Player Matchup

Rama
Rama
Bolli1337
Rama
Level 89
God Stats
0W - 1L
1,287 SR
Queue Stats
143W - 119L
1,475 Elo+
Solo
Jormungandr
Jormungandr
Flametitanfr
Jormungandr
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 21L
1,202 Elo+
Party 1
Arachne
Arachne
IW0Z
Arachne
Level 53
God Stats
0W - 3L
1,135 SR
Queue Stats
5W - 20L
1,202 Elo+
Party 1
Mulan
Mulan
ImTh3Floo
Mulan
Level 32
God Stats
0W - 2L
1,276 SR
Queue Stats
0W - 9L
1,061 Elo+
Solo
Chronos
Chronos
SniperLyfeSebby
Chronos
Level 118
God Stats
11W - 13L
1,481 SR
Queue Stats
737W - 790L
1,377 Elo+
Solo
Team Averages
Level 59
1,336 SR
1,263 Elo+

VS

Team Averages
Level 106
1,483 SR
1,467 Elo+
Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
IITJBII
Hel
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 35L
1,514 Elo+
Solo
Cu Chulainn
Cu Chulainn
XxGhost_rider32X
Cu Chulainn
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
261W - 269L
1,478 Elo+
Solo
Hun Batz
Hun Batz
pedroqui33
Hun Batz
Level 106
God Stats
6W - 2L
1,482 SR
Queue Stats
134W - 142L
1,388 Elo+
Solo
Hachiman
Hachiman
vzriv21
Hachiman
Level 45
God Stats
4W - 4L
1,432 SR
Queue Stats
114W - 127L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
7
0 / 3 / 0
4,277
428
2,207
8,336
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Flametitanfr
Jormungandr
8
1 / 2 / 0
5,119
512
2,842
4,737
4,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
IW0Z
Arachne
7
0 / 0 / 1
4,657
466
1,566
5,473
1,760
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mulan
ImTh3Floo
Mulan
8
0 / 3 / 0
4,247
425
1,751
9,173
3,881
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 1 / 0
5,894
589
1,855
5,256
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 1 / 1
4,929
493
3,933
8,582
3,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
12
1 / 1 / 0
6,499
650
3,898
4,883
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cu Chulainn
XxGhost_rider32X
Cu Chulainn
12
3 / 0 / 0
6,958
696
7,158
8,145
6,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
pedroqui33
Hun Batz
10
2 / 0 / 0
5,487
549
1,618
5,866
2,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
vzriv21
Hachiman
9
1 / 0 / 2
5,194
519
4,493
4,367
1,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
2
Kills
9
9
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
1
2.5
L
Rama
0
3
0
0
L
Jormungandr
Flametitanfr
Jormungandr
1
2
0
0.5
W
Hel
1
1
0
1
L
Arachne
IW0Z
Arachne
0
0
1
0.5
L
Mulan
ImTh3Floo
Mulan
0
3
0
0
L
1
1
0
1
W
Cu Chulainn
XxGhost_rider32X
Cu Chulainn
3
0
0
3
W
Hun Batz
pedroqui33
Hun Batz
2
0
0
2
W
Hachiman
vzriv21
Hachiman
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,221
Damage
21,100
32,975
Taken
31,843
13,981
Mitigated
15,240
7,635
Healing
7,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,933
778
0
1,476
8,582
3,746
0
1,329
7,253
0
25,652
L
Rama
2,207
1,878
0
2,334
8,336
2,303
0
0
8,336
0
20,339
L
Jormungandr
Flametitanfr
Jormungandr
2,842
583
0
780
4,737
4,298
0
0
4,737
22,111
0
W
Hel
3,898
347
1,117
2,273
4,883
1,694
0
1,230
3,533
61,158
0
L
Arachne
IW0Z
Arachne
1,566
881
0
823
5,473
1,760
0
174
5,299
0
18,863
L
Mulan
ImTh3Floo
Mulan
1,751
601
0
2,513
9,173
3,881
0
0
9,173
190
19,698
L
1,855
540
0
1,185
5,256
1,739
0
3,724
1,532
42,215
0
W
Cu Chulainn
XxGhost_rider32X
Cu Chulainn
7,158
1,061
0
1,135
8,145
6,099
0
230
7,915
0
55,565
W
Hun Batz
pedroqui33
Hun Batz
1,618
455
0
790
5,866
2,190
0
896
4,904
0
36,950
W
Hachiman
vzriv21
Hachiman
4,493
2,869
0
1,207
4,367
1,511
216
1,126
3,241
0
26,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,194
Gold Earned
29,067
197
Minions Killed
352
0
Camps Cleared
0
980,531
Distance Traveled
1,023,592
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,929
493
30
3
0
205,792
0
L
Rama
4,277
428
45
5
0
174,859
1
L
Jormungandr
5,119
512
19
2
0
177,738
0
W
Hel
6,499
650
114
11
0
181,449
2
L
Arachne
4,657
466
31
3
0
254,771
0
L
Mulan
4,247
425
21
2
0
181,105
0
L
Chronos
5,894
589
81
8
0
192,058
0
W
Cu Chulainn
6,958
696
91
9
0
206,871
0
W
Hun Batz
5,487
549
65
7
0
248,654
1
W
Hachiman
5,194
519
52
5
0
180,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role