Player Matchup

Sobek
Sobek
Flytrum
Sobek
Level 64
God Stats
1W - 0L
1,864 SR
Queue Stats
4W - 3L
1,572 Elo+
Party 1
Ymir
Ymir
GVLX
Ymir
Level 162
God Stats
12W - 11L
1,643 SR
Queue Stats
360W - 329L
1,570 Elo+
Solo
Cernunnos
Cernunnos
Incompetentnerve
Cernunnos
Level 27
God Stats
3W - 3L
1,599 SR
Queue Stats
3W - 5L
1,426 Elo+
Party 1
Thanatos
Thanatos
PBandJpancakes
Thanatos
Level 145
God Stats
5W - 5L
1,646 SR
Queue Stats
19W - 15L
1,616 Elo+
Party 1
Yu Huang
Yu Huang
Pipsqueek
Yu Huang
Level 129
God Stats
1W - 0L
1,575 SR
Queue Stats
13W - 10L
1,616 Elo+
Party 1
Team Averages
Level 105
1,665 SR
1,560 Elo+

VS

Team Averages
Level 127
1,582 SR
1,492 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ForgetNick
Chang'e
Level 152
God Stats
2W - 10L
1,336 SR
Queue Stats
391W - 467L
1,508 Elo+
Party 2
Achilles
Achilles
Juggumis
Achilles
Level 37
God Stats
4W - 1L
1,764 SR
Queue Stats
42W - 51L
1,487 Elo+
Solo
Athena
Athena
MsAFK
Athena
Level 145
God Stats
1W - 1L
1,781 SR
Queue Stats
21W - 36L
1,441 Elo+
Party 2
Rama
Rama
TheZoots
Rama
Level 170
God Stats
7W - 12L
1,529 SR
Queue Stats
232W - 262L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Flytrum
Sobek
7
0 / 0 / 1
4,750
475
1,424
6,303
4,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ymir
GVLX
Ymir
11
1 / 0 / 1
6,682
668
5,608
4,529
2,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
8
1 / 0 / 0
4,864
486
1,910
4,641
1,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
9
3 / 4 / 2
5,647
565
5,459
9,925
3,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yu Huang
Pipsqueek
Yu Huang
12
3 / 0 / 3
6,671
667
4,441
3,879
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
0 / 0 / 0
5,473
547
767
5,653
2,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
ForgetNick
Chang'e
11
1 / 3 / 0
5,684
568
2,186
7,443
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Juggumis
Achilles
9
1 / 1 / 1
4,845
485
2,089
8,632
6,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Athena
MsAFK
Athena
8
2 / 3 / 1
5,455
546
2,508
9,560
6,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
10
0 / 1 / 1
5,289
529
4,965
4,913
1,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
8
Kills
4
4
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
0
0
0
W
Sobek
Flytrum
Sobek
0
0
1
0.5
L
Chang'e
ForgetNick
Chang'e
1
3
0
0.33
W
Ymir
GVLX
Ymir
1
0
1
1.5
W
Cernunnos
1
0
0
1
L
Achilles
Juggumis
Achilles
1
1
1
1.5
L
Athena
MsAFK
Athena
2
3
1
0.83
W
Thanatos
3
4
2
1
W
Yu Huang
Pipsqueek
Yu Huang
3
0
3
4.5
L
Rama
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,842
Damage
12,515
29,277
Taken
36,201
13,558
Mitigated
19,300
13,146
Healing
10,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
767
211
0
1,260
5,653
2,188
0
491
5,162
0
43,075
W
Sobek
Flytrum
Sobek
1,424
170
0
3,032
6,303
4,498
0
804
5,479
4,746
0
L
Chang'e
ForgetNick
Chang'e
2,186
85
343
2,445
7,443
2,620
0
2,468
4,975
41,037
0
W
Ymir
GVLX
Ymir
5,608
2,634
0
2,382
4,529
2,491
423
714
3,788
49,634
0
W
Cernunnos
1,910
983
0
1,903
4,641
1,699
0
544
4,097
0
31,193
L
Achilles
Juggumis
Achilles
2,089
566
0
1,407
8,632
6,368
0
4,003
4,629
0
23,157
L
Athena
MsAFK
Athena
2,508
880
0
1,777
9,560
6,415
0
3,301
6,169
10,858
0
W
Thanatos
5,459
1,691
0
5,579
9,925
3,420
0
1,341
8,516
0
34,698
W
Yu Huang
Pipsqueek
Yu Huang
4,441
705
0
250
3,879
1,450
0
1,303
2,486
50,054
0
L
Rama
4,965
4,624
0
2,872
4,913
1,709
0
1,193
3,720
0
44,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,614
Gold Earned
26,746
290
Minions Killed
307
0
Camps Cleared
0
939,670
Distance Traveled
936,606
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,473
547
79
8
0
214,498
0
W
Sobek
4,750
475
3
0
0
213,498
2
L
Chang'e
5,684
568
92
9
0
181,631
0
W
Ymir
6,682
668
95
10
0
165,214
0
W
Cernunnos
4,864
486
54
5
0
170,358
0
L
Achilles
4,845
485
30
3
0
194,805
0
L
Athena
5,455
546
17
2
0
192,801
1
W
Thanatos
5,647
565
43
4
0
193,043
0
W
Yu Huang
6,671
667
95
10
0
197,557
1
L
Rama
5,289
529
89
9
0
152,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role