Player Matchup

Thor
Thor
Drone732
Thor
Level 146
God Stats
1W - 2L
1,544 SR
Queue Stats
145W - 169L
1,467 Elo+
Party 3
Maui
Maui
JustcallmeGuze
Maui
Level 141
God Stats
6W - 6L
1,416 SR
Queue Stats
181W - 197L
1,453 Elo+
Party 3
Ix Chel
Ix Chel
KingCaboosev22
Ix Chel
Level 128
God Stats
11W - 11L
1,652 SR
Queue Stats
241W - 244L
1,476 Elo+
Party 3
Sol
Sol
PedigreedRug
Sol
Level 105
God Stats
14W - 9L
1,696 SR
Queue Stats
59W - 70L
1,497 Elo+
Party 3
King Arthur
King Arthur
Shanananananana
King Arthur
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 34L
1,384 Elo+
Party 3
Team Averages
Level 129
1,562 SR
1,455 Elo+

VS

Team Averages
Level 112
1,571 SR
1,522 Elo+
Hera
Hera
 
Hera
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Bluelash19
Fenrir
Level 41
God Stats
6W - 11L
1,536 SR
Queue Stats
20W - 24L
1,492 Elo+
Party 1
Ne Zha
Ne Zha
DerpyCreeper97
Ne Zha
Level 128
God Stats
3W - 2L
1,518 SR
Queue Stats
128W - 127L
1,515 Elo+
Party 1
Xbalanque
Xbalanque
SKIN Fergus
Xbalanque
Level 99
God Stats
16W - 7L
1,658 SR
Queue Stats
217W - 199L
1,568 Elo+
Party 2
Surtr
Surtr
Uthought
Surtr
Level 149
God Stats
15W - 23L
1,643 SR
Queue Stats
208W - 188L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
7
1 / 2 / 2
4,810
481
3,298
8,113
2,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
2 / 1 / 1
5,455
546
1,949
5,405
3,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 4 / 2
5,430
543
4,139
6,359
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 1 / 0
6,222
622
5,393
5,669
1,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Shanananananana
King Arthur
7
0 / 6 / 0
4,384
438
4,441
9,612
6,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
2 / 1 / 1
6,110
611
4,737
4,480
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Bluelash19
Fenrir
7
1 / 1 / 3
5,135
514
1,944
6,407
4,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
7 / 1 / 2
6,776
678
4,478
6,956
2,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xbalanque
SKIN Fergus
Xbalanque
10
0 / 2 / 0
5,321
532
4,185
7,917
2,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Surtr
Uthought
Surtr
10
4 / 1 / 4
6,915
692
7,862
11,340
7,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
6
Kills
14
14
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
1
1
2.5
W
Fenrir
Bluelash19
Fenrir
1
1
3
2.5
W
7
1
2
8
L
Thor
1
2
2
1
L
2
1
1
2.5
L
1
4
2
0.5
L
2
1
0
2
W
Xbalanque
SKIN Fergus
Xbalanque
0
2
0
0
L
King Arthur
Shanananananana
King Arthur
0
6
0
0
W
Surtr
Uthought
Surtr
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,220
Damage
23,206
35,158
Taken
37,100
16,318
Mitigated
17,982
6,376
Healing
11,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
4,737
628
0
290
4,480
1,479
165
2,182
2,050
49,161
0
W
Fenrir
Bluelash19
Fenrir
1,944
357
0
2,093
6,407
4,008
6
3,087
3,226
0
9,772
W
4,478
1,645
0
1,309
6,956
2,148
0
828
6,088
0
37,817
L
Thor
3,298
765
0
500
8,113
2,460
0
1,029
7,084
0
27,641
L
1,949
719
0
1,363
5,405
3,958
0
640
4,625
14,107
0
L
4,139
371
198
616
6,359
2,242
42
3,461
2,898
32,647
0
L
5,393
1,976
0
2,934
5,669
1,629
416
0
5,669
51,789
0
W
Xbalanque
SKIN Fergus
Xbalanque
4,185
1,539
0
3,334
7,917
2,915
0
4,502
3,415
0
39,450
L
King Arthur
Shanananananana
King Arthur
4,441
838
0
765
9,612
6,029
0
363
9,249
0
20,812
W
Surtr
Uthought
Surtr
7,862
2,594
0
4,709
11,340
7,432
106
659
10,679
1,404
43,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,301
Gold Earned
30,257
255
Minions Killed
297
0
Camps Cleared
0
979,293
Distance Traveled
1,003,400
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,110
611
84
8
0
196,176
0
W
Fenrir
5,135
514
15
2
0
203,595
0
W
Ne Zha
6,776
678
57
6
0
233,941
0
L
Thor
4,810
481
44
4
0
215,911
0
L
Maui
5,455
546
14
1
0
210,209
0
L
Ix Chel
5,430
543
67
7
0
193,365
5
L
Sol
6,222
622
93
9
0
188,449
4
W
Xbalanque
5,321
532
64
6
0
176,328
2
L
King Arthur
4,384
438
37
4
0
171,359
2
W
Surtr
6,915
692
77
8
0
193,360
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role