Player Matchup

Bakasura
Bakasura
Bronze III
DisabelusClanks
Bakasura
Bronze III
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,307 MMR
Party 2
Ishtar
Ishtar
Bronze V
Invadenti
Ishtar
Bronze V
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,390 MMR
Party 2
Ravana
Ravana
Gold III
Mahunga
Ravana
Gold III
Level 137
God Stats
1W - 2L
1,293 SR
Queue Stats
233W - 242L
1,340 MMR
Solo
Shiva
Shiva
Silver IV
U Got Slammd
Shiva
Silver IV
Level 109
God Stats
1W - 1L
1,317 SR
Queue Stats
9W - 13L
1,246 MMR
Solo
Sol
Sol
Gold V
freeza451
Sol
Gold V
Level 107
God Stats
18W - 20L
1,418 SR
Queue Stats
360W - 374L
1,368 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,406 SR
1,330 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,489 SR
1,401 MMR
Yemoja
Yemoja
Silver II
 
Yemoja
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Scylla
Scylla
Silver I
Frenzify8230
Scylla
Silver I
Level 61
God Stats
1W - 3L
1,115 SR
Queue Stats
135W - 149L
1,359 MMR
Party 1
Osiris
Osiris
Gold II
HawkDelSol
Osiris
Gold II
Level 129
God Stats
31W - 29L
1,581 SR
Queue Stats
187W - 192L
1,530 MMR
Party 3
Hachiman
Hachiman
Silver I
RedShirt Tino
Hachiman
Silver I
Level 138
God Stats
16W - 12L
1,594 SR
Queue Stats
341W - 343L
1,257 MMR
Solo
Hel
Hel
Gold V
TMANLOUKY699
Hel
Gold V
Level 157
God Stats
88W - 73L
1,657 SR
Queue Stats
1,061W - 1,081L
1,358 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
2 / 3 / 0
6,768
677
6,056
9,051
3,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ishtar
Invadenti
Ishtar
10
1 / 2 / 1
6,330
633
5,395
9,154
3,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ravana
Mahunga
Ravana
11
1 / 1 / 2
6,203
620
2,295
3,394
1,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
1 / 1 / 1
5,762
576
2,667
9,098
5,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 0 / 0
6,875
688
5,610
6,659
2,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Morgan Le FayFenrirAtlasAnubis

VS

Bans
KaliMartichorasThanatosChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 1 / 0
5,049
505
1,479
6,977
4,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
8
0 / 2 / 1
4,585
459
1,015
4,408
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
HawkDelSol
Osiris
11
4 / 1 / 0
6,153
615
5,300
8,217
4,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
RedShirt Tino
Hachiman
10
0 / 1 / 1
5,164
516
3,963
7,440
2,390
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 3 / 1
6,224
622
2,068
8,150
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
8
Kills
6
7
Deaths
8
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
0
0
W
Bakasura
2
3
0
0.67
L
Scylla
0
2
1
0.25
L
Osiris
HawkDelSol
Osiris
4
1
0
4
W
Ishtar
Invadenti
Ishtar
1
2
1
0.75
W
Ravana
Mahunga
Ravana
1
1
2
2
L
Hachiman
RedShirt Tino
Hachiman
0
1
1
0.5
L
2
3
1
0.83
W
1
1
1
1.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,023
Damage
13,825
37,356
Taken
35,192
15,678
Mitigated
15,008
14,521
Healing
10,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,479
586
1,492
2,120
6,977
4,162
0
2,006
4,971
13,820
0
W
Bakasura
6,056
3,479
0
2,953
9,051
3,368
257
1,866
6,983
0
33,943
L
Scylla
1,015
227
0
260
4,408
1,260
0
1,371
3,037
20,295
0
L
Osiris
HawkDelSol
Osiris
5,300
2,195
0
750
8,217
4,818
7
1,748
6,449
0
45,377
W
Ishtar
Invadenti
Ishtar
5,395
3,421
0
3,583
9,154
3,622
594
472
8,682
0
45,724
W
Ravana
Mahunga
Ravana
2,295
456
0
844
3,394
1,216
0
242
3,095
0
47,950
L
Hachiman
RedShirt Tino
Hachiman
3,963
2,277
0
2,243
7,440
2,390
0
544
6,896
0
36,501
L
2,068
0
49
3,464
8,150
2,378
150
0
6,266
39,605
0
W
2,667
786
869
2,209
9,098
5,380
0
707
8,391
0
24,629
W
5,610
2,454
0
4,063
6,659
2,092
1,006
1,171
5,478
50,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,938
Gold Earned
27,175
344
Minions Killed
276
0
Camps Cleared
0
1,063,478
Distance Traveled
1,033,409
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,049
505
24
2
0
202,010
3
W
Bakasura
6,768
677
71
7
0
212,148
0
L
Scylla
4,585
459
33
3
0
164,225
0
L
Osiris
6,153
615
77
8
0
264,181
0
W
Ishtar
6,330
633
78
8
0
190,363
1
W
Ravana
6,203
620
72
7
0
234,999
0
L
Hachiman
5,164
516
56
6
0
192,526
1
L
Hel
6,224
622
86
9
0
210,467
4
W
Shiva
5,762
576
41
4
0
228,520
2
W
Sol
6,875
688
82
8
0
197,448
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role