Player Matchup

Odin
Odin
OldUncleClinty
Odin
Level 120
God Stats
4W - 6L
1,500 SR
Queue Stats
603W - 600L
1,410 Elo+
Party 1
Anhur
Anhur
Quinhussle
Anhur
Level 32
God Stats
2W - 6L
1,164 SR
Queue Stats
83W - 107L
1,306 Elo+
Solo
Ix Chel
Ix Chel
UnholyJ3wBun
Ix Chel
Level 108
God Stats
6W - 17L
1,653 SR
Queue Stats
745W - 733L
1,377 Elo+
Party 1
Bakasura
Bakasura
XD8mon-Slayer
Bakasura
Level 103
God Stats
3W - 2L
1,683 SR
Queue Stats
294W - 281L
1,455 Elo+
Solo
Hel
Hel
llYintoll
Hel
Level 123
God Stats
8W - 7L
1,550 SR
Queue Stats
466W - 532L
1,484 Elo+
Solo
Team Averages
Level 97
1,510 SR
1,406 Elo+

VS

Team Averages
Level 108
1,459 SR
1,478 Elo+
Heimdallr
Heimdallr
NeoSolid91
Heimdallr
Level 127
God Stats
7W - 12L
1,464 SR
Queue Stats
150W - 137L
1,477 Elo+
Solo
Discordia
Discordia
RGC_samu
Discordia
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 71L
1,499 Elo+
Party 2
Aphrodite
Aphrodite
heavenhel721
Aphrodite
Level 78
God Stats
14W - 15L
1,468 SR
Queue Stats
52W - 49L
1,442 Elo+
Solo
Arachne
Arachne
jeremyp180
Arachne
Level 133
God Stats
5W - 2L
1,551 SR
Queue Stats
83W - 79L
1,479 Elo+
Solo
King Arthur
King Arthur
victorrojo78
King Arthur
Level 101
God Stats
2W - 1L
1,315 SR
Queue Stats
74W - 66L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
8,240
458
5,480
16,952
17,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
12
0 / 3 / 1
7,328
407
3,500
11,476
4,509
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
UnholyJ3wBun
Ix Chel
12
1 / 5 / 2
7,940
441
6,191
15,751
12,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
XD8mon-Slayer
Bakasura
14
1 / 5 / 2
8,531
474
7,906
20,388
10,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
4 / 0 / 1
9,008
500
12,433
13,495
5,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
NeoSolid91
Heimdallr
13
1 / 1 / 4
8,028
446
7,640
9,113
4,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
RGC_samu
Discordia
15
4 / 3 / 5
9,125
507
14,193
11,511
4,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
heavenhel721
Aphrodite
13
4 / 0 / 5
8,215
456
6,260
7,892
4,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
jeremyp180
Arachne
13
3 / 2 / 5
8,295
461
8,231
10,383
3,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
victorrojo78
King Arthur
14
2 / 1 / 4
8,870
493
16,797
15,815
12,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
7
Kills
14
14
Deaths
7
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
NeoSolid91
Heimdallr
1
1
4
3
L
1
1
1
1.5
L
Anhur
0
3
1
0.17
W
Discordia
RGC_samu
Discordia
4
3
5
2.17
L
Ix Chel
UnholyJ3wBun
Ix Chel
1
5
2
0.4
L
Bakasura
XD8mon-Slayer
Bakasura
1
5
2
0.4
W
Aphrodite
heavenhel721
Aphrodite
4
0
5
6.5
W
Arachne
jeremyp180
Arachne
3
2
5
2.75
L
4
0
1
4.5
W
King Arthur
victorrojo78
King Arthur
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,510
Damage
53,121
78,062
Taken
54,714
49,742
Mitigated
29,153
24,166
Healing
17,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
NeoSolid91
Heimdallr
7,640
3,726
400
1,507
9,113
4,688
1,551
3,274
5,839
0
55,725
L
5,480
1,238
0
2,238
16,952
17,304
0
605
16,102
0
49,280
L
Anhur
3,500
2,100
0
4,025
11,476
4,509
445
1,126
10,334
0
47,242
W
Discordia
RGC_samu
Discordia
14,193
1,111
0
546
11,511
4,011
170
8,138
3,322
77,034
0
L
Ix Chel
UnholyJ3wBun
Ix Chel
6,191
941
1,767
3,887
15,751
12,037
145
5,134
10,295
35,669
0
L
Bakasura
XD8mon-Slayer
Bakasura
7,906
5,274
0
3,060
20,388
10,283
576
4,779
15,342
0
64,550
W
Aphrodite
heavenhel721
Aphrodite
6,260
614
6,459
5,443
7,892
4,309
400
3,543
4,294
34,280
0
W
Arachne
jeremyp180
Arachne
8,231
6,185
269
964
10,383
3,793
404
2,695
7,446
0
50,717
L
12,433
630
2,900
6,289
13,495
5,609
791
7,630
5,270
71,538
0
W
King Arthur
victorrojo78
King Arthur
16,797
1,395
0
1,524
15,815
12,352
0
1,235
14,077
0
70,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,047
Gold Earned
42,533
435
Minions Killed
418
0
Camps Cleared
0
1,776,636
Distance Traveled
1,703,013
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,028
446
87
5
0
338,665
3
L
Odin
8,240
458
77
4
0
336,882
4
L
Anhur
7,328
407
72
4
0
357,640
1
W
Discordia
9,125
507
118
7
0
338,597
0
L
Ix Chel
7,940
441
37
2
0
292,878
0
L
Bakasura
8,531
474
122
7
0
434,412
0
W
Aphrodite
8,215
456
48
3
0
333,386
0
W
Arachne
8,295
461
71
4
0
368,916
0
L
Hel
9,008
500
127
7
0
354,824
0
W
King Arthur
8,870
493
94
5
0
323,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role