Player Matchup

Ymir
Ymir
BlackAngelII
Ymir
Level 85
God Stats
10W - 9L
1,442 SR
Queue Stats
41W - 47L
1,430 Elo+
Party 1
Izanami
Izanami
Cexyxd
Izanami
Level 66
God Stats
11W - 8L
1,525 SR
Queue Stats
41W - 47L
1,430 Elo+
Party 1
Fenrir
Fenrir
MIGUELMECGG
Fenrir
Level 142
God Stats
8W - 6L
1,808 SR
Queue Stats
268W - 247L
1,502 Elo+
Solo
Aphrodite
Aphrodite
Ohiospeach
Aphrodite
Level 107
God Stats
6W - 5L
1,543 SR
Queue Stats
16W - 18L
1,442 Elo+
Solo
Nike
Nike
ProblemPlay
Nike
Level 92
God Stats
15W - 11L
1,572 SR
Queue Stats
287W - 278L
1,456 Elo+
Solo
Team Averages
Level 98
1,578 SR
1,452 Elo+

VS

Team Averages
Level 66
1,520 SR
1,500 Elo+
Baron Samedi
Baron Samedi
Ropoko123
Baron Samedi
Level 87
God Stats
20W - 19L
1,579 SR
Queue Stats
186W - 213L
1,532 Elo+
Solo
Chang'e
Chang'e
Thizge
Chang'e
Level 62
God Stats
52W - 46L
1,438 SR
Queue Stats
341W - 327L
1,466 Elo+
Party 2
Sun Wukong
Sun Wukong
killerfive89
Sun Wukong
Level 57
God Stats
5W - 0L
1,881 SR
Queue Stats
171W - 138L
1,521 Elo+
Party 3
Fenrir
Fenrir
max123198
Fenrir
Level 28
God Stats
11W - 5L
1,422 SR
Queue Stats
171W - 138L
1,521 Elo+
Party 3
Heimdallr
Heimdallr
þastel
Heimdallr
Level 98
God Stats
1W - 2L
1,278 SR
Queue Stats
293W - 274L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,206
473
1,658
7,293
5,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Cexyxd
Izanami
9
0 / 1 / 0
4,802
437
1,202
6,752
2,021
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
9
1 / 3 / 0
5,114
465
3,648
10,808
6,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Ohiospeach
Aphrodite
9
1 / 3 / 1
5,577
507
4,222
6,723
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
0 / 3 / 0
5,522
502
4,348
11,009
6,867
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ropoko123
Baron Samedi
10
1 / 1 / 1
5,693
518
3,268
4,791
1,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
Thizge
Chang'e
10
1 / 1 / 1
5,577
507
5,275
4,685
1,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sun Wukong
killerfive89
Sun Wukong
9
1 / 0 / 3
5,718
520
4,878
7,397
5,043
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
max123198
Fenrir
11
6 / 0 / 1
6,610
601
5,195
5,658
2,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
þastel
Heimdallr
9
1 / 1 / 1
5,292
481
4,478
5,846
2,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
10
10
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
L
Izanami
Cexyxd
Izanami
0
1
0
0
L
Fenrir
1
3
0
0.33
L
Aphrodite
Ohiospeach
Aphrodite
1
3
1
0.5
L
0
3
0
0
W
Baron Samedi
Ropoko123
Baron Samedi
1
1
1
1.5
W
Chang'e
Thizge
Chang'e
1
1
1
1.5
W
Sun Wukong
killerfive89
Sun Wukong
1
0
3
2.5
W
Fenrir
max123198
Fenrir
6
0
1
6.5
W
Heimdallr
þastel
Heimdallr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,078
Damage
23,094
42,585
Taken
28,377
23,447
Mitigated
13,251
10,548
Healing
10,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,658
32
79
1,132
7,293
5,732
0
2,490
4,578
15,164
0
L
Izanami
Cexyxd
Izanami
1,202
680
102
1,700
6,752
2,021
0
1,940
4,696
0
32,500
L
Fenrir
3,648
595
0
1,397
10,808
6,361
0
1,294
9,422
0
36,559
L
Aphrodite
Ohiospeach
Aphrodite
4,222
646
0
2,766
6,723
2,466
187
2,580
4,143
27,999
0
L
4,348
250
0
3,372
11,009
6,867
0
118
10,891
84
39,574
W
Baron Samedi
Ropoko123
Baron Samedi
3,268
84
130
1,881
4,791
1,963
0
3,085
1,706
32,704
0
W
Chang'e
Thizge
Chang'e
5,275
962
498
2,076
4,685
1,650
264
605
4,080
34,384
0
W
Sun Wukong
killerfive89
Sun Wukong
4,878
1,252
60
3,576
7,397
5,043
0
182
7,215
0
32,173
W
Fenrir
max123198
Fenrir
5,195
1,335
187
853
5,658
2,371
0
538
5,120
0
32,610
W
Heimdallr
þastel
Heimdallr
4,478
1,827
0
1,622
5,846
2,224
578
1,743
4,103
0
31,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,221
Gold Earned
28,890
243
Minions Killed
212
0
Camps Cleared
0
1,065,504
Distance Traveled
1,014,380
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,206
473
14
1
0
245,171
1
L
Izanami
4,802
437
62
6
0
188,395
3
L
Fenrir
5,114
465
51
5
0
228,318
0
L
Aphrodite
5,577
507
54
5
0
184,793
4
L
Nike
5,522
502
62
6
0
218,827
4
W
Baron Samedi
5,693
518
32
3
0
179,892
0
W
Chang'e
5,577
507
48
4
0
183,302
0
W
Sun Wukong
5,718
520
40
4
0
206,941
0
W
Fenrir
6,610
601
48
4
0
249,071
0
W
Heimdallr
5,292
481
44
4
0
195,174
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role