Player Matchup

Merlin
Merlin
ClydeLit
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
281W - 272L
1,505 Elo+
Party 1
Hun Batz
Hun Batz
LuckyTigers
Hun Batz
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
99W - 65L
1,403 Elo+
Solo
Fenrir
Fenrir
Smirkgod
Fenrir
Level 146
God Stats
5W - 4L
1,602 SR
Queue Stats
177W - 147L
1,594 Elo+
Party 1
Medusa
Medusa
jimbrogo
Medusa
Level 68
God Stats
1W - 1L
1,554 SR
Queue Stats
9W - 21L
1,425 Elo+
Party 1
Jormungandr
Jormungandr
stefansobean
Jormungandr
Level 37
God Stats
1W - 4L
1,559 SR
Queue Stats
7W - 20L
1,346 Elo+
Party 1
Team Averages
Level 66
1,543 SR
1,455 Elo+

VS

Team Averages
Level 52
1,638 SR
1,480 Elo+
Danzaburou
Danzaburou
BookMyWook
Danzaburou
Level 63
God Stats
34W - 16L
1,739 SR
Queue Stats
282W - 263L
1,503 Elo+
Party 3
Athena
Athena
NoBLKs
Athena
Level 37
God Stats
109W - 71L
1,617 SR
Queue Stats
211W - 210L
1,488 Elo+
Party 3
Chaac
Chaac
fatpigboy
Chaac
Level 2
God Stats
2W - 1L
1,532 SR
Queue Stats
5W - 2L
1,470 Elo+
Party 2
Chang'e
Chang'e
kinglarryg
Chang'e
Level 54
God Stats
27W - 19L
1,676 SR
Queue Stats
283W - 257L
1,493 Elo+
Party 3
Thor
Thor
upcastelement
Thor
Level 105
God Stats
2W - 1L
1,626 SR
Queue Stats
77W - 76L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ClydeLit
Merlin
15
0 / 9 / 2
9,371
469
5,567
14,593
5,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
LuckyTigers
Hun Batz
16
2 / 1 / 1
9,823
491
8,658
18,225
7,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
Smirkgod
Fenrir
18
2 / 3 / 0
10,981
549
16,756
27,638
21,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
jimbrogo
Medusa
13
0 / 6 / 2
8,437
422
6,082
17,125
6,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
stefansobean
Jormungandr
15
3 / 4 / 1
9,494
475
8,303
17,089
17,738
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BookMyWook
Danzaburou
17
9 / 3 / 4
10,688
534
22,689
18,111
8,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

Athena
NoBLKs
Athena
16
1 / 1 / 10
10,526
526
4,465
13,883
13,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
fatpigboy
Chaac
18
1 / 1 / 3
11,409
570
18,498
23,306
34,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
kinglarryg
Chang'e
18
9 / 2 / 2
11,965
598
13,397
15,370
6,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
3 / 0 / 4
10,689
534
9,425
13,850
6,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
7
Kills
23
23
Deaths
7
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BookMyWook
Danzaburou
9
3
4
3.67
L
Merlin
ClydeLit
Merlin
0
9
2
0.11
L
Hun Batz
LuckyTigers
Hun Batz
2
1
1
2.5
W
Athena
NoBLKs
Athena
1
1
10
6
L
Fenrir
Smirkgod
Fenrir
2
3
0
0.67
W
Chaac
fatpigboy
Chaac
1
1
3
2.5
L
Medusa
jimbrogo
Medusa
0
6
2
0.17
W
Chang'e
kinglarryg
Chang'e
9
2
2
5
L
Jormungandr
stefansobean
Jormungandr
3
4
1
0.88
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,366
Damage
68,474
94,670
Taken
84,520
58,570
Mitigated
70,048
22,439
Healing
33,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BookMyWook
Danzaburou
22,689
12,095
0
7,922
18,111
8,947
1,069
5,300
12,811
0
111,410
L
Merlin
ClydeLit
Merlin
5,567
1,170
0
507
14,593
5,549
0
6,488
8,105
57,587
0
L
Hun Batz
LuckyTigers
Hun Batz
8,658
2,021
0
1,803
18,225
7,480
0
4,246
13,979
0
88,057
W
Athena
NoBLKs
Athena
4,465
740
0
3,682
13,883
13,580
250
4,301
9,582
27,388
0
L
Fenrir
Smirkgod
Fenrir
16,756
8,651
0
10,784
27,638
21,461
0
2,240
25,398
0
99,838
W
Chaac
fatpigboy
Chaac
18,498
4,426
0
9,107
23,306
34,123
355
85
23,221
0
102,081
L
Medusa
jimbrogo
Medusa
6,082
3,547
0
5,518
17,125
6,342
721
2,201
14,924
0
50,854
W
Chang'e
kinglarryg
Chang'e
13,397
961
3,019
7,608
15,370
6,759
1,159
3,613
11,757
104,520
0
L
Jormungandr
stefansobean
Jormungandr
8,303
3,008
282
3,545
17,089
17,738
238
2,750
14,339
47,903
0
W
9,425
1,390
0
2,089
13,850
6,639
1,032
1,992
11,858
0
92,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,106
Gold Earned
55,277
532
Minions Killed
602
0
Camps Cleared
0
1,964,195
Distance Traveled
2,053,847
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,688
534
132
7
0
367,729
0
L
Merlin
9,371
469
106
5
0
305,579
0
L
Hun Batz
9,823
491
127
6
0
492,365
7
W
Athena
10,526
526
32
2
0
432,190
3
L
Fenrir
10,981
549
162
8
0
400,566
0
W
Chaac
11,409
570
150
8
0
385,036
0
L
Medusa
8,437
422
73
4
0
387,999
0
W
Chang'e
11,965
598
156
8
0
409,808
0
L
Jormungandr
9,494
475
64
3
0
377,686
0
W
Thor
10,689
534
132
7
0
459,084
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role