Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
LaughnCoffin533
Xing Tian
Level 139
God Stats
16W - 21L
1,526 SR
Queue Stats
528W - 513L
1,486 Elo+
Solo
Kuzenbo
Kuzenbo
josh-Rep
Kuzenbo
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
239W - 224L
1,501 Elo+
Solo
Scylla
Scylla
oh_my_gawsh_
Scylla
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,089 Elo+
Solo
Team Averages
Level 135
1,505 SR
1,415 Elo+

VS

Team Averages
Level 112
1,530 SR
1,423 Elo+
Kukulkan
Kukulkan
AnT0nY T3z0k0
Kukulkan
Level 143
God Stats
11W - 8L
1,564 SR
Queue Stats
365W - 354L
1,431 Elo+
Solo
Cthulhu
Cthulhu
DeAthMonKy76
Cthulhu
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 11L
1,482 Elo+
Party 1
Heimdallr
Heimdallr
Ealex97
Heimdallr
Level 93
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 18L
1,446 Elo+
Party 1
Da Ji
Da Ji
SOLID1224
Da Ji
Level 116
God Stats
2W - 3L
1,585 SR
Queue Stats
23W - 19L
1,446 Elo+
Party 1
Achilles
Achilles
hgshadow300
Achilles
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
3 / 0 / 1
5,686
632
4,634
5,522
2,034
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
 
Fenrir
9
1 / 1 / 3
4,913
546
2,275
6,379
2,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xing Tian
LaughnCoffin533
Xing Tian
7
1 / 1 / 2
5,049
561
3,152
8,033
5,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kuzenbo
josh-Rep
Kuzenbo
10
1 / 0 / 1
5,328
592
4,573
6,278
6,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
8
1 / 3 / 0
4,958
551
1,533
5,869
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AnT0nY T3z0k0
Kukulkan
10
1 / 1 / 2
5,649
628
2,840
3,105
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
DeAthMonKy76
Cthulhu
6
0 / 1 / 0
4,232
470
3,013
4,379
2,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
Ealex97
Heimdallr
7
1 / 3 / 0
4,338
482
2,492
5,488
2,084
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Da Ji
SOLID1224
Da Ji
9
3 / 0 / 2
5,552
617
4,297
7,024
2,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
hgshadow300
Achilles
9
0 / 2 / 0
5,003
556
2,787
7,218
4,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
7
Kills
5
5
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
0
1
3.5
W
Fenrir
 
Fenrir
1
1
3
2.5
L
Kukulkan
AnT0nY T3z0k0
Kukulkan
1
1
2
2
L
Cthulhu
DeAthMonKy76
Cthulhu
0
1
0
0
L
Heimdallr
Ealex97
Heimdallr
1
3
0
0.33
W
Xing Tian
LaughnCoffin533
Xing Tian
1
1
2
2
L
Da Ji
SOLID1224
Da Ji
3
0
2
4
L
Achilles
hgshadow300
Achilles
0
2
0
0
W
Kuzenbo
josh-Rep
Kuzenbo
1
0
1
1.5
W
Scylla
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,167
Damage
15,429
32,081
Taken
27,214
18,319
Mitigated
12,993
10,434
Healing
7,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,634
2,542
0
3,109
5,522
2,034
45
1,531
3,991
0
46,826
W
Fenrir
 
Fenrir
2,275
632
0
1,465
6,379
2,559
0
976
5,327
0
27,019
L
Kukulkan
AnT0nY T3z0k0
Kukulkan
2,840
67
0
1,329
3,105
1,089
0
1,478
1,627
35,146
0
L
Cthulhu
DeAthMonKy76
Cthulhu
3,013
665
792
585
4,379
2,475
0
896
3,483
11,206
0
L
Heimdallr
Ealex97
Heimdallr
2,492
1,014
0
828
5,488
2,084
0
1,091
4,397
0
19,576
W
Xing Tian
LaughnCoffin533
Xing Tian
3,152
283
109
1,831
8,033
5,698
0
1,536
6,489
13,928
0
L
Da Ji
SOLID1224
Da Ji
4,297
1,120
0
937
7,024
2,410
0
1,397
5,592
0
35,389
L
Achilles
hgshadow300
Achilles
2,787
378
0
2,665
7,218
4,935
0
3,795
2,793
0
27,393
W
Kuzenbo
josh-Rep
Kuzenbo
4,573
1,302
0
2,920
6,278
6,380
8
0
5,779
26,915
0
W
Scylla
1,533
170
0
1,000
5,869
1,648
0
1,620
4,075
26,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,934
Gold Earned
24,774
230
Minions Killed
235
0
Camps Cleared
0
894,940
Distance Traveled
823,098
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,686
632
74
8
0
158,968
0
W
Fenrir
4,913
546
47
5
0
195,609
2
L
Kukulkan
5,649
628
71
8
0
157,405
0
L
Cthulhu
4,232
470
11
1
0
132,727
2
L
Heimdallr
4,338
482
31
3
0
163,273
2
W
Xing Tian
5,049
561
16
2
0
225,647
3
L
Da Ji
5,552
617
59
7
0
202,500
1
L
Achilles
5,003
556
63
7
0
167,193
1
W
Kuzenbo
5,328
592
39
4
0
167,592
0
W
Scylla
4,958
551
54
6
0
147,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role