Player Matchup

Horus
Horus
 
Horus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Alfazmrdelnik
Guan Yu
Level 49
God Stats
2W - 1L
1,275 SR
Queue Stats
25W - 30L
1,421 Elo+
Party 1
Zeus
Zeus
LeadQuasar
Zeus
Level 125
God Stats
15W - 13L
1,604 SR
Queue Stats
92W - 96L
1,512 Elo+
Solo
Janus
Janus
Ziegler
Janus
Level 147
God Stats
10W - 10L
1,578 SR
Queue Stats
51W - 39L
1,580 Elo+
Solo
Bakasura
Bakasura
Šprcgumítek
Bakasura
Level 134
God Stats
8W - 9L
1,517 SR
Queue Stats
56W - 79L
1,412 Elo+
Party 1
Team Averages
Level 122
1,495 SR
1,485 Elo+

VS

Team Averages
Level 151
1,459 SR
1,491 Elo+
Chronos
Chronos
 
Chronos
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
LordDemiurge
Thanatos
Level 201
God Stats
10W - 25L
1,405 SR
Queue Stats
164W - 182L
1,530 Elo+
Solo
Nox
Nox
NIVERMORE
Nox
Level 123
God Stats
0W - 3L
1,370 SR
Queue Stats
82W - 69L
1,546 Elo+
Solo
Skadi
Skadi
Sidriall
Skadi
Level 110
God Stats
1W - 3L
1,520 SR
Queue Stats
166W - 157L
1,452 Elo+
Solo
Sun Wukong
Sun Wukong
Willmillion
Sun Wukong
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 1 / 9
7,198
720
7,615
14,377
11,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Guan Yu
13
2 / 1 / 12
7,208
721
7,863
11,755
13,586
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 0 / 11
7,373
737
14,616
3,140
1,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
Ziegler
Janus
14
5 / 0 / 8
8,023
802
13,357
8,823
3,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Šprcgumítek
Bakasura
14
5 / 2 / 8
7,690
769
5,897
10,434
5,607
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
2 / 4 / 0
7,273
727
10,524
13,014
4,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
LordDemiurge
Thanatos
13
1 / 3 / 3
7,168
717
5,675
9,631
4,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 1 / 3
7,635
764
4,674
7,241
4,780
Mystical Earring

Mystical Earring

+15
Mp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
Sidriall
Skadi
12
0 / 4 / 1
6,493
649
7,318
9,529
2,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Willmillion
Sun Wukong
12
1 / 4 / 1
7,411
741
6,921
14,670
11,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
12
16
Kills
4
4
Deaths
16
48
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
9
6.5
L
Chronos
 
Chronos
2
4
0
0.5
W
Guan Yu
2
1
12
8
W
2
0
11
7.5
L
Thanatos
LordDemiurge
Thanatos
1
3
3
0.83
L
0
1
3
1.5
L
Skadi
Sidriall
Skadi
0
4
1
0.13
L
Sun Wukong
Willmillion
Sun Wukong
1
4
1
0.38
W
Janus
Ziegler
Janus
5
0
8
9
W
Bakasura
Šprcgumítek
Bakasura
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,348
Damage
35,112
48,529
Taken
54,085
35,651
Mitigated
28,023
13,589
Healing
10,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,615
2,674
2,622
2,729
14,377
11,696
87
3,174
10,970
0
17,087
L
Chronos
 
Chronos
10,524
2,605
0
1,184
13,014
4,227
0
7,122
5,554
26,558
0
W
Guan Yu
7,863
695
1,458
2,945
11,755
13,586
0
4,468
7,191
0
11,144
W
14,616
1,184
0
103
3,140
1,192
666
948
2,192
32,536
0
L
Thanatos
LordDemiurge
Thanatos
5,675
798
0
4,049
9,631
4,208
0
3,822
5,182
0
18,751
L
4,674
403
0
2,128
7,241
4,780
0
3,800
3,130
19,804
0
L
Skadi
Sidriall
Skadi
7,318
2,798
0
500
9,529
2,882
0
5,203
3,789
0
23,491
L
Sun Wukong
Willmillion
Sun Wukong
6,921
865
0
3,067
14,670
11,926
0
7,231
6,337
0
11,903
W
Janus
Ziegler
Janus
13,357
285
85
980
8,823
3,570
0
3,207
5,540
33,612
0
W
Bakasura
Šprcgumítek
Bakasura
5,897
3,793
0
2,667
10,434
5,607
1,343
3,525
6,709
0
9,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,492
Gold Earned
35,980
160
Minions Killed
175
0
Camps Cleared
0
1,102,438
Distance Traveled
983,663
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,198
720
11
1
0
204,413
0
L
Chronos
7,273
727
36
4
0
181,627
0
W
Guan Yu
7,208
721
6
1
0
228,788
0
W
Zeus
7,373
737
55
6
0
206,356
0
L
Thanatos
7,168
717
29
3
0
214,127
0
L
Nox
7,635
764
53
5
0
195,334
5
L
Skadi
6,493
649
44
4
0
193,278
0
L
Sun Wukong
7,411
741
13
1
0
199,297
0
W
Janus
8,023
802
56
6
0
239,447
0
W
Bakasura
7,690
769
32
3
0
223,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role