Player Matchup

Fafnir
Fafnir
BIueberry22
Fafnir
Level 125
God Stats
3W - 0L
1,862 SR
Queue Stats
103W - 68L
1,698 Elo+
Solo
Gilgamesh
Gilgamesh
Hiteza
Gilgamesh
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,716 Elo+
Solo
Ao Kuang
Ao Kuang
Nugbunny
Ao Kuang
Level 114
God Stats
5W - 3L
1,848 SR
Queue Stats
163W - 163L
1,603 Elo+
Party 2
Ne Zha
Ne Zha
PopcornSpeaker
Ne Zha
Level 108
God Stats
4W - 0L
1,579 SR
Queue Stats
112W - 95L
1,570 Elo+
Party 2
Agni
Agni
RainDropTOPTOP
Agni
Level 148
God Stats
8W - 9L
1,369 SR
Queue Stats
910W - 866L
1,555 Elo+
Solo
Team Averages
Level 128
1,632 SR
1,629 Elo+

VS

Team Averages
Level 132
1,500 SR
1,553 Elo+
Sol
Sol
 
Sol
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
FlankAShank
Medusa
Level 97
God Stats
4W - 6L
1,500 SR
Queue Stats
457W - 376L
1,659 Elo+
Solo
Scylla
Scylla
SookMadeek
Scylla
Level 143
God Stats
7W - 5L
1,507 SR
Queue Stats
260W - 263L
1,484 Elo+
Solo
Poseidon
Poseidon
YungSaskachewan
Poseidon
Level 147
God Stats
3W - 4L
1,490 SR
Queue Stats
201W - 185L
1,544 Elo+
Solo
Danzaburou
Danzaburou
originalRamen
Danzaburou
Level 136
God Stats
1W - 3L
1,500 SR
Queue Stats
107W - 97L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
2 / 3 / 18
8,998
900
5,488
12,660
17,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Hiteza
Gilgamesh
16
8 / 2 / 11
9,022
902
14,092
12,451
14,074
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
Nugbunny
Ao Kuang
14
6 / 4 / 6
8,332
833
7,074
9,985
6,089
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

16
3 / 2 / 12
9,142
914
11,583
8,333
6,682
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 3 / 9
8,023
802
7,956
6,174
2,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
6 / 5 / 2
8,556
856
8,666
9,393
3,521
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
14
4 / 4 / 7
8,647
865
8,760
10,676
9,826
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
SookMadeek
Scylla
17
3 / 3 / 8
9,143
914
9,397
8,806
3,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
13
0 / 5 / 10
7,260
726
6,408
9,513
4,048
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
originalRamen
Danzaburou
12
0 / 5 / 9
7,452
745
6,115
9,506
4,055
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
49
22
Kills
13
14
Deaths
22
56
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
5
2
1.4
W
Fafnir
2
3
18
3.67
L
Medusa
4
4
7
1.88
W
Gilgamesh
Hiteza
Gilgamesh
8
2
11
6.75
W
Ao Kuang
Nugbunny
Ao Kuang
6
4
6
2.25
W
3
2
12
4.5
W
3
3
9
2.5
L
Scylla
SookMadeek
Scylla
3
3
8
2.33
L
Poseidon
0
5
10
1
L
Danzaburou
originalRamen
Danzaburou
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,193
Damage
39,346
49,603
Taken
47,894
47,325
Mitigated
25,165
17,988
Healing
10,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,666
2,497
371
1,975
9,393
3,521
241
3,895
5,110
16,553
0
W
Fafnir
5,488
1,648
876
4,465
12,660
17,564
453
7,394
5,102
8,327
0
L
Medusa
8,760
2,037
745
2,107
10,676
9,826
21
4,747
5,820
0
16,582
W
Gilgamesh
Hiteza
Gilgamesh
14,092
2,512
1,672
3,018
12,451
14,074
137
4,737
7,427
45
20,124
W
Ao Kuang
Nugbunny
Ao Kuang
7,074
2,029
940
2,072
9,985
6,089
260
4,694
5,044
9,548
643
W
11,583
948
861
3,587
8,333
6,682
140
5,117
3,216
0
32,939
W
7,956
202
0
497
6,174
2,916
525
2,519
3,655
19,120
0
L
Scylla
SookMadeek
Scylla
9,397
55
367
1,937
8,806
3,715
105
3,509
5,107
22,302
0
L
Poseidon
6,408
373
634
882
9,513
4,048
0
4,642
4,776
16,762
0
L
Danzaburou
originalRamen
Danzaburou
6,115
3,707
334
1,137
9,506
4,055
148
3,566
5,734
0
14,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,517
Gold Earned
41,058
108
Minions Killed
114
0
Camps Cleared
0
963,339
Distance Traveled
880,685
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,556
856
24
2
0
170,325
0
W
Fafnir
8,998
900
12
1
0
185,708
0
L
Medusa
8,647
865
12
1
0
177,356
0
W
Gilgamesh
9,022
902
15
2
0
208,833
0
W
Ao Kuang
8,332
833
9
1
0
185,568
0
W
Ne Zha
9,142
914
46
5
0
221,248
0
W
Agni
8,023
802
26
3
0
161,982
0
L
Scylla
9,143
914
39
4
0
207,627
2
L
Poseidon
7,260
726
17
2
0
155,883
0
L
Danzaburou
7,452
745
22
2
0
169,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role