Player Matchup

Danzaburou
Danzaburou
Crakatowaa
Danzaburou
Level 45
God Stats
1W - 2L
1,482 SR
Queue Stats
4W - 8L
1,389 Elo+
Party 1
Ares
Ares
Stansbuttcrumbs
Ares
Level 89
God Stats
4W - 3L
1,395 SR
Queue Stats
235W - 220L
1,498 Elo+
Party 1
Osiris
Osiris
namechanged9217
Osiris
Level 122
God Stats
3W - 1L
1,765 SR
Queue Stats
365W - 350L
1,505 Elo+
Party 1
Ne Zha
Ne Zha
spoiledmilk4172
Ne Zha
Level 108
God Stats
6W - 6L
1,667 SR
Queue Stats
263W - 268L
1,486 Elo+
Party 1
Horus
Horus
umo144
Horus
Level 62
God Stats
14W - 8L
1,625 SR
Queue Stats
167W - 152L
1,455 Elo+
Party 1
Team Averages
Level 85
1,587 SR
1,467 Elo+

VS

Team Averages
Level 122
1,593 SR
1,515 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
El Jamememes
Erlang Shen
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
401W - 418L
1,454 Elo+
Party 2
Skadi
Skadi
Kuro no saber
Skadi
Level 156
God Stats
19W - 28L
1,529 SR
Queue Stats
263W - 260L
1,493 Elo+
Party 2
Janus
Janus
LexiGM2
Janus
Level 69
God Stats
17W - 9L
1,935 SR
Queue Stats
24W - 17L
1,631 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Crakatowaa
Danzaburou
8
1 / 3 / 0
4,889
444
3,299
7,427
2,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 2 / 1
4,669
424
4,690
8,774
5,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 2 / 0
5,961
542
4,964
9,538
5,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 1
6,388
581
6,716
4,620
2,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
umo144
Horus
8
0 / 1 / 2
5,310
483
3,939
11,482
5,980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
0 / 2 / 0
6,521
593
1,628
8,641
1,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
 
Khepri
8
0 / 0 / 5
5,404
491
3,606
6,625
5,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Erlang Shen
El Jamememes
Erlang Shen
11
0 / 1 / 6
5,927
539
3,597
10,096
4,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
2 / 3 / 0
5,661
515
7,792
6,959
2,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
LexiGM2
Janus
11
5 / 0 / 0
6,668
606
6,965
3,937
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
6
Kills
7
8
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
2
0
0
W
Khepri
 
Khepri
0
0
5
2.5
L
Danzaburou
Crakatowaa
Danzaburou
1
3
0
0.33
W
Erlang Shen
El Jamememes
Erlang Shen
0
1
6
3
W
2
3
0
0.67
W
Janus
LexiGM2
Janus
5
0
0
5
L
0
2
1
0.25
L
4
2
0
2
L
1
0
1
1.5
L
Horus
umo144
Horus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,608
Damage
23,588
41,841
Taken
36,258
21,978
Mitigated
15,709
13,781
Healing
9,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
1,628
1,405
0
3,437
8,641
1,939
0
0
7,822
0
45,503
W
Khepri
 
Khepri
3,606
523
0
2,608
6,625
5,132
0
636
5,947
15,929
0
L
Danzaburou
Crakatowaa
Danzaburou
3,299
1,584
0
1,031
7,427
2,942
0
1,211
6,216
0
24,988
W
Erlang Shen
El Jamememes
Erlang Shen
3,597
2,270
0
1,843
10,096
4,723
0
1,826
7,977
0
45,581
W
7,792
3,217
0
750
6,959
2,441
92
161
6,760
0
44,599
W
Janus
LexiGM2
Janus
6,965
679
0
750
3,937
1,474
482
1,594
2,117
46,874
0
L
4,690
0
0
901
8,774
5,531
0
3,386
5,198
22,342
0
L
4,964
2,132
0
1,298
9,538
5,449
0
2,051
7,397
0
36,062
L
6,716
1,371
0
1,903
4,620
2,076
0
72
4,548
0
45,218
L
Horus
umo144
Horus
3,939
2,522
3,364
5,284
11,482
5,980
0
3,583
7,776
0
17,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,217
Gold Earned
30,181
227
Minions Killed
325
0
Camps Cleared
0
1,119,298
Distance Traveled
1,087,908
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,521
593
92
8
0
206,288
0
W
Khepri
5,404
491
17
2
0
206,713
0
L
Danzaburou
4,889
444
43
4
0
187,017
0
W
Erlang Shen
5,927
539
69
6
0
218,024
0
W
Skadi
5,661
515
71
6
0
228,027
0
W
Janus
6,668
606
76
7
0
228,856
0
L
Ares
4,669
424
22
2
0
187,330
0
L
Osiris
5,961
542
64
6
0
256,980
0
L
Ne Zha
6,388
581
74
7
0
252,737
1
L
Horus
5,310
483
24
2
0
235,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role