Player Matchup

Ganesha
Ganesha
MasterInter
Ganesha
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
313W - 289L
1,240 Elo+
Party 1
Da Ji
Da Ji
ShadowNinja1119
Da Ji
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 133L
1,615 Elo+
Solo
Vulcan
Vulcan
ZacktheGoat11
Vulcan
Level 39
God Stats
0W - 2L
1,273 SR
Queue Stats
79W - 123L
1,151 Elo+
Solo
Danzaburou
Danzaburou
qrowsbeacon
Danzaburou
Level 216
God Stats
5W - 7L
1,515 SR
Queue Stats
239W - 221L
1,479 Elo+
Solo
Vamana
Vamana
xPLastiK
Vamana
Level 154
God Stats
0W - 2L
1,757 SR
Queue Stats
284W - 261L
1,240 Elo+
Party 1
Team Averages
Level 139
1,509 SR
1,345 Elo+

VS

Team Averages
Level 115
1,512 SR
1,501 Elo+
Ishtar
Ishtar
Chimuelo64
Ishtar
Level 107
God Stats
3W - 2L
1,840 SR
Queue Stats
46W - 39L
1,501 Elo+
Solo
Ao Kuang
Ao Kuang
Frost172
Ao Kuang
Level 140
God Stats
1W - 3L
1,166 SR
Queue Stats
319W - 289L
1,520 Elo+
Solo
Ah Puch
Ah Puch
Get_Flanked_Kidd
Ah Puch
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 190L
1,471 Elo+
Solo
Arachne
Arachne
ImBwanden
Arachne
Level 158
God Stats
26W - 15L
1,553 SR
Queue Stats
269W - 334L
1,513 Elo+
Party 2
Ymir
Ymir
SobekSmurf
Ymir
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
MasterInter
Ganesha
12
0 / 4 / 3
7,838
461
6,171
14,889
11,256
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 7 / 2
7,637
449
8,230
18,206
7,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 4 / 0
7,085
417
6,469
10,802
3,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Danzaburou
qrowsbeacon
Danzaburou
14
5 / 1 / 1
8,967
527
9,194
11,500
5,087
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vamana
xPLastiK
Vamana
16
2 / 1 / 1
9,297
547
12,495
18,434
17,172
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Chimuelo64
Ishtar
13
1 / 3 / 2
8,186
482
5,315
11,266
4,365
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Frost172
Ao Kuang
16
1 / 1 / 0
10,225
601
12,710
17,964
16,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 1 / 4
9,335
549
10,747
10,282
4,014
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
ImBwanden
Arachne
14
6 / 0 / 7
9,532
561
12,472
15,375
5,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
8 / 2 / 4
10,072
592
9,901
14,221
14,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
7
Kills
17
17
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Chimuelo64
Ishtar
1
3
2
0.67
W
Ao Kuang
Frost172
Ao Kuang
1
1
0
1
W
1
1
4
3
W
Arachne
ImBwanden
Arachne
6
0
7
9.5
L
Ganesha
MasterInter
Ganesha
0
4
3
0.38
L
0
7
2
0.14
W
8
2
4
5
L
0
4
0
0
L
Danzaburou
qrowsbeacon
Danzaburou
5
1
1
5.5
L
Vamana
xPLastiK
Vamana
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,559
Damage
51,145
73,831
Taken
69,108
45,054
Mitigated
45,475
16,679
Healing
27,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Chimuelo64
Ishtar
5,315
2,165
0
2,779
11,266
4,365
1,431
2,132
9,134
0
53,358
W
Ao Kuang
Frost172
Ao Kuang
12,710
4,373
0
9,872
17,964
16,520
585
935
17,029
92,392
0
W
10,747
604
0
5,030
10,282
4,014
480
3,283
6,999
84,730
0
W
Arachne
ImBwanden
Arachne
12,472
8,338
0
5,550
15,375
5,903
0
3,106
12,269
40
64,059
L
Ganesha
MasterInter
Ganesha
6,171
761
2,114
2,093
14,889
11,256
0
7,478
7,367
24,752
0
L
8,230
1,411
0
954
18,206
7,659
0
3,196
15,010
0
65,614
W
9,901
1,971
0
4,629
14,221
14,673
46
3,226
10,911
36,179
0
L
6,469
2,918
0
637
10,802
3,880
0
6,986
3,816
44,708
0
L
Danzaburou
qrowsbeacon
Danzaburou
9,194
5,365
0
5,814
11,500
5,087
414
3,315
8,113
0
60,768
L
Vamana
xPLastiK
Vamana
12,495
5,074
0
5,067
18,434
17,172
0
12,627
5,807
0
77,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,824
Gold Earned
47,350
457
Minions Killed
505
0
Camps Cleared
0
1,666,804
Distance Traveled
1,805,169
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,186
482
86
5
0
350,986
2
W
Ao Kuang
10,225
601
163
10
0
328,586
0
W
Ah Puch
9,335
549
146
9
0
341,775
3
W
Arachne
9,532
561
69
4
0
433,995
2
L
Ganesha
7,838
461
6
0
0
341,053
2
L
Da Ji
7,637
449
102
6
0
344,417
2
W
Ymir
10,072
592
41
2
0
349,827
4
L
Vulcan
7,085
417
85
5
0
311,862
0
L
Danzaburou
8,967
527
127
7
0
330,225
3
L
Vamana
9,297
547
137
8
0
339,247
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role