Player Matchup

Horus
Horus
IGB Tuff
Horus
Level 60
God Stats
0W - 4L
1,316 SR
Queue Stats
43W - 63L
1,399 Elo+
Party 2
Loki
Loki
JimmySloppy
Loki
Level 25
God Stats
4W - 9L
1,179 SR
Queue Stats
94W - 130L
1,421 Elo+
Party 2
Anubis
Anubis
TriptheNight
Anubis
Level 7
God Stats
8W - 10L
1,484 SR
Queue Stats
58W - 92L
1,298 Elo+
Party 2
Bacchus
Bacchus
syco Pickle8756
Bacchus
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 84L
1,279 Elo+
Party 2
Serqet
Serqet
tekulvi
Serqet
Level 67
God Stats
1W - 3L
1,435 SR
Queue Stats
34W - 34L
1,486 Elo+
Solo
Team Averages
Level 41
1,383 SR
1,377 Elo+

VS

Team Averages
Level 56
1,500 SR
1,424 Elo+
Jing Wei
Jing Wei
ArmandoI203
Jing Wei
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,353 Elo+
Party 3
Atlas
Atlas
EssExcalibur
Atlas
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,353 Elo+
Party 3
Zhong Kui
Zhong Kui
NE-GATI-VE
Zhong Kui
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 47L
1,472 Elo+
Solo
Thanatos
Thanatos
PragmaticDAM
Thanatos
Level 43
God Stats
4W - 4L
1,404 SR
Queue Stats
106W - 99L
1,466 Elo+
Party 1
Hades
Hades
ToTtErYsHrImP19
Hades
Level 88
God Stats
51W - 25L
1,596 SR
Queue Stats
223W - 203L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
IGB Tuff
Horus
13
4 / 2 / 8
7,864
463
10,031
11,438
8,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 6 / 2
8,558
503
4,066
12,391
4,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
13
0 / 5 / 5
7,737
455
8,137
10,916
5,068
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 0 / 6
8,704
512
7,858
9,705
9,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
tekulvi
Serqet
15
3 / 0 / 3
8,968
528
4,956
12,178
5,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ArmandoI203
Jing Wei
14
1 / 3 / 1
8,176
481
4,054
9,091
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 5 / 1
7,414
436
3,677
12,551
7,449
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
NE-GATI-VE
Zhong Kui
16
4 / 3 / 1
9,936
584
12,413
14,527
9,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
PragmaticDAM
Thanatos
16
2 / 2 / 2
9,658
568
4,994
14,041
5,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
5 / 1 / 0
10,642
626
12,839
10,832
6,420
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
13
Kills
13
13
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
ArmandoI203
Jing Wei
1
3
1
0.5
W
1
5
1
0.3
L
Horus
IGB Tuff
Horus
4
2
8
4
L
2
6
2
0.5
W
Zhong Kui
NE-GATI-VE
Zhong Kui
4
3
1
1.5
W
Thanatos
PragmaticDAM
Thanatos
2
2
2
1.5
W
5
1
0
5
L
Anubis
0
5
5
0.5
L
4
0
6
7
L
Serqet
tekulvi
Serqet
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,048
Damage
37,977
56,628
Taken
61,042
32,328
Mitigated
32,852
12,281
Healing
28,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
ArmandoI203
Jing Wei
4,054
3,380
0
3,134
9,091
3,262
1,162
2,028
6,950
0
57,530
W
3,677
1,462
1,216
976
12,551
7,449
506
4,121
7,743
12,784
0
L
Horus
IGB Tuff
Horus
10,031
4,514
615
3,814
11,438
8,253
0
4,873
6,565
0
36,538
L
4,066
631
75
376
12,391
4,104
413
8,455
3,936
0
54,550
W
Zhong Kui
NE-GATI-VE
Zhong Kui
12,413
607
0
6,276
14,527
9,750
330
6,766
6,693
79,424
0
W
Thanatos
PragmaticDAM
Thanatos
4,994
471
0
10,044
14,041
5,971
0
1,537
12,456
0
96,693
W
12,839
401
656
6,225
10,832
6,420
450
1,620
8,773
89,271
0
L
Anubis
8,137
504
0
2,725
10,916
5,068
0
7,299
3,617
54,810
0
L
7,858
938
158
2,842
9,705
9,665
0
3,984
5,585
33,249
0
L
Serqet
tekulvi
Serqet
4,956
1,003
0
1,676
12,178
5,238
0
4,357
7,821
0
65,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,831
Gold Earned
45,826
372
Minions Killed
512
0
Camps Cleared
0
1,715,935
Distance Traveled
1,589,828
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,176
481
86
5
0
328,860
0
W
Atlas
7,414
436
13
1
0
290,691
1
L
Horus
7,864
463
48
3
0
337,736
0
L
Loki
8,558
503
85
5
0
342,316
6
W
Zhong Kui
9,936
584
136
8
0
297,587
0
W
Thanatos
9,658
568
137
8
0
346,076
0
W
Hades
10,642
626
140
8
0
326,614
0
L
Anubis
7,737
455
94
6
0
278,969
0
L
Bacchus
8,704
512
35
2
0
334,748
0
L
Serqet
8,968
528
110
6
0
422,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role