Player Matchup

Janus
Janus
 
Janus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
CZY Uchiha
Martichoras
Level 102
God Stats
7W - 6L
1,408 SR
Queue Stats
37W - 40L
1,449 Elo+
Party 1
King Arthur
King Arthur
HipJewishMan
King Arthur
Level 136
God Stats
12W - 6L
1,374 SR
Queue Stats
108W - 106L
1,434 Elo+
Party 1
Maui
Maui
Rasputin1917192
Maui
Level 101
God Stats
8W - 8L
1,507 SR
Queue Stats
119W - 124L
1,435 Elo+
Party 1
Awilix
Awilix
carnitaasada2484
Awilix
Level 91
God Stats
5W - 6L
1,470 SR
Queue Stats
369W - 304L
1,549 Elo+
Solo
Team Averages
Level 114
1,452 SR
1,474 Elo+

VS

Team Averages
Level 107
1,531 SR
1,517 Elo+
Loki
Loki
AntwanThGOAT
Loki
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 194L
1,512 Elo+
Party 2
Kuzenbo
Kuzenbo
ETNAD7ZV
Kuzenbo
Level 126
God Stats
35W - 39L
1,727 SR
Queue Stats
132W - 136L
1,513 Elo+
Solo
Rama
Rama
UniversalProxy
Rama
Level 128
God Stats
6W - 4L
1,374 SR
Queue Stats
213W - 191L
1,563 Elo+
Party 2
Surtr
Surtr
iKryopt
Surtr
Level 112
God Stats
58W - 41L
1,660 SR
Queue Stats
256W - 237L
1,520 Elo+
Solo
Raijin
Raijin
im_lmoel
Raijin
Level 86
God Stats
11W - 16L
1,393 SR
Queue Stats
240W - 299L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 0 / 2
7,007
701
4,244
3,346
1,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Martichoras
CZY Uchiha
Martichoras
11
3 / 0 / 2
6,131
613
6,400
6,237
2,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
HipJewishMan
King Arthur
12
4 / 0 / 1
7,174
717
6,305
9,777
8,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
1 / 0 / 7
6,111
611
2,826
4,531
3,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
3 / 0 / 7
6,278
628
6,307
6,960
2,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,936
494
2,282
8,281
2,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
ETNAD7ZV
Kuzenbo
7
0 / 4 / 0
4,701
470
2,987
9,197
8,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 2 / 0
5,071
507
4,217
8,290
2,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
iKryopt
Surtr
10
0 / 5 / 0
5,526
553
4,480
10,163
5,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
im_lmoel
Raijin
10
0 / 2 / 0
5,454
545
2,558
5,694
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
15
Kills
0
0
Deaths
15
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
2
5
L
0
2
0
0
W
Martichoras
CZY Uchiha
Martichoras
3
0
2
4
L
Kuzenbo
ETNAD7ZV
Kuzenbo
0
4
0
0
W
King Arthur
HipJewishMan
King Arthur
4
0
1
4.5
W
1
0
7
4.5
L
0
2
0
0
W
3
0
7
6.5
L
Surtr
iKryopt
Surtr
0
5
0
0
L
Raijin
im_lmoel
Raijin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,082
Damage
16,524
30,851
Taken
41,625
17,548
Mitigated
21,294
10,552
Healing
9,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,244
299
0
1,774
3,346
1,118
785
1,637
1,380
54,368
0
L
2,282
477
0
604
8,281
2,565
0
1,138
7,066
0
32,531
W
Martichoras
CZY Uchiha
Martichoras
6,400
2,764
0
2,722
6,237
2,572
0
1,044
5,193
0
45,726
L
Kuzenbo
ETNAD7ZV
Kuzenbo
2,987
1,550
0
2,670
9,197
8,310
0
2,742
6,412
11,675
0
W
King Arthur
HipJewishMan
King Arthur
6,305
1,231
0
2,625
9,777
8,268
179
276
9,501
389
57,817
W
2,826
757
267
2,004
4,531
3,118
462
1,632
2,766
18,514
0
L
4,217
3,580
0
3,181
8,290
2,589
0
568
7,722
0
37,021
W
6,307
2,613
0
1,160
6,960
2,472
0
904
5,863
0
37,125
L
Surtr
iKryopt
Surtr
4,480
1,976
0
2,363
10,163
5,660
0
531
9,580
666
40,400
L
Raijin
im_lmoel
Raijin
2,558
357
0
1,125
5,694
2,170
0
2,167
3,375
39,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,701
Gold Earned
25,688
377
Minions Killed
296
0
Camps Cleared
0
1,089,137
Distance Traveled
988,703
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,007
701
110
11
0
221,766
4
L
Loki
4,936
494
51
5
0
224,709
0
W
Martichoras
6,131
613
82
8
0
196,886
0
L
Kuzenbo
4,701
470
19
2
0
188,980
1
W
King Arthur
7,174
717
97
10
0
212,713
2
W
Maui
6,111
611
32
3
0
207,115
0
L
Rama
5,071
507
71
7
0
196,163
2
W
Awilix
6,278
628
56
6
0
250,657
3
L
Surtr
5,526
553
73
7
0
187,911
0
L
Raijin
5,454
545
82
8
0
190,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role