Player Matchup

Hera
Hera
ESG_KinnaS
Hera
Level 184
God Stats
2W - 1L
1,847 SR
Queue Stats
152W - 154L
1,529 Elo+
Solo
Ix Chel
Ix Chel
Kilgallen
Ix Chel
Level 149
God Stats
2W - 5L
1,376 SR
Queue Stats
567W - 381L
1,582 Elo+
Solo
Rama
Rama
Korî
Rama
Level 146
God Stats
10W - 7L
1,557 SR
Queue Stats
616W - 559L
1,615 Elo+
Solo
Da Ji
Da Ji
MittiZ
Da Ji
Level 158
God Stats
8W - 6L
1,673 SR
Queue Stats
279W - 294L
1,494 Elo+
Solo
Jing Wei
Jing Wei
tac69
Jing Wei
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 30L
1,771 Elo+
Solo
Team Averages
Level 157
1,591 SR
1,598 Elo+

VS

Team Averages
Level 100
1,584 SR
1,572 Elo+
Ymir
Ymir
Eisand
Ymir
Level 62
God Stats
1W - 1L
1,518 SR
Queue Stats
25W - 28L
1,562 Elo+
Solo
Bellona
Bellona
JoFendo
Bellona
Level 189
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 113L
1,586 Elo+
Solo
Baron Samedi
Baron Samedi
Kablueyy
Baron Samedi
Level 82
God Stats
2W - 0L
1,550 SR
Queue Stats
62W - 34L
1,697 Elo+
Solo
Danzaburou
Danzaburou
Tamenous
Danzaburou
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 38L
1,457 Elo+
Solo
Nu Wa
Nu Wa
opseniitty
Nu Wa
Level 149
God Stats
12W - 2L
1,849 SR
Queue Stats
441W - 434L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 4
8,220
747
10,010
11,729
4,755
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Kilgallen
Ix Chel
15
2 / 5 / 3
8,155
741
8,464
13,093
5,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
Korî
Rama
10
1 / 3 / 1
6,764
615
3,712
7,065
2,245
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Da Ji
MittiZ
Da Ji
15
2 / 5 / 3
8,266
751
6,873
16,740
12,108
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
tac69
Jing Wei
15
1 / 6 / 5
7,901
718
10,086
15,130
6,757
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Eisand
Ymir
16
4 / 2 / 17
10,232
930
7,735
13,578
19,482
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bellona
JoFendo
Bellona
17
9 / 3 / 12
10,257
932
13,825
13,576
18,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Kablueyy
Baron Samedi
17
6 / 1 / 14
10,063
915
12,363
10,669
8,081
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Tamenous
Danzaburou
17
5 / 2 / 13
10,118
920
12,811
11,959
6,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
15
1 / 2 / 19
8,939
813
13,888
5,807
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
100
7
Kills
25
25
Deaths
10
16
Assists
75
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
Ymir
Eisand
Ymir
4
2
17
6.25
W
Bellona
JoFendo
Bellona
9
3
12
5
W
Baron Samedi
Kablueyy
Baron Samedi
6
1
14
13
L
Ix Chel
Kilgallen
Ix Chel
2
5
3
0.7
L
Rama
Korî
Rama
1
3
1
0.5
L
Da Ji
MittiZ
Da Ji
2
5
3
0.7
W
Danzaburou
Tamenous
Danzaburou
5
2
13
5.75
W
Nu Wa
1
2
19
5.25
L
Jing Wei
tac69
Jing Wei
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,145
Damage
60,622
63,757
Taken
55,589
31,833
Mitigated
55,068
18,502
Healing
22,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,010
1,528
731
1,429
11,729
4,755
0
4,418
6,797
29,457
0
W
Ymir
Eisand
Ymir
7,735
134
211
1,223
13,578
19,482
380
4,251
8,947
12,843
0
W
Bellona
JoFendo
Bellona
13,825
1,488
2,413
2,027
13,576
18,474
862
4,712
8,796
0
21,938
W
Baron Samedi
Kablueyy
Baron Samedi
12,363
847
5,459
3,498
10,669
8,081
1,895
2,622
7,907
19,129
0
L
Ix Chel
Kilgallen
Ix Chel
8,464
647
9,025
3,286
13,093
5,968
0
7,890
4,717
28,336
0
L
Rama
Korî
Rama
3,712
3,359
0
410
7,065
2,245
0
3,282
3,493
0
12,586
L
Da Ji
MittiZ
Da Ji
6,873
825
907
1,013
16,740
12,108
0
9,234
6,745
0
10,123
W
Danzaburou
Tamenous
Danzaburou
12,811
2,478
2,204
4,249
11,959
6,385
987
5,177
6,626
0
41,630
W
Nu Wa
13,888
4,439
1,067
353
5,807
2,646
3,860
1,585
4,130
35,080
0
L
Jing Wei
tac69
Jing Wei
10,086
5,979
178
1,523
15,130
6,757
0
7,252
6,938
0
34,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,306
Gold Earned
49,609
149
Minions Killed
139
0
Camps Cleared
0
834,382
Distance Traveled
1,051,871
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,220
747
42
4
0
165,854
0
W
Ymir
10,232
930
12
1
0
209,530
0
W
Bellona
10,257
932
12
1
0
220,636
0
W
Baron Samedi
10,063
915
21
2
0
218,599
0
L
Ix Chel
8,155
741
33
3
0
188,703
0
L
Rama
6,764
615
22
2
0
80,846
0
L
Da Ji
8,266
751
2
0
0
210,701
0
W
Danzaburou
10,118
920
54
5
0
210,696
0
W
Nu Wa
8,939
813
40
4
0
192,410
0
L
Jing Wei
7,901
718
50
5
0
188,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role