Player Matchup

Merlin
Merlin
 
Merlin
Level 265
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Corcustos
Thor
Level 100
God Stats
2W - 0L
1,739 SR
Queue Stats
124W - 111L
1,500 Elo+
Solo
Chiron
Chiron
Don3zo
Chiron
Level 119
God Stats
4W - 3L
1,540 SR
Queue Stats
344W - 301L
1,540 Elo+
Solo
Team Averages
Level 134
1,556 SR
1,508 Elo+

VS

Team Averages
Level 123
1,576 SR
1,451 Elo+
Loki
Loki
Fallen_Atombomb
Loki
Level 204
God Stats
4W - 3L
1,897 SR
Queue Stats
722W - 671L
1,593 Elo+
Solo
Neith
Neith
Matasu V
Neith
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,260 Elo+
Solo
Chang'e
Chang'e
SwaggyxJust
Chang'e
Level 143
God Stats
3W - 6L
1,312 SR
Queue Stats
242W - 272L
1,425 Elo+
Solo
Cernunnos
Cernunnos
turkishkidd
Cernunnos
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,446 Elo+
Solo
Gilgamesh
Gilgamesh
zZWaXZz
Gilgamesh
Level 117
God Stats
4W - 2L
1,670 SR
Queue Stats
262W - 257L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 2 / 7
8,634
785
15,017
9,667
4,838
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
 
Terra
13
1 / 0 / 9
8,048
732
5,703
12,286
11,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Vamana
 
Vamana
14
1 / 1 / 8
7,728
703
6,551
11,672
10,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
14
4 / 0 / 5
8,081
735
10,524
8,196
7,492
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
Don3zo
Chiron
15
2 / 0 / 7
8,042
731
12,899
4,938
2,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
7,859
714
7,522
11,844
9,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
Matasu V
Neith
15
2 / 3 / 1
7,931
721
8,794
11,666
5,293
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
SwaggyxJust
Chang'e
15
1 / 1 / 2
7,763
706
8,724
10,640
4,592
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
turkishkidd
Cernunnos
13
0 / 4 / 3
7,033
639
9,094
11,246
4,834
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
zZWaXZz
Gilgamesh
14
0 / 1 / 3
7,465
679
7,215
9,795
8,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
11
Kills
3
3
Deaths
11
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
2
7
3.25
W
Terra
 
Terra
1
0
9
5.5
W
Vamana
 
Vamana
1
1
8
5
W
Thor
4
0
5
6.5
W
Chiron
Don3zo
Chiron
2
0
7
5.5
L
0
2
3
0.75
L
Neith
Matasu V
Neith
2
3
1
0.83
L
Chang'e
SwaggyxJust
Chang'e
1
1
2
2
L
Cernunnos
turkishkidd
Cernunnos
0
4
3
0.38
L
Gilgamesh
zZWaXZz
Gilgamesh
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,694
Damage
41,349
46,759
Taken
55,191
36,178
Mitigated
32,469
26,032
Healing
29,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,017
49
2,125
2,583
9,667
4,838
0
1,440
7,995
39,931
0
W
Terra
 
Terra
5,703
203
8,020
5,661
12,286
11,151
0
2,547
9,420
8,919
0
W
Vamana
 
Vamana
6,551
2,194
751
620
11,672
10,232
100
2,532
8,965
0
17,628
W
Thor
10,524
817
1,285
1,319
8,196
7,492
0
1,951
5,921
0
11,779
W
Chiron
Don3zo
Chiron
12,899
1,893
2,856
812
4,938
2,465
18
346
4,592
0
24,718
L
7,522
121
502
2,895
11,844
9,230
0
3,509
8,335
0
14,607
L
Neith
Matasu V
Neith
8,794
2,212
1,005
1,901
11,666
5,293
62
4,649
7,017
0
24,000
L
Chang'e
SwaggyxJust
Chang'e
8,724
0
8,829
6,101
10,640
4,592
0
4,135
6,505
23,941
0
L
Cernunnos
turkishkidd
Cernunnos
9,094
3,971
519
1,394
11,246
4,834
0
4,898
6,348
0
16,678
L
Gilgamesh
zZWaXZz
Gilgamesh
7,215
703
3,143
2,954
9,795
8,520
0
3,626
6,169
0
13,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,533
Gold Earned
38,051
123
Minions Killed
126
0
Camps Cleared
0
1,011,387
Distance Traveled
979,234
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,634
785
39
4
0
204,014
0
W
Terra
8,048
732
17
2
0
201,291
0
W
Vamana
7,728
703
29
3
0
220,480
0
W
Thor
8,081
735
4
0
0
183,918
0
W
Chiron
8,042
731
34
3
0
201,684
0
L
Loki
7,859
714
12
1
0
213,315
0
L
Neith
7,931
721
39
4
0
201,869
0
L
Chang'e
7,763
706
41
4
0
180,734
0
L
Cernunnos
7,033
639
20
2
0
176,678
0
L
Gilgamesh
7,465
679
14
1
0
206,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role