Player Matchup

Fenrir
Fenrir
Anime__Thighs_
Fenrir
Level 129
God Stats
0W - 2L
1,483 SR
Queue Stats
139W - 132L
1,587 Elo+
Party 1
Guan Yu
Guan Yu
Anime__feet
Guan Yu
Level 129
God Stats
1W - 2L
1,199 SR
Queue Stats
156W - 160L
1,550 Elo+
Party 1
Hera
Hera
Dobdy
Hera
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,673 Elo+
Solo
Serqet
Serqet
Hawks317
Serqet
Level 100
God Stats
0W - 1L
1,411 SR
Queue Stats
271W - 240L
1,579 Elo+
Solo
Ymir
Ymir
Mrsimpslot
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 91L
1,492 Elo+
Solo
Team Averages
Level 81
1,419 SR
1,576 Elo+

VS

Team Averages
Level 138
1,494 SR
1,510 Elo+
Chang'e
Chang'e
AgustinKILLERs
Chang'e
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
360W - 375L
1,575 Elo+
Solo
Thanatos
Thanatos
Athena10112
Thanatos
Level 200
God Stats
8W - 11L
1,200 SR
Queue Stats
860W - 837L
1,529 Elo+
Solo
Odin
Odin
X804XBEST
Odin
Level 148
God Stats
3W - 3L
1,390 SR
Queue Stats
286W - 272L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
Ygddrasill
Sun Wukong
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,388 Elo+
Solo
Bellona
Bellona
tamperedghost309
Bellona
Level 116
God Stats
2W - 0L
1,878 SR
Queue Stats
130W - 118L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 8
8,988
691
11,458
29,449
22,709
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
Anime__feet
Guan Yu
17
2 / 2 / 8
9,872
759
8,459
20,903
20,284
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
Dobdy
Hera
17
1 / 2 / 8
8,745
673
18,551
8,385
4,084
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Hawks317
Serqet
16
5 / 4 / 3
9,274
713
12,834
14,568
10,448
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 7 / 8
8,605
662
9,706
20,429
23,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 10
9,036
695
18,112
15,457
5,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
Athena10112
Thanatos
15
6 / 3 / 10
9,309
716
16,597
10,792
5,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
17
3 / 1 / 15
9,532
733
11,544
8,992
6,998
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
Ygddrasill
Sun Wukong
17
6 / 1 / 17
10,134
780
20,525
11,181
13,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
4 / 1 / 17
9,923
763
16,365
24,684
22,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
92
11
Kills
23
23
Deaths
11
35
Assists
69
Player
Kills
Deaths
Assists
KDA
W
4
5
10
1.8
L
2
8
8
0.75
L
Guan Yu
Anime__feet
Guan Yu
2
2
8
3
W
Thanatos
Athena10112
Thanatos
6
3
10
3.67
L
Hera
Dobdy
Hera
1
2
8
2.5
L
Serqet
Hawks317
Serqet
5
4
3
1.63
L
1
7
8
0.71
W
Odin
3
1
15
10.5
W
Sun Wukong
Ygddrasill
Sun Wukong
6
1
17
14.5
W
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,008
Damage
83,143
93,734
Taken
71,106
81,393
Mitigated
53,679
40,412
Healing
39,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,112
1,856
7,502
4,507
15,457
5,936
610
6,092
8,196
32,370
0
L
11,458
2,961
968
5,100
29,449
22,709
0
6,481
21,998
0
18,518
L
Guan Yu
Anime__feet
Guan Yu
8,459
904
15,148
11,697
20,903
20,284
0
3,867
15,926
0
17,971
W
Thanatos
Athena10112
Thanatos
16,597
2,278
487
6,146
10,792
5,126
0
2,959
7,288
0
25,319
L
Hera
Dobdy
Hera
18,551
4,001
0
248
8,385
4,084
0
1,163
6,866
41,328
0
L
Serqet
Hawks317
Serqet
12,834
1,974
592
2,261
14,568
10,448
0
3,252
10,438
0
21,554
L
9,706
699
2,322
2,076
20,429
23,868
0
6,453
12,741
15,717
0
W
Odin
11,544
2,414
1,062
2,334
8,992
6,998
307
3,838
4,347
0
24,911
W
Sun Wukong
Ygddrasill
Sun Wukong
20,525
1,533
2,626
3,318
11,181
13,378
333
5,256
4,950
5,228
30,092
W
16,365
3,073
1,419
10,143
24,684
22,241
54
9,291
14,441
0
26,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,484
Gold Earned
47,934
121
Minions Killed
121
0
Camps Cleared
0
1,238,263
Distance Traveled
1,246,745
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,036
695
18
1
0
210,579
0
L
Fenrir
8,988
691
9
1
0
227,704
0
L
Guan Yu
9,872
759
14
1
0
294,824
0
W
Thanatos
9,309
716
19
1
0
231,611
0
L
Hera
8,745
673
54
4
0
240,926
0
L
Serqet
9,274
713
29
2
0
263,706
0
L
Ymir
8,605
662
15
1
0
211,103
0
W
Odin
9,532
733
32
2
0
274,191
0
W
Sun Wukong
10,134
780
31
2
0
272,776
0
W
Bellona
9,923
763
21
2
0
257,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role