Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Keignar
Sylvanus
Level 127
God Stats
11W - 9L
1,530 SR
Queue Stats
92W - 84L
1,548 Elo+
Solo
Bakasura
Bakasura
Stupefacente
Bakasura
Level 109
God Stats
5W - 4L
1,495 SR
Queue Stats
125W - 142L
1,439 Elo+
Solo
Awilix
Awilix
TTelgamer108
Awilix
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,507 Elo+
Solo
Cupid
Cupid
hectorrd
Cupid
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
466W - 474L
1,500 Elo+
Solo
Team Averages
Level 128
1,505 SR
1,499 Elo+

VS

Team Averages
Level 56
1,456 SR
1,448 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
MERzost1337
Arachne
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 49L
1,441 Elo+
Party 1
Medusa
Medusa
Russiankeklol
Medusa
Level 15
God Stats
1W - 2L
1,279 SR
Queue Stats
10W - 9L
1,384 Elo+
Party 1
Maui
Maui
karasenok05
Maui
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 35L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
0 / 1 / 0
5,120
569
1,530
3,864
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
Keignar
Sylvanus
8
2 / 1 / 0
5,123
569
3,557
7,375
4,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
Stupefacente
Bakasura
6
1 / 0 / 0
4,460
496
992
3,642
1,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Awilix
10
1 / 1 / 2
5,577
620
3,305
6,938
2,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
hectorrd
Cupid
8
0 / 2 / 3
4,818
535
4,773
6,213
2,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
2 / 0 / 1
6,131
681
2,722
2,839
983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
 
Sun Wukong
10
0 / 1 / 0
5,841
649
3,833
6,119
3,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
MERzost1337
Arachne
8
2 / 2 / 3
5,454
606
3,466
6,838
3,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 1 / 2
4,689
521
4,935
5,844
1,923
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 0 / 3
4,996
555
2,170
5,300
3,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
4
Kills
5
5
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
1
0
0
W
Kukulkan
 
Kukulkan
2
0
1
2.5
W
Sun Wukong
 
Sun Wukong
0
1
0
0
L
Sylvanus
Keignar
Sylvanus
2
1
0
2
W
Arachne
MERzost1337
Arachne
2
2
3
1.75
W
1
1
2
2
L
Bakasura
Stupefacente
Bakasura
1
0
0
1
L
Awilix
1
1
2
2
L
Cupid
hectorrd
Cupid
0
2
3
0.75
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,157
Damage
17,126
28,032
Taken
26,940
12,333
Mitigated
12,862
9,568
Healing
9,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
1,530
112
0
374
3,864
1,523
0
1,917
1,947
34,553
0
W
Kukulkan
 
Kukulkan
2,722
292
0
500
2,839
983
464
1,291
1,548
42,885
0
W
Sun Wukong
 
Sun Wukong
3,833
934
0
2,285
6,119
3,425
105
326
5,733
0
45,920
L
Sylvanus
Keignar
Sylvanus
3,557
814
1,654
2,116
7,375
4,841
0
1,280
6,095
12,754
0
W
Arachne
MERzost1337
Arachne
3,466
2,207
0
2,646
6,838
3,028
0
828
6,010
0
30,526
W
4,935
2,536
0
1,866
5,844
1,923
0
1,403
4,381
0
26,735
L
Bakasura
Stupefacente
Bakasura
992
778
0
2,175
3,642
1,302
0
0
3,642
0
10,233
L
Awilix
3,305
1,317
0
832
6,938
2,491
0
589
6,349
0
39,626
L
Cupid
hectorrd
Cupid
4,773
2,563
284
2,133
6,213
2,176
0
1,127
5,081
0
32,577
W
2,170
512
0
1,828
5,300
3,503
0
1,398
3,902
10,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,098
Gold Earned
27,111
247
Minions Killed
253
0
Camps Cleared
0
863,222
Distance Traveled
965,167
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,120
569
62
7
0
176,082
0
W
Kukulkan
6,131
681
71
8
0
196,134
3
W
Sun Wukong
5,841
649
74
8
0
189,111
0
L
Sylvanus
5,123
569
15
2
0
195,083
5
W
Arachne
5,454
606
55
6
0
223,321
0
W
Medusa
4,689
521
34
4
0
176,437
0
L
Bakasura
4,460
496
40
4
0
92,370
0
L
Awilix
5,577
620
73
8
0
237,532
0
L
Cupid
4,818
535
57
6
0
162,155
0
W
Maui
4,996
555
19
2
0
180,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role