Player Matchup

Achilles
Achilles
Diamond III
 
Achilles
Diamond III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum III
FrontDaisy4
Anhur
Platinum III
Level 155
God Stats
9W - 13L
1,526 SR
Queue Stats
438W - 439L
1,883 MMR
Solo
Fenrir
Fenrir
Diamond V
Veloh
Fenrir
Diamond V
Level 149
God Stats
1W - 3L
1,538 SR
Queue Stats
227W - 253L
2,030 MMR
Solo
Ra
Ra
Platinum IV
YISUS_ADRAMELEK
Ra
Platinum IV
Level 175
God Stats
98W - 71L
1,718 SR
Queue Stats
386W - 386L
1,831 MMR
Solo
Sylvanus
Sylvanus
Platinum III
agmorokei
Sylvanus
Platinum III
Level 196
God Stats
3W - 1L
1,498 SR
Queue Stats
214W - 212L
1,894 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 156
1,556 SR
1,828 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,575 SR
1,739 MMR
Ne Zha
Ne Zha
Masters
 
Ne Zha
Masters
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Platinum V
CALLMEPAPATRUMP
Shiva
Platinum V
Level 152
God Stats
9W - 5L
1,584 SR
Queue Stats
34W - 24L
1,786 MMR
Solo
Vulcan
Vulcan
Gold II
FRAAMdeASTORA
Vulcan
Gold II
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 36L
1,765 MMR
Solo
Artio
Artio
Platinum I
FisH1058
Artio
Platinum I
Level 173
God Stats
3W - 5L
1,427 SR
Queue Stats
552W - 537L
1,796 MMR
Solo
Hachiman
Hachiman
Platinum V
SamCXLG
Hachiman
Platinum V
Level 62
God Stats
18W - 5L
1,864 SR
Queue Stats
59W - 56L
1,847 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
1 / 1 / 2
3,778
756
2,827
3,937
2,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 1 / 0
3,416
683
1,159
4,425
1,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
Veloh
Fenrir
6
2 / 0 / 0
3,693
739
2,073
3,344
1,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 1
3,922
784
1,172
2,200
539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
agmorokei
Sylvanus
2
0 / 1 / 0
2,877
575
176
2,169
711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
SusanoIx ChelMartichorasThor

VS

Bans
MauiKaliThanatosRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
0 / 1 / 1
3,672
734
2,224
3,726
1,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 0 / 2
3,768
754
2,741
2,816
1,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 1 / 0
3,983
797
408
2,631
808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
FisH1058
Artio
6
0 / 2 / 1
3,402
680
1,658
4,849
1,770
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
SamCXLG
Hachiman
7
2 / 0 / 0
4,231
846
2,623
1,838
481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
4
Kills
3
3
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
2
2
W
Ne Zha
 
Ne Zha
0
1
1
0.5
W
1
0
2
2
W
0
1
0
0
W
Artio
FisH1058
Artio
0
2
1
0.25
L
0
1
0
0
W
Hachiman
SamCXLG
Hachiman
2
0
0
2
L
Fenrir
Veloh
Fenrir
2
0
0
2
L
1
0
1
1.5
L
Sylvanus
agmorokei
Sylvanus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,407
Damage
9,654
16,075
Taken
15,860
5,764
Mitigated
5,325
5,513
Healing
5,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,827
534
0
1,649
3,937
2,101
0
1,424
2,513
0
13,211
W
Ne Zha
 
Ne Zha
2,224
919
0
825
3,726
1,000
0
44
3,610
0
22,293
W
2,741
623
267
586
2,816
1,266
0
84
2,732
0
16,236
W
408
174
0
690
2,631
808
0
1,032
1,599
25,228
0
W
Artio
FisH1058
Artio
1,658
286
55
1,957
4,849
1,770
0
96
4,540
13,598
0
L
1,159
285
0
1,343
4,425
1,318
0
0
4,425
0
15,450
W
Hachiman
SamCXLG
Hachiman
2,623
1,494
0
1,452
1,838
481
0
92
1,746
0
25,398
L
Fenrir
Veloh
Fenrir
2,073
331
0
614
3,344
1,095
0
535
2,809
0
13,984
L
1,172
279
120
1,038
2,200
539
0
163
2,037
22,511
0
L
Sylvanus
agmorokei
Sylvanus
176
176
246
503
2,169
711
0
0
2,169
2,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,686
Gold Earned
19,056
142
Minions Killed
184
0
Camps Cleared
0
541,685
Distance Traveled
606,977
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,778
756
27
5
0
116,671
0
W
Ne Zha
3,672
734
47
9
0
146,491
0
W
Shiva
3,768
754
23
5
0
128,366
0
W
Vulcan
3,983
797
49
10
0
114,704
2
W
Artio
3,402
680
27
5
0
122,626
0
L
Anhur
3,416
683
30
6
0
112,210
0
W
Hachiman
4,231
846
38
8
0
94,790
1
L
Fenrir
3,693
739
27
5
0
142,138
0
L
Ra
3,922
784
53
11
0
128,950
2
L
Sylvanus
2,877
575
5
1
0
41,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role