Player Matchup

Vamana
Vamana
Gold V
 
Vamana
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Apollo
Apollo
Platinum V
MANSCAPED
Apollo
Platinum V
Level 63
God Stats
0W - 4L
1,253 SR
Queue Stats
102W - 98L
1,748 MMR
Party 2
Zhong Kui
Zhong Kui
Silver II
Taillow500
Zhong Kui
Silver II
Level 146
God Stats
0W - 1L
1,676 SR
Queue Stats
37W - 38L
1,560 MMR
Solo
Ganesha
Ganesha
Gold V
Uhai98789
Ganesha
Gold V
Level 88
God Stats
1W - 2L
1,728 SR
Queue Stats
76W - 83L
1,541 MMR
Solo
Janus
Janus
Gold III
Zamcookie
Janus
Gold III
Level 117
God Stats
5W - 7L
1,491 SR
Queue Stats
24W - 28L
1,580 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,530 SR
1,586 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,581 SR
1,591 MMR
Persephone
Persephone
Gold IV
 
Persephone
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Bronze III
MagicBoy79
Ymir
Bronze III
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 66L
1,592 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Reindear
Sun Wukong
Silver I
Level 128
God Stats
9W - 8L
1,895 SR
Queue Stats
39W - 19L
1,578 MMR
Solo
Thor
Thor
Gold II
TxPenguin1
Thor
Gold II
Level 146
God Stats
3W - 3L
1,770 SR
Queue Stats
98W - 84L
1,612 MMR
Solo
Hachiman
Hachiman
Gold I
Tεars
Hachiman
Gold I
Level 128
God Stats
10W - 5L
1,238 SR
Queue Stats
289W - 277L
1,675 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
0 / 4 / 1
7,009
501
6,870
15,572
9,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
MANSCAPED
Apollo
12
1 / 2 / 0
7,529
538
9,229
11,915
4,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Taillow500
Zhong Kui
13
0 / 4 / 0
7,183
513
6,977
13,987
14,397
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ganesha
Uhai98789
Ganesha
11
0 / 4 / 0
6,651
475
3,237
14,522
10,259
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
Zamcookie
Janus
11
0 / 3 / 0
6,370
455
8,053
7,853
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
HadesBakasuraAo KuangRavana

VS

Bans
HorusIshtarFenrirIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
13
3 / 0 / 7
8,443
603
10,116
9,376
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 0 / 9
7,036
503
5,707
14,113
11,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
Reindear
Sun Wukong
16
3 / 0 / 1
9,637
688
9,833
9,874
7,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
5 / 1 / 3
7,159
511
7,142
10,708
4,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Tεars
Hachiman
13
6 / 0 / 3
8,035
574
13,463
8,241
3,099
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
17
17
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
4
1
0.13
W
Persephone
 
Persephone
3
0
7
6.5
L
Apollo
MANSCAPED
Apollo
1
2
0
0.5
W
0
0
9
4.5
W
Sun Wukong
Reindear
Sun Wukong
3
0
1
3.5
L
Zhong Kui
Taillow500
Zhong Kui
0
4
0
0
W
5
1
3
6.5
W
Hachiman
Tεars
Hachiman
6
0
3
7.5
L
Ganesha
Uhai98789
Ganesha
0
4
0
0
L
Janus
Zamcookie
Janus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,366
Damage
46,261
63,849
Taken
52,312
41,074
Mitigated
31,191
18,667
Healing
15,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
6,870
3,693
0
2,007
15,572
9,282
0
3,859
11,581
0
65,728
W
Persephone
 
Persephone
10,116
756
0
3,538
9,376
3,540
0
2,975
6,205
71,867
0
L
Apollo
MANSCAPED
Apollo
9,229
5,717
0
4,368
11,915
4,369
871
2,396
9,443
0
60,734
W
5,707
2,462
0
3,331
14,113
11,848
0
5,634
8,163
23,726
0
W
Sun Wukong
Reindear
Sun Wukong
9,833
3,470
0
3,664
9,874
7,899
0
5,099
4,775
0
88,460
L
Zhong Kui
Taillow500
Zhong Kui
6,977
816
0
6,704
13,987
14,397
0
214
13,653
61,596
0
W
7,142
1,275
0
451
10,708
4,805
0
3,010
7,542
0
40,706
W
Hachiman
Tεars
Hachiman
13,463
9,281
0
4,811
8,241
3,099
0
1,184
7,057
0
60,816
L
Ganesha
Uhai98789
Ganesha
3,237
588
1,933
2,388
14,522
10,259
0
4,717
9,641
20,872
0
L
Janus
Zamcookie
Janus
8,053
205
0
1,267
7,853
2,767
0
4,067
3,642
52,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,742
Gold Earned
40,310
435
Minions Killed
454
0
Camps Cleared
0
1,400,601
Distance Traveled
1,428,783
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,009
501
94
7
0
313,661
3
W
Persephone
8,443
603
109
8
0
292,089
3
L
Apollo
7,529
538
121
9
0
269,990
2
W
Ymir
7,036
503
38
3
0
262,817
5
W
Sun Wukong
9,637
688
148
11
0
302,452
6
L
Zhong Kui
7,183
513
110
8
0
241,157
0
W
Thor
7,159
511
61
4
0
294,451
1
W
Hachiman
8,035
574
98
7
0
276,974
6
L
Ganesha
6,651
475
12
1
0
289,471
0
L
Janus
6,370
455
98
7
0
286,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role