Player Matchup

Cupid
Cupid
Iz 8 zI
Cupid
Level 27
God Stats
1W - 3L
1,503 SR
Queue Stats
69W - 81L
1,451 Elo+
Party 3
Tiamat
Tiamat
KBAKER17
Tiamat
Level 110
God Stats
3W - 10L
1,472 SR
Queue Stats
82W - 97L
1,474 Elo+
Party 3
Camazotz
Camazotz
Queendre
Camazotz
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 89L
1,580 Elo+
Party 3
Bakasura
Bakasura
RageHeadHunter
Bakasura
Level 88
God Stats
25W - 17L
1,645 SR
Queue Stats
52W - 44L
1,561 Elo+
Party 3
Aphrodite
Aphrodite
l NoVia l
Aphrodite
Level 30
God Stats
10W - 7L
1,713 SR
Queue Stats
47W - 63L
1,458 Elo+
Party 3
Team Averages
Level 76
1,567 SR
1,505 Elo+

VS

Team Averages
Level 160
1,623 SR
1,544 Elo+
Olorun
Olorun
JordyA1
Olorun
Level 224
God Stats
2W - 3L
1,219 SR
Queue Stats
110W - 109L
1,594 Elo+
Party 1
Scylla
Scylla
Logansuits55
Scylla
Level 160
God Stats
1W - 0L
1,839 SR
Queue Stats
121W - 131L
1,609 Elo+
Party 1
Nemesis
Nemesis
MoonKusari
Nemesis
Level 142
God Stats
5W - 1L
1,696 SR
Queue Stats
64W - 60L
1,493 Elo+
Party 2
Cthulhu
Cthulhu
Nice Dakida
Cthulhu
Level 147
God Stats
2W - 0L
1,745 SR
Queue Stats
45W - 59L
1,510 Elo+
Party 1
Sobek
Sobek
PapaEmeritus373
Sobek
Level 128
God Stats
3W - 1L
1,614 SR
Queue Stats
57W - 51L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Iz 8 zI
Cupid
9
0 / 2 / 1
4,987
499
1,880
6,711
2,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
KBAKER17
Tiamat
9
0 / 2 / 0
4,990
499
1,833
4,605
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Camazotz
Queendre
Camazotz
10
2 / 2 / 0
5,775
578
5,032
9,383
3,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
9
0 / 0 / 0
5,268
527
735
6,991
2,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
l NoVia l
Aphrodite
9
0 / 3 / 0
4,898
490
1,026
6,652
3,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
JordyA1
Olorun
11
3 / 1 / 1
6,565
657
4,536
5,282
2,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
10
2 / 0 / 2
6,116
612
4,631
3,095
849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
MoonKusari
Nemesis
10
2 / 0 / 3
5,812
581
3,402
6,619
2,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Nice Dakida
Cthulhu
8
0 / 0 / 5
5,393
539
3,457
4,572
2,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 0
6,266
627
2,946
6,156
4,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
2
Kills
9
9
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cupid
Iz 8 zI
Cupid
0
2
1
0.25
W
Olorun
JordyA1
Olorun
3
1
1
3.5
L
Tiamat
KBAKER17
Tiamat
0
2
0
0
W
Scylla
2
0
2
3
W
Nemesis
MoonKusari
Nemesis
2
0
3
3.5
W
Cthulhu
Nice Dakida
Cthulhu
0
0
5
2.5
W
2
1
0
2
L
Camazotz
Queendre
Camazotz
2
2
0
1
L
Bakasura
0
0
0
0
L
Aphrodite
l NoVia l
Aphrodite
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,506
Damage
18,972
34,342
Taken
25,724
14,200
Mitigated
12,067
15,228
Healing
8,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Iz 8 zI
Cupid
1,880
1,112
80
2,894
6,711
2,429
0
4,115
2,578
0
28,902
W
Olorun
JordyA1
Olorun
4,536
2,395
420
2,037
5,282
2,145
0
469
4,813
52,490
0
L
Tiamat
KBAKER17
Tiamat
1,833
425
0
1,063
4,605
2,197
0
1,876
2,649
39,462
0
W
Scylla
4,631
496
0
564
3,095
849
0
672
2,303
46,821
0
W
Nemesis
MoonKusari
Nemesis
3,402
1,802
0
1,015
6,619
2,256
0
724
5,895
0
42,260
W
Cthulhu
Nice Dakida
Cthulhu
3,457
306
403
836
4,572
2,734
0
1,661
2,801
15,972
0
W
2,946
296
0
3,359
6,156
4,083
0
135
6,021
37,753
0
L
Camazotz
Queendre
Camazotz
5,032
1,331
0
5,706
9,383
3,242
0
3,855
5,520
0
32,692
L
Bakasura
735
505
0
1,866
6,991
2,557
0
581
6,352
0
29,779
L
Aphrodite
l NoVia l
Aphrodite
1,026
365
1,536
2,083
6,652
3,775
0
4,943
1,581
12,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,918
Gold Earned
30,152
279
Minions Killed
346
0
Camps Cleared
0
979,611
Distance Traveled
966,283
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,987
499
51
5
0
161,734
3
W
Olorun
6,565
657
94
9
0
183,384
0
L
Tiamat
4,990
499
71
7
0
186,867
2
W
Scylla
6,116
612
95
10
0
175,352
0
W
Nemesis
5,812
581
69
7
0
226,940
0
W
Cthulhu
5,393
539
18
2
0
189,521
0
W
Sobek
6,266
627
70
7
0
191,086
2
L
Camazotz
5,775
578
53
5
0
206,304
0
L
Bakasura
5,268
527
79
8
0
231,515
0
L
Aphrodite
4,898
490
25
3
0
193,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role