Player Matchup

Bastet
Bastet
 
Bastet
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ChilliBaby
Sun Wukong
Level 153
God Stats
7W - 10L
1,611 SR
Queue Stats
798W - 760L
1,649 Elo+
Solo
Cthulhu
Cthulhu
Draith
Cthulhu
Level 72
God Stats
3W - 3L
1,305 SR
Queue Stats
21W - 29L
1,386 Elo+
Party 2
Anubis
Anubis
FireyBirb
Anubis
Level 79
God Stats
23W - 25L
1,561 SR
Queue Stats
182W - 166L
1,550 Elo+
Solo
Skadi
Skadi
Wyzko
Skadi
Level 10
God Stats
2W - 0L
1,733 SR
Queue Stats
10W - 13L
1,358 Elo+
Party 2
Team Averages
Level 92
1,542 SR
1,488 Elo+

VS

Team Averages
Level 79
1,508 SR
1,503 Elo+
Baba Yaga
Baba Yaga
Anhur
Baba Yaga
Level 154
God Stats
7W - 4L
1,812 SR
Queue Stats
129W - 111L
1,561 Elo+
Solo
Hel
Hel
DaughterOfHatred
Hel
Level 36
God Stats
1W - 3L
1,400 SR
Queue Stats
43W - 63L
1,369 Elo+
Solo
Xbalanque
Xbalanque
DevinDare
Xbalanque
Level 107
God Stats
6W - 2L
1,515 SR
Queue Stats
480W - 424L
1,501 Elo+
Solo
Fenrir
Fenrir
Linkss0L
Fenrir
Level 32
God Stats
0W - 6L
1,300 SR
Queue Stats
71W - 52L
1,538 Elo+
Party 1
Achilles
Achilles
Ogis1022
Achilles
Level 66
God Stats
1W - 2L
1,511 SR
Queue Stats
55W - 37L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
6 / 2 / 6
10,148
597
8,899
18,999
10,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
ChilliBaby
Sun Wukong
18
5 / 1 / 3
11,261
662
16,135
20,612
15,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cthulhu
Draith
Cthulhu
13
1 / 1 / 6
8,491
499
10,464
14,290
14,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
FireyBirb
Anubis
15
4 / 2 / 3
9,818
578
8,856
11,757
5,560
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
Wyzko
Skadi
14
2 / 3 / 3
8,331
490
11,090
12,495
4,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Anhur
Baba Yaga
14
3 / 3 / 3
8,708
512
14,268
12,146
5,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 5 / 3
8,192
482
6,714
17,075
13,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
DevinDare
Xbalanque
14
1 / 3 / 3
8,138
479
11,183
13,930
5,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Linkss0L
Fenrir
14
3 / 3 / 5
8,835
520
7,092
17,098
7,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Ogis1022
Achilles
13
1 / 4 / 0
7,512
442
6,393
15,017
17,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
18
Kills
9
9
Deaths
18
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
2
6
4.5
L
Baba Yaga
Anhur
Baba Yaga
3
3
3
1.5
W
Sun Wukong
ChilliBaby
Sun Wukong
5
1
3
6.5
L
1
5
3
0.5
L
Xbalanque
DevinDare
Xbalanque
1
3
3
0.83
W
Cthulhu
Draith
Cthulhu
1
1
6
4
W
Anubis
FireyBirb
Anubis
4
2
3
2.75
L
Fenrir
Linkss0L
Fenrir
3
3
5
1.83
L
Achilles
Ogis1022
Achilles
1
4
0
0.25
W
Skadi
Wyzko
Skadi
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,444
Damage
45,650
78,153
Taken
75,266
50,161
Mitigated
49,064
22,501
Healing
27,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,899
2,254
0
3,483
18,999
10,356
0
4,793
14,059
0
80,984
L
Baba Yaga
Anhur
Baba Yaga
14,268
331
0
2,613
12,146
5,671
488
4,424
7,722
65,655
0
W
Sun Wukong
ChilliBaby
Sun Wukong
16,135
3,525
0
8,143
20,612
15,933
128
2,964
16,581
0
106,068
L
6,714
633
3,549
7,907
17,075
13,310
264
5,547
11,528
29,735
0
L
Xbalanque
DevinDare
Xbalanque
11,183
5,562
0
5,741
13,930
5,678
1,019
4,670
9,260
0
71,675
W
Cthulhu
Draith
Cthulhu
10,464
1,166
257
3,458
14,290
14,040
0
3,512
10,778
36,055
0
W
Anubis
FireyBirb
Anubis
8,856
178
0
5,850
11,757
5,560
528
5,909
5,808
82,769
0
L
Fenrir
Linkss0L
Fenrir
7,092
2,205
0
3,666
17,098
7,375
0
3,516
13,582
0
63,816
L
Achilles
Ogis1022
Achilles
6,393
1,253
0
3,864
15,017
17,030
0
1,163
13,854
0
41,078
W
Skadi
Wyzko
Skadi
11,090
5,124
0
1,310
12,495
4,272
0
4,926
7,569
0
60,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,049
Gold Earned
41,385
525
Minions Killed
433
0
Camps Cleared
0
1,781,091
Distance Traveled
1,639,826
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,148
597
103
6
0
415,563
0
L
Baba Yaga
8,708
512
112
7
0
351,678
5
W
Sun Wukong
11,261
662
152
9
0
335,485
2
L
Hel
8,192
482
34
2
0
318,067
0
L
Xbalanque
8,138
479
132
8
0
299,803
3
W
Cthulhu
8,491
499
42
2
0
347,845
4
W
Anubis
9,818
578
127
7
0
334,010
0
L
Fenrir
8,835
520
102
6
0
381,142
3
L
Achilles
7,512
442
53
3
0
289,136
2
W
Skadi
8,331
490
101
6
0
348,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role