Player Matchup

Hel
Hel
Alexis_inuzuka
Hel
Level 128
God Stats
1W - 0L
1,191 SR
Queue Stats
112W - 103L
1,486 Elo+
Party 3
Ishtar
Ishtar
Chrisophoro
Ishtar
Level 142
God Stats
3W - 3L
1,528 SR
Queue Stats
323W - 328L
1,467 Elo+
Party 3
Cu Chulainn
Cu Chulainn
KushKingChronic
Cu Chulainn
Level 136
God Stats
2W - 1L
1,265 SR
Queue Stats
275W - 247L
1,563 Elo+
Party 1
Janus
Janus
YahirMAC
Janus
Level 109
God Stats
2W - 1L
1,295 SR
Queue Stats
75W - 65L
1,554 Elo+
Party 3
Fenrir
Fenrir
shardslayer666
Fenrir
Level 159
God Stats
3W - 4L
1,781 SR
Queue Stats
294W - 280L
1,531 Elo+
Party 1
Team Averages
Level 135
1,412 SR
1,520 Elo+

VS

Team Averages
Level 107
1,485 SR
1,500 Elo+
Chernobog
Chernobog
EighteenConch33
Chernobog
Level 128
God Stats
16W - 17L
1,419 SR
Queue Stats
468W - 424L
1,508 Elo+
Party 2
Ix Chel
Ix Chel
Lisa Newcar7506
Ix Chel
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 36L
1,484 Elo+
Solo
Ratatoskr
Ratatoskr
Lofteirleech60
Ratatoskr
Level 86
God Stats
18W - 20L
1,429 SR
Queue Stats
99W - 94L
1,483 Elo+
Party 2
Khepri
Khepri
TM Doomsday
Khepri
Level 112
God Stats
7W - 3L
1,548 SR
Queue Stats
456W - 398L
1,542 Elo+
Party 2
Chronos
Chronos
aGreenTurnip
Chronos
Level 141
God Stats
11W - 12L
1,531 SR
Queue Stats
202W - 208L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 5
8,785
549
5,222
10,318
6,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
14
1 / 2 / 4
8,551
534
5,719
11,416
5,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
KushKingChronic
Cu Chulainn
16
2 / 0 / 3
9,871
617
8,804
13,643
12,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
YahirMAC
Janus
14
4 / 3 / 4
9,121
570
17,165
10,231
4,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 5 / 6
9,027
564
10,490
18,076
8,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
EighteenConch33
Chernobog
14
4 / 3 / 0
8,579
536
11,374
13,071
5,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 5 / 3
6,669
417
6,482
9,652
3,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ratatoskr
Lofteirleech60
Ratatoskr
13
2 / 4 / 2
7,373
461
6,336
15,767
6,200
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
12
2 / 4 / 4
7,538
471
4,941
18,752
15,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
aGreenTurnip
Chronos
17
0 / 2 / 0
9,546
597
2,919
11,255
5,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
18
Kills
10
10
Deaths
18
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
W
Ishtar
1
2
4
1.5
L
Chernobog
EighteenConch33
Chernobog
4
3
0
1.33
W
Cu Chulainn
KushKingChronic
Cu Chulainn
2
0
3
3.5
L
2
5
3
0.7
L
Ratatoskr
Lofteirleech60
Ratatoskr
2
4
2
0.75
L
Khepri
2
4
4
1
W
Janus
YahirMAC
Janus
4
3
4
2
L
Chronos
aGreenTurnip
Chronos
0
2
0
0
W
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,400
Damage
32,052
63,684
Taken
68,497
36,527
Mitigated
36,117
19,926
Healing
15,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,222
758
3,550
6,806
10,318
6,584
894
1,680
8,638
25,988
0
W
Ishtar
5,719
3,666
0
4,635
11,416
5,465
206
1,101
10,315
0
66,383
L
Chernobog
EighteenConch33
Chernobog
11,374
7,050
0
5,715
13,071
5,642
80
4,528
8,411
0
68,575
W
Cu Chulainn
KushKingChronic
Cu Chulainn
8,804
717
0
1,790
13,643
12,288
471
4,078
9,565
714
76,551
L
6,482
987
310
1,640
9,652
3,175
0
4,060
5,399
29,013
0
L
Ratatoskr
Lofteirleech60
Ratatoskr
6,336
1,480
0
1,232
15,767
6,200
0
4,763
10,828
0
55,039
L
Khepri
4,941
840
0
1,127
18,752
15,645
0
8,924
9,520
25,667
0
W
Janus
YahirMAC
Janus
17,165
2,123
0
375
10,231
4,156
721
5,124
5,107
76,604
0
L
Chronos
aGreenTurnip
Chronos
2,919
1,333
0
5,054
11,255
5,455
1,080
80
11,175
94,273
11,965
W
10,490
2,891
0
2,770
18,076
8,034
0
2,351
15,725
0
53,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,355
Gold Earned
39,705
460
Minions Killed
423
0
Camps Cleared
0
1,574,948
Distance Traveled
1,530,607
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,785
549
43
3
0
295,091
0
W
Ishtar
8,551
534
111
7
0
300,495
4
L
Chernobog
8,579
536
110
7
0
282,855
3
W
Cu Chulainn
9,871
617
133
8
0
330,311
4
L
Ix Chel
6,669
417
36
2
0
238,315
4
L
Ratatoskr
7,373
461
84
5
0
385,554
0
L
Khepri
7,538
471
24
2
0
313,115
2
W
Janus
9,121
570
115
7
0
312,063
2
L
Chronos
9,546
597
169
11
0
310,768
0
W
Fenrir
9,027
564
58
4
0
336,988
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role