Player Matchup

Agni
Agni
Gesse Howard818
Agni
Level 64
God Stats
7W - 14L
1,311 SR
Queue Stats
808W - 910L
1,413 Elo+
Solo
Sobek
Sobek
I70666
Sobek
Level 122
God Stats
5W - 13L
1,304 SR
Queue Stats
553W - 616L
1,397 Elo+
Solo
Bacchus
Bacchus
LK_SalamandraMX
Bacchus
Level 34
God Stats
17W - 22L
1,358 SR
Queue Stats
113W - 150L
1,275 Elo+
Solo
Ao Kuang
Ao Kuang
Marucho199
Ao Kuang
Level 55
God Stats
22W - 24L
1,441 SR
Queue Stats
110W - 115L
1,366 Elo+
Solo
Skadi
Skadi
WOODCHUCK700
Skadi
Level 70
God Stats
3W - 4L
1,500 SR
Queue Stats
110W - 82L
1,410 Elo+
Solo
Team Averages
Level 69
1,383 SR
1,372 Elo+

VS

Team Averages
Level 50
1,496 SR
1,410 Elo+
Chaac
Chaac
Eboracum7
Chaac
Level 61
God Stats
2W - 0L
1,415 SR
Queue Stats
68W - 42L
1,538 Elo+
Party 1
Kukulkan
Kukulkan
MelodiousSpirit
Kukulkan
Level 41
God Stats
1W - 1L
1,275 SR
Queue Stats
18W - 31L
1,313 Elo+
Party 2
Sun Wukong
Sun Wukong
Shenron_06
Sun Wukong
Level 56
God Stats
3W - 0L
1,791 SR
Queue Stats
59W - 33L
1,451 Elo+
Party 1
Cliodhna
Cliodhna
WarlordMadMaggie
Cliodhna
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,333 Elo+
Party 2
Erlang Shen
Erlang Shen
lahenkomein
Erlang Shen
Level 47
God Stats
4W - 3L
1,500 SR
Queue Stats
25W - 32L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 3
8,823
980
13,559
3,748
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
I70666
Sobek
14
1 / 2 / 4
8,834
982
7,632
12,565
10,083
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 4 / 2
8,885
987
8,551
11,731
8,075
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
Marucho199
Ao Kuang
14
2 / 2 / 4
9,348
1,039
8,766
11,213
5,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 2 / 5
9,407
1,045
9,967
8,001
2,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

272

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Eboracum7
Chaac
15
2 / 1 / 7
9,568
1,063
10,479
10,469
5,132
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Kukulkan
15
0 / 2 / 7
8,439
938
7,926
7,702
3,256
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Shenron_06
Sun Wukong
15
2 / 1 / 5
9,550
1,061
8,295
12,357
7,899
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
2 / 1 / 7
9,574
1,064
8,596
10,195
4,248
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
lahenkomein
Erlang Shen
15
4 / 2 / 5
9,805
1,089
8,423
12,562
13,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
7
Kills
10
10
Deaths
7
18
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chaac
Eboracum7
Chaac
2
1
7
5.5
L
1
0
3
2.5
L
Sobek
I70666
Sobek
1
2
4
1.5
L
2
4
2
0.75
L
Ao Kuang
Marucho199
Ao Kuang
2
2
4
2
W
Kukulkan
0
2
7
1.75
W
Sun Wukong
Shenron_06
Sun Wukong
2
1
5
4.5
L
1
2
5
1.75
W
2
1
7
5.5
W
Erlang Shen
lahenkomein
Erlang Shen
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,475
Damage
43,719
47,258
Taken
53,285
27,436
Mitigated
33,717
5,141
Healing
6,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Eboracum7
Chaac
10,479
1,484
169
3,486
10,469
5,132
0
7,786
2,169
0
24,526
L
13,559
417
0
97
3,748
1,268
0
897
2,683
23,908
0
L
Sobek
I70666
Sobek
7,632
783
0
2,608
12,565
10,083
0
1,714
10,134
16,415
0
L
8,551
568
0
527
11,731
8,075
0
1,612
9,674
14,344
0
L
Ao Kuang
Marucho199
Ao Kuang
8,766
1,820
0
936
11,213
5,177
0
2,085
8,996
18,479
0
W
Kukulkan
7,926
2,361
0
0
7,702
3,256
0
5,439
2,035
11,908
0
W
Sun Wukong
Shenron_06
Sun Wukong
8,295
1,221
0
502
12,357
7,899
0
8,671
3,455
0
25,270
L
9,967
4,880
0
973
8,001
2,833
0
1,842
5,546
0
31,544
W
8,596
1,753
0
265
10,195
4,248
0
7,376
2,516
0
24,980
W
Erlang Shen
lahenkomein
Erlang Shen
8,423
2,959
0
2,224
12,562
13,182
0
7,892
4,255
0
17,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,297
Gold Earned
46,936
142
Minions Killed
149
4
Camps Cleared
5
776,827
Distance Traveled
887,393
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,568
1,063
30
3
2
196,170
0
L
Agni
8,823
980
41
5
0
136,843
0
L
Sobek
8,834
982
18
2
1
150,080
0
L
Bacchus
8,885
987
8
1
1
164,370
0
L
Ao Kuang
9,348
1,039
24
3
1
169,211
0
W
Kukulkan
8,439
938
5
1
0
138,704
0
W
Sun Wukong
9,550
1,061
45
5
0
205,632
0
L
Skadi
9,407
1,045
51
6
1
156,323
0
W
Cliodhna
9,574
1,064
45
5
1
163,381
1
W
Erlang Shen
9,805
1,089
24
3
2
183,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role