Player Matchup

Yemoja
Yemoja
AZGardenofMe
Yemoja
Level 78
God Stats
9W - 7L
1,507 SR
Queue Stats
34W - 45L
1,423 Elo+
Party 2
Apollo
Apollo
Galedia
Apollo
Level 108
God Stats
4W - 2L
1,578 SR
Queue Stats
159W - 157L
1,497 Elo+
Party 2
Olorun
Olorun
Heatsink2
Olorun
Level 61
God Stats
7W - 10L
1,339 SR
Queue Stats
263W - 262L
1,432 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SocksieWocksie
Cu Chulainn
Level 85
God Stats
2W - 1L
1,520 SR
Queue Stats
49W - 44L
1,461 Elo+
Party 2
Nemesis
Nemesis
frog58
Nemesis
Level 63
God Stats
2W - 2L
1,206 SR
Queue Stats
15W - 11L
1,416 Elo+
Party 2
Team Averages
Level 79
1,430 SR
1,446 Elo+

VS

Team Averages
Level 148
1,511 SR
1,506 Elo+
Cthulhu
Cthulhu
BóhbTheDad
Cthulhu
Level 182
God Stats
3W - 4L
1,485 SR
Queue Stats
287W - 291L
1,537 Elo+
Party 1
Nu Wa
Nu Wa
Pichu Uchiha
Nu Wa
Level 215
God Stats
16W - 14L
1,594 SR
Queue Stats
857W - 849L
1,476 Elo+
Solo
Nike
Nike
RichMb
Nike
Level 119
God Stats
1W - 2L
1,472 SR
Queue Stats
149W - 132L
1,518 Elo+
Solo
Janus
Janus
dopaminefarmer
Janus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 52L
1,517 Elo+
Party 1
Chronos
Chronos
globalpapi6
Chronos
Level 104
God Stats
13W - 15L
1,501 SR
Queue Stats
387W - 351L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 1 / 3
7,453
466
4,786
12,335
8,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
Galedia
Apollo
17
7 / 0 / 0
10,755
672
8,817
11,907
4,893
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Heatsink2
Olorun
12
1 / 4 / 2
7,842
490
5,751
10,514
3,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
SocksieWocksie
Cu Chulainn
15
2 / 1 / 2
9,047
565
11,004
16,255
15,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
frog58
Nemesis
13
3 / 3 / 3
8,341
521
8,969
16,182
6,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BóhbTheDad
Cthulhu
14
5 / 1 / 2
8,377
524
11,641
16,405
13,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 6 / 4
7,410
463
10,495
9,997
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
RichMb
Nike
11
1 / 2 / 4
7,492
468
7,668
13,461
10,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 2 / 0
7,672
480
3,417
6,384
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
globalpapi6
Chronos
15
1 / 2 / 1
9,204
575
8,699
15,724
10,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
13
Kills
9
9
Deaths
13
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
1
3
1.5
L
Cthulhu
BóhbTheDad
Cthulhu
5
1
2
6
W
Apollo
Galedia
Apollo
7
0
0
7
W
Olorun
Heatsink2
Olorun
1
4
2
0.5
L
1
6
4
0.5
L
Nike
RichMb
Nike
1
2
4
1.5
W
Cu Chulainn
SocksieWocksie
Cu Chulainn
2
1
2
3
L
1
2
0
0.5
W
Nemesis
frog58
Nemesis
3
3
3
1.5
L
Chronos
globalpapi6
Chronos
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,327
Damage
41,920
67,193
Taken
61,971
38,415
Mitigated
40,133
19,652
Healing
13,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
4,786
1,428
4,309
3,464
12,335
8,124
84
6,875
5,324
23,059
0
L
Cthulhu
BóhbTheDad
Cthulhu
11,641
832
177
1,250
16,405
13,366
0
1,205
15,055
77,396
110
W
Apollo
Galedia
Apollo
8,817
6,141
0
5,419
11,907
4,893
2,434
6,645
5,058
0
94,575
W
Olorun
Heatsink2
Olorun
5,751
3,403
240
2,176
10,514
3,908
1,127
4,605
5,879
54,320
0
L
10,495
2,595
0
1,000
9,997
3,431
531
3,429
6,568
55,154
0
L
Nike
RichMb
Nike
7,668
682
0
3,096
13,461
10,751
0
5,825
7,375
0
29,582
W
Cu Chulainn
SocksieWocksie
Cu Chulainn
11,004
2,358
0
1,833
16,255
15,185
10
7,913
8,342
0
71,968
L
3,417
163
0
820
6,384
2,013
0
31
6,353
46,445
0
W
Nemesis
frog58
Nemesis
8,969
4,066
0
2,211
16,182
6,305
0
7,738
8,314
0
65,099
L
Chronos
globalpapi6
Chronos
8,699
3,204
0
7,452
15,724
10,572
0
0
15,724
84,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,438
Gold Earned
40,155
492
Minions Killed
464
0
Camps Cleared
0
1,655,421
Distance Traveled
1,641,913
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,453
466
25
2
0
297,456
7
L
Cthulhu
8,377
524
104
7
0
388,226
0
W
Apollo
10,755
672
163
10
0
351,166
2
W
Olorun
7,842
490
89
6
0
287,666
0
L
Nu Wa
7,410
463
86
5
0
301,851
0
L
Nike
7,492
468
34
2
0
339,505
0
W
Cu Chulainn
9,047
565
128
8
0
362,922
0
L
Janus
7,672
480
89
6
0
312,391
0
W
Nemesis
8,341
521
87
5
0
356,211
2
L
Chronos
9,204
575
151
9
0
299,940
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role