Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
 
Nemesis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
 
Geb
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Mastah_Jap
Rama
Level 61
God Stats
3W - 2L
1,534 SR
Queue Stats
20W - 23L
1,501 Elo+
Party 3
The Morrigan
The Morrigan
SgtPopsicle
The Morrigan
Level 39
God Stats
1W - 2L
1,858 SR
Queue Stats
81W - 66L
1,625 Elo+
Party 1
Team Averages
Level 110
1,578 SR
1,525 Elo+

VS

Team Averages
Level 140
1,735 SR
1,544 Elo+
Hachiman
Hachiman
Incoact
Hachiman
Level 178
God Stats
11W - 8L
1,770 SR
Queue Stats
328W - 276L
1,525 Elo+
Solo
Hercules
Hercules
Kinetic Voltage
Hercules
Level 146
God Stats
15W - 19L
1,574 SR
Queue Stats
697W - 664L
1,566 Elo+
Party 2
Kali
Kali
LilPhobicXx
Kali
Level 108
God Stats
10W - 3L
1,791 SR
Queue Stats
579W - 509L
1,557 Elo+
Solo
Sol
Sol
SmashDatAshh
Sol
Level 159
God Stats
11W - 3L
1,925 SR
Queue Stats
631W - 561L
1,570 Elo+
Party 2
Atlas
Atlas
Uotunn
Atlas
Level 109
God Stats
11W - 17L
1,617 SR
Queue Stats
213W - 226L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 1 / 0
5,954
541
3,097
9,436
6,398
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
 
Nemesis
9
0 / 4 / 0
5,451
496
4,631
10,850
3,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
 
Geb
9
0 / 2 / 0
5,282
480
2,119
9,016
6,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 1 / 0
5,618
511
5,677
7,294
2,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
SgtPopsicle
The Morrigan
9
0 / 3 / 0
5,257
478
5,613
6,178
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Incoact
Hachiman
12
2 / 0 / 4
6,972
634
5,357
5,872
2,183
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
13
2 / 0 / 1
7,500
682
5,051
8,228
5,036
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 0 / 4
6,339
576
4,934
9,781
3,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 1
7,245
659
8,287
9,136
3,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
Uotunn
Atlas
10
3 / 0 / 5
6,765
615
5,203
8,312
4,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
11
11
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
L
Nemesis
 
Nemesis
0
4
0
0
L
Geb
 
Geb
0
2
0
0
W
Hachiman
Incoact
Hachiman
2
0
4
4
W
Hercules
2
0
1
2.5
W
1
0
4
3
L
0
1
0
0
L
The Morrigan
SgtPopsicle
The Morrigan
0
3
0
0
W
3
0
1
3.5
W
Atlas
Uotunn
Atlas
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,137
Damage
28,832
42,774
Taken
41,329
21,136
Mitigated
19,110
11,283
Healing
21,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,097
925
0
3,703
9,436
6,398
0
613
8,823
0
39,310
L
Nemesis
 
Nemesis
4,631
1,421
0
458
10,850
3,833
0
2,813
8,037
0
40,934
L
Geb
 
Geb
2,119
99
318
2,219
9,016
6,082
0
4,458
4,558
10,286
0
W
Hachiman
Incoact
Hachiman
5,357
2,954
0
2,920
5,872
2,183
0
870
5,002
0
52,273
W
Hercules
5,051
848
0
5,922
8,228
5,036
0
12
8,216
0
52,567
W
4,934
2,151
0
2,708
9,781
3,822
0
1,900
7,881
0
53,532
L
5,677
4,563
0
3,835
7,294
2,479
0
2,720
4,514
0
46,342
L
The Morrigan
SgtPopsicle
The Morrigan
5,613
810
0
750
6,178
2,344
0
2,845
3,333
38,898
2,144
W
8,287
4,594
0
5,384
9,136
3,170
1,283
3,180
5,956
65,904
0
W
Atlas
Uotunn
Atlas
5,203
1,657
1,505
2,785
8,312
4,899
0
1,388
6,924
20,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,562
Gold Earned
34,821
303
Minions Killed
359
0
Camps Cleared
0
1,195,185
Distance Traveled
1,175,006
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,954
541
71
6
0
239,648
0
L
Nemesis
5,451
496
60
5
0
270,697
0
L
Geb
5,282
480
15
1
0
242,947
1
W
Hachiman
6,972
634
77
7
0
218,195
2
W
Hercules
7,500
682
94
9
0
242,513
0
W
Kali
6,339
576
74
7
0
248,866
0
L
Rama
5,618
511
90
8
0
221,953
3
L
The Morrigan
5,257
478
67
6
0
219,940
0
W
Sol
7,245
659
97
9
0
212,770
2
W
Atlas
6,765
615
17
2
0
252,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role