Player Matchup

Thor
Thor
DiddyShowNoPiddy
Thor
Level 127
God Stats
10W - 5L
1,614 SR
Queue Stats
221W - 184L
1,579 Elo+
Party 1
Tyr
Tyr
KingTman12
Tyr
Level 86
God Stats
1W - 0L
1,759 SR
Queue Stats
46W - 42L
1,504 Elo+
Party 1
Cernunnos
Cernunnos
KlngMootchie
Cernunnos
Level 103
God Stats
2W - 1L
1,708 SR
Queue Stats
45W - 46L
1,484 Elo+
Party 1
Anubis
Anubis
NoMoDoeKiddo
Anubis
Level 21
God Stats
8W - 8L
1,621 SR
Queue Stats
9W - 10L
1,378 Elo+
Party 1
Ymir
Ymir
farmdevan
Ymir
Level 9
God Stats
6W - 4L
1,376 SR
Queue Stats
8W - 6L
1,438 Elo+
Party 1
Team Averages
Level 69
1,616 SR
1,477 Elo+

VS

Team Averages
Level 124
1,506 SR
1,515 Elo+
King Arthur
King Arthur
 
King Arthur
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
A TALL MEX1CAN
Bakasura
Level 146
God Stats
10W - 10L
1,490 SR
Queue Stats
318W - 292L
1,538 Elo+
Party 2
Sobek
Sobek
CaptainCalories
Sobek
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 212L
1,518 Elo+
Party 2
He Bo
He Bo
FR3SHFLAMING0
He Bo
Level 125
God Stats
21W - 23L
1,539 SR
Queue Stats
241W - 221L
1,521 Elo+
Party 2
Cupid
Cupid
Slushy Mugger
Cupid
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
118W - 131L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 1
9,147
653
10,029
10,662
4,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 0 / 1
7,544
539
6,660
14,579
15,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cernunnos
KlngMootchie
Cernunnos
14
3 / 1 / 5
8,065
576
7,756
6,838
2,758
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Anubis
12
1 / 2 / 4
7,724
552
5,415
6,297
2,987
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
10
0 / 1 / 6
6,762
483
1,086
4,478
3,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 2 / 1
7,241
517
8,458
13,646
13,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
12
2 / 5 / 1
6,986
499
5,297
14,837
5,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 2 / 2
5,668
405
1,616
9,721
7,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 3 / 0
7,007
501
5,103
5,991
1,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 1
6,182
442
2,347
7,648
2,443
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
15
Kills
5
5
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
1
0.25
L
Bakasura
2
5
1
0.5
L
0
2
2
0.5
W
11
1
1
11.5
L
3
3
0
1
W
0
0
1
0.5
W
Cernunnos
KlngMootchie
Cernunnos
3
1
5
5.5
W
Anubis
1
2
4
1.5
L
0
3
1
0.17
W
Ymir
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,946
Damage
22,821
42,854
Taken
51,843
28,984
Mitigated
30,071
16,078
Healing
11,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,458
690
0
3,170
13,646
13,012
0
1,017
12,629
0
62,163
L
Bakasura
5,297
3,956
0
2,286
14,837
5,692
0
2,850
11,987
0
44,911
L
1,616
140
0
2,412
9,721
7,181
0
1,643
8,078
18,748
0
W
10,029
1,943
0
1,288
10,662
4,396
98
1,378
8,939
0
69,722
L
5,103
274
0
1,068
5,991
1,743
0
817
5,174
47,050
0
W
6,660
650
0
7,327
14,579
15,511
0
204
14,375
0
57,615
W
Cernunnos
KlngMootchie
Cernunnos
7,756
4,894
0
3,506
6,838
2,758
1,414
1,262
5,370
0
68,739
W
Anubis
5,415
329
0
3,029
6,297
2,987
191
2,057
3,745
60,950
0
L
2,347
1,277
670
1,654
7,648
2,443
0
181
7,467
0
39,599
W
Ymir
1,086
514
0
928
4,478
3,332
0
1,839
2,639
16,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,242
Gold Earned
33,084
440
Minions Killed
380
0
Camps Cleared
0
1,356,081
Distance Traveled
1,297,084
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,241
517
108
8
0
258,562
2
L
Bakasura
6,986
499
92
7
0
300,696
0
L
Sobek
5,668
405
30
2
0
255,147
0
W
Thor
9,147
653
99
7
0
316,472
0
L
He Bo
7,007
501
72
5
0
241,862
0
W
Tyr
7,544
539
96
7
0
275,026
0
W
Cernunnos
8,065
576
109
8
0
254,756
0
W
Anubis
7,724
552
117
8
0
260,243
0
L
Cupid
6,182
442
78
6
0
240,817
2
W
Ymir
6,762
483
19
1
0
249,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role