Player Matchup

Danzaburou
Danzaburou
Platinum III
KingPunk97
Danzaburou
Platinum III
Level 195
God Stats
9W - 3L
1,818 SR
Queue Stats
26W - 11L
2,285 MMR
Party 1
Nox
Nox
Platinum II
cenix24
Nox
Platinum II
Level 114
God Stats
10W - 7L
1,190 SR
Queue Stats
958W - 1,090L
2,092 MMR
Party 1
Athena
Athena
Platinum IV
letmeloginplz
Athena
Platinum IV
Level 156
God Stats
21W - 6L
1,678 SR
Queue Stats
26W - 12L
2,160 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,562 SR
2,179 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,570 SR
1,928 MMR
Kuzenbo
Kuzenbo
Platinum III
 
Kuzenbo
Platinum III
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum II
IM Toto 24
Agni
Platinum II
Level 159
God Stats
12W - 6L
1,595 SR
Queue Stats
222W - 216L
2,034 MMR
Solo
Apollo
Apollo
Diamond III
ToasterStrudal
Apollo
Diamond III
Level 124
God Stats
0W - 1L
1,616 SR
Queue Stats
40W - 26L
2,251 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KingPunk97
Danzaburou
16
14 / 1 / 7
13,825
988
27,075
18,551
8,389
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nox
14
5 / 4 / 13
11,856
847
11,706
11,993
5,776
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 3 / 14
10,851
775
6,679
16,393
16,250
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AchillesCabrakanThothSol

VS

Bans
PersephoneHachimanAtlasHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
1 / 5 / 3
9,372
669
7,724
19,858
24,673
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 2 / 1
10,794
771
12,489
10,936
3,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
3 / 14 / 4
10,349
739
16,418
20,987
6,976
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
21
Kills
7
8
Deaths
21
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
5
3
0.5
L
3
2
1
1.75
W
Danzaburou
KingPunk97
Danzaburou
14
1
7
17.5
L
3
14
4
0.36
W
Nox
5
4
13
2.88
W
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,460
Damage
36,631
46,937
Taken
51,781
30,415
Mitigated
35,557
11,334
Healing
5,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
7,724
2,251
0
2,872
19,858
24,673
13
5,304
14,554
17,674
0
L
12,489
1,063
0
1,133
10,936
3,908
99
5,486
5,450
49,471
0
W
Danzaburou
KingPunk97
Danzaburou
27,075
16,165
0
9,990
18,551
8,389
1,910
7,923
10,628
0
94,958
L
16,418
11,610
0
1,908
20,987
6,976
20
7,979
13,008
0
44,706
W
Nox
11,706
2,078
0
1,094
11,993
5,776
327
5,822
6,171
35,851
0
W
6,679
2,068
0
250
16,393
16,250
126
6,789
9,604
16,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,532
Gold Earned
30,515
181
Minions Killed
124
0
Camps Cleared
0
801,668
Distance Traveled
732,118
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,372
669
11
1
0
275,035
0
L
Agni
10,794
771
59
4
0
234,909
0
W
Danzaburou
13,825
988
129
9
0
255,945
2
L
Apollo
10,349
739
54
4
0
222,174
0
W
Nox
11,856
847
42
3
0
269,251
0
W
Athena
10,851
775
10
1
0
276,472
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role