
1,231
8
2
0
117,737
0
W
Atlas
6,397
1,279
3
1
0
114,205
0
L
Anhur
5,076
1,015
10
2
0
81,340
0
L
Bacchus
5,398
1,080
3
1
0
115,292
0
W
Zhong Kui
5,731
1,146
12
2
0
101,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role