Player Matchup

Izanami
Izanami
Atrimn
Izanami
Level 110
God Stats
2W - 1L
1,705 SR
Queue Stats
164W - 144L
1,544 Elo+
Solo
Apollo
Apollo
Madl0tus
Apollo
Level 7
God Stats
5W - 3L
1,370 SR
Queue Stats
18W - 21L
1,473 Elo+
Party 3
Sobek
Sobek
MrBangProYo
Sobek
Level 97
God Stats
1W - 2L
1,167 SR
Queue Stats
463W - 428L
1,541 Elo+
Solo
Zhong Kui
Zhong Kui
r1nobushi
Zhong Kui
Level 98
God Stats
3W - 3L
1,510 SR
Queue Stats
287W - 262L
1,503 Elo+
Party 3
King Arthur
King Arthur
yoloswaginabox0
King Arthur
Level 121
God Stats
1W - 3L
1,167 SR
Queue Stats
263W - 246L
1,501 Elo+
Solo
Team Averages
Level 87
1,384 SR
1,513 Elo+

VS

Team Averages
Level 116
1,474 SR
1,510 Elo+
Serqet
Serqet
AllForOne8464
Serqet
Level 18
God Stats
0W - 2L
1,251 SR
Queue Stats
8W - 12L
1,428 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Honneyy_Badger
Morgan Le Fay
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 48L
1,485 Elo+
Party 2
Medusa
Medusa
JrJacques
Medusa
Level 148
God Stats
1W - 2L
1,683 SR
Queue Stats
113W - 113L
1,586 Elo+
Party 1
Guan Yu
Guan Yu
Patocui
Guan Yu
Level 136
God Stats
1W - 2L
1,497 SR
Queue Stats
89W - 81L
1,578 Elo+
Party 1
Cthulhu
Cthulhu
aru_akise_1
Cthulhu
Level 144
God Stats
1W - 3L
1,440 SR
Queue Stats
973W - 896L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Atrimn
Izanami
16
3 / 6 / 1
10,022
527
8,536
16,806
6,856
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Apollo
Madl0tus
Apollo
17
3 / 1 / 10
10,675
562
13,706
16,322
6,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 8
9,027
475
7,679
16,754
13,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
r1nobushi
Zhong Kui
17
6 / 2 / 6
11,239
592
15,374
14,415
12,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
yoloswaginabox0
King Arthur
17
6 / 1 / 3
11,528
607
11,966
13,489
15,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,788
410
3,466
16,010
7,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
Honneyy_Badger
Morgan Le Fay
16
2 / 4 / 0
9,150
482
12,173
13,897
6,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
JrJacques
Medusa
16
8 / 2 / 2
10,388
547
11,423
14,656
6,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Patocui
Guan Yu
16
1 / 4 / 1
9,803
516
6,617
19,985
19,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cthulhu
aru_akise_1
Cthulhu
12
2 / 4 / 8
8,578
451
9,845
19,101
18,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
19
Kills
13
13
Deaths
19
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Izanami
Atrimn
Izanami
3
6
1
0.58
L
Morgan Le Fay
Honneyy_Badger
Morgan Le Fay
2
4
0
0.5
L
Medusa
JrJacques
Medusa
8
2
2
4.5
W
Apollo
Madl0tus
Apollo
3
1
10
8
W
1
3
8
1.67
L
Guan Yu
Patocui
Guan Yu
1
4
1
0.38
L
Cthulhu
aru_akise_1
Cthulhu
2
4
8
1.5
W
Zhong Kui
r1nobushi
Zhong Kui
6
2
6
4.5
W
King Arthur
yoloswaginabox0
King Arthur
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,261
Damage
43,524
77,786
Taken
83,649
54,013
Mitigated
57,356
21,500
Healing
18,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,466
742
0
2,409
16,010
7,081
0
3,920
11,894
0
55,873
W
Izanami
Atrimn
Izanami
8,536
6,142
0
4,156
16,806
6,856
1,137
3,830
12,580
0
82,845
L
Morgan Le Fay
Honneyy_Badger
Morgan Le Fay
12,173
941
0
1,205
13,897
6,129
0
6,498
7,079
81,774
0
L
Medusa
JrJacques
Medusa
11,423
4,923
0
5,080
14,656
6,503
510
3,457
11,121
0
85,109
W
Apollo
Madl0tus
Apollo
13,706
7,950
0
2,449
16,322
6,812
993
4,096
12,058
0
111,375
W
7,679
512
0
6,808
16,754
13,248
0
5,264
11,250
34,159
0
L
Guan Yu
Patocui
Guan Yu
6,617
1,277
20
6,733
19,985
19,190
0
788
19,163
0
81,661
L
Cthulhu
aru_akise_1
Cthulhu
9,845
357
521
2,032
19,101
18,453
0
7,936
10,868
29,256
774
W
Zhong Kui
r1nobushi
Zhong Kui
15,374
1,294
0
6,690
14,415
12,055
405
7,956
6,303
90,536
0
W
King Arthur
yoloswaginabox0
King Arthur
11,966
1,571
0
1,397
13,489
15,042
0
1,110
12,163
148
83,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,491
Gold Earned
45,707
555
Minions Killed
527
0
Camps Cleared
0
1,830,877
Distance Traveled
1,817,665
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,788
410
88
5
0
402,092
2
W
Izanami
10,022
527
108
6
0
334,180
0
L
Morgan Le Fay
9,150
482
129
7
0
386,905
2
L
Medusa
10,388
547
128
7
0
334,427
0
W
Apollo
10,675
562
130
7
0
376,834
0
W
Sobek
9,027
475
31
2
0
362,497
0
L
Guan Yu
9,803
516
134
7
0
344,249
2
L
Cthulhu
8,578
451
48
3
0
349,992
7
W
Zhong Kui
11,239
592
146
8
0
376,447
0
W
King Arthur
11,528
607
140
7
0
380,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role