Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Billy12
Hel
Level 29
God Stats
14W - 11L
1,661 SR
Queue Stats
57W - 43L
1,516 Elo+
Party 1
Nu Wa
Nu Wa
OgreGoneGreen
Nu Wa
Level 65
God Stats
5W - 4L
1,434 SR
Queue Stats
114W - 127L
1,455 Elo+
Party 1
Danzaburou
Danzaburou
Rasbabydaddy
Danzaburou
Level 57
God Stats
19W - 12L
1,635 SR
Queue Stats
122W - 131L
1,504 Elo+
Party 1
King Arthur
King Arthur
xWipeOutx99
King Arthur
Level 64
God Stats
27W - 29L
1,542 SR
Queue Stats
166W - 170L
1,494 Elo+
Solo
Team Averages
Level 79
1,554 SR
1,494 Elo+

VS

Team Averages
Level 72
1,457 SR
1,498 Elo+
King Arthur
King Arthur
 
King Arthur
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DarkWar69
Cthulhu
Level 65
God Stats
0W - 2L
1,343 SR
Queue Stats
396W - 385L
1,521 Elo+
Solo
Izanami
Izanami
KaitamaKun
Izanami
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
432W - 383L
1,581 Elo+
Solo
Vulcan
Vulcan
Mínet
Vulcan
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 36L
1,410 Elo+
Party 2
Surtr
Surtr
kjf69
Surtr
Level 60
God Stats
7W - 10L
1,441 SR
Queue Stats
121W - 134L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
5 / 0 / 0
8,626
616
3,016
9,160
4,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hel
12
1 / 0 / 3
7,415
530
2,731
8,862
3,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
3 / 2 / 3
8,064
576
10,345
7,319
2,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
Rasbabydaddy
Danzaburou
13
4 / 0 / 3
7,866
562
10,158
11,229
3,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
xWipeOutx99
King Arthur
13
1 / 1 / 1
7,338
524
8,915
14,434
14,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 3 / 1
6,704
479
1,771
12,644
9,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
DarkWar69
Cthulhu
8
0 / 2 / 0
5,182
370
6,743
10,912
7,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
KaitamaKun
Izanami
13
0 / 3 / 0
7,618
544
6,884
11,373
4,146
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Mínet
Vulcan
11
1 / 5 / 0
6,778
484
4,873
7,542
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
kjf69
Surtr
13
1 / 1 / 0
8,045
575
9,224
16,240
12,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
14
Kills
3
3
Deaths
14
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
0
0
5
L
King Arthur
 
King Arthur
1
3
1
0.5
W
Hel
1
0
3
2.5
L
Cthulhu
DarkWar69
Cthulhu
0
2
0
0
L
Izanami
KaitamaKun
Izanami
0
3
0
0
L
Vulcan
Mínet
Vulcan
1
5
0
0.2
W
3
2
3
2.25
W
Danzaburou
Rasbabydaddy
Danzaburou
4
0
3
5.5
L
Surtr
kjf69
Surtr
1
1
0
1
W
King Arthur
xWipeOutx99
King Arthur
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,165
Damage
29,495
51,004
Taken
58,711
28,884
Mitigated
36,348
22,355
Healing
13,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,016
1,886
0
3,576
9,160
4,205
748
819
8,306
0
57,060
L
King Arthur
 
King Arthur
1,771
238
0
250
12,644
9,503
64
2,168
10,012
275
33,690
W
Hel
2,731
423
4,854
6,570
8,862
3,952
216
2,985
5,547
35,663
0
L
Cthulhu
DarkWar69
Cthulhu
6,743
181
128
3,423
10,912
7,428
0
3,016
7,687
25,842
0
L
Izanami
KaitamaKun
Izanami
6,884
5,217
0
3,039
11,373
4,146
830
1,957
9,172
0
72,655
L
Vulcan
Mínet
Vulcan
4,873
982
0
750
7,542
2,549
619
4,233
2,908
48,335
0
W
10,345
2,050
0
290
7,319
2,671
362
4,670
2,571
52,069
0
W
Danzaburou
Rasbabydaddy
Danzaburou
10,158
5,748
0
3,465
11,229
3,996
332
2,474
8,323
0
47,111
L
Surtr
kjf69
Surtr
9,224
2,948
0
5,962
16,240
12,722
0
1,331
14,470
611
67,073
W
King Arthur
xWipeOutx99
King Arthur
8,915
574
0
3,600
14,434
14,060
107
328
14,106
914
60,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,309
Gold Earned
34,327
440
Minions Killed
373
0
Camps Cleared
0
1,396,182
Distance Traveled
1,412,438
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,626
616
113
8
0
347,229
2
L
King Arthur
6,704
479
53
4
0
304,760
0
W
Hel
7,415
530
65
5
0
288,865
0
L
Cthulhu
5,182
370
13
1
0
299,775
0
L
Izanami
7,618
544
140
10
0
290,501
6
L
Vulcan
6,778
484
76
5
0
255,458
0
W
Nu Wa
8,064
576
86
6
0
271,941
0
W
Danzaburou
7,866
562
81
6
0
245,009
0
L
Surtr
8,045
575
91
7
0
261,944
0
W
King Arthur
7,338
524
95
7
0
243,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role