Player Matchup

Apollo
Apollo
 
Apollo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Flipyab
Hachiman
Level 120
God Stats
53W - 41L
1,620 SR
Queue Stats
155W - 140L
1,533 Elo+
Solo
Thor
Thor
SusanoMorph
Thor
Level 49
God Stats
6W - 2L
1,996 SR
Queue Stats
52W - 47L
1,505 Elo+
Solo
Kuzenbo
Kuzenbo
dubblub
Kuzenbo
Level 134
God Stats
7W - 6L
1,379 SR
Queue Stats
531W - 466L
1,492 Elo+
Solo
Team Averages
Level 128
1,599 SR
1,506 Elo+

VS

Team Averages
Level 133
1,581 SR
1,510 Elo+
Ishtar
Ishtar
MeIiodus
Ishtar
Level 113
God Stats
11W - 12L
1,548 SR
Queue Stats
111W - 112L
1,484 Elo+
Solo
Serqet
Serqet
Morasoul
Serqet
Level 161
God Stats
3W - 5L
1,472 SR
Queue Stats
262W - 209L
1,653 Elo+
Solo
King Arthur
King Arthur
TheJollyFuzz
King Arthur
Level 125
God Stats
4W - 4L
1,262 SR
Queue Stats
202W - 207L
1,440 Elo+
Party 1
Atlas
Atlas
lifeisunlimted
Atlas
Level 107
God Stats
5W - 1L
1,945 SR
Queue Stats
237W - 234L
1,431 Elo+
Party 1
Baron Samedi
Baron Samedi
pimegu
Baron Samedi
Level 157
God Stats
3W - 1L
1,680 SR
Queue Stats
204W - 197L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
1 / 0 / 0
6,312
631
6,714
7,197
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Raijin
 
Raijin
11
2 / 2 / 1
6,070
607
3,147
4,419
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hachiman
Flipyab
Hachiman
11
1 / 1 / 2
5,884
588
4,172
8,085
2,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 0
5,391
539
5,422
8,888
4,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
dubblub
Kuzenbo
9
1 / 3 / 2
5,538
554
3,338
11,908
10,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
MeIiodus
Ishtar
10
0 / 0 / 1
5,368
537
4,253
6,744
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Morasoul
Serqet
11
2 / 4 / 3
6,202
620
5,558
11,174
4,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
TheJollyFuzz
King Arthur
11
2 / 0 / 1
6,381
638
6,360
11,273
10,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
3 / 1 / 1
6,081
608
3,972
8,376
5,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
pimegu
Baron Samedi
11
0 / 1 / 2
5,780
578
3,362
4,478
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
6
Kills
7
8
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
0
0
1
L
Raijin
 
Raijin
2
2
1
1.25
L
Hachiman
Flipyab
Hachiman
1
1
2
2
W
Ishtar
MeIiodus
Ishtar
0
0
1
0.5
W
Serqet
Morasoul
Serqet
2
4
3
0.88
L
1
2
0
0.5
W
King Arthur
TheJollyFuzz
King Arthur
2
0
1
2.5
L
Kuzenbo
dubblub
Kuzenbo
1
3
2
0.67
W
3
1
1
3.5
W
Baron Samedi
pimegu
Baron Samedi
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,793
Damage
23,505
40,497
Taken
42,045
21,957
Mitigated
25,223
14,985
Healing
12,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,714
4,584
0
5,102
7,197
2,963
0
1,236
5,930
0
61,025
L
Raijin
 
Raijin
3,147
320
0
750
4,419
1,398
0
868
3,439
48,169
0
L
Hachiman
Flipyab
Hachiman
4,172
2,159
0
3,794
8,085
2,764
0
1,188
6,663
0
46,854
W
Ishtar
MeIiodus
Ishtar
4,253
2,530
0
4,337
6,744
2,343
0
1,206
5,538
0
44,521
W
Serqet
Morasoul
Serqet
5,558
1,372
0
1,050
11,174
4,439
0
2,187
8,987
0
44,138
L
5,422
1,277
0
1,535
8,888
4,627
0
0
8,756
0
34,428
W
King Arthur
TheJollyFuzz
King Arthur
6,360
696
0
2,703
11,273
10,259
0
42
11,231
0
46,060
L
Kuzenbo
dubblub
Kuzenbo
3,338
908
0
3,804
11,908
10,205
0
3,847
7,380
9,080
0
W
3,972
1,668
0
2,651
8,376
5,987
0
1,529
6,847
15,024
145
W
Baron Samedi
pimegu
Baron Samedi
3,362
142
162
1,326
4,478
2,195
0
1,647
2,831
44,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,195
Gold Earned
29,812
330
Minions Killed
318
0
Camps Cleared
0
1,011,144
Distance Traveled
1,059,942
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,312
631
105
11
0
190,102
0
L
Raijin
6,070
607
94
9
0
194,520
0
L
Hachiman
5,884
588
68
7
0
213,968
0
W
Ishtar
5,368
537
82
8
0
175,215
0
W
Serqet
6,202
620
70
7
0
244,590
2
L
Thor
5,391
539
54
5
0
170,340
0
W
King Arthur
6,381
638
62
6
0
234,651
1
L
Kuzenbo
5,538
554
9
1
0
242,214
2
W
Atlas
6,081
608
18
2
0
206,539
2
W
Baron Samedi
5,780
578
86
9
0
198,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role