Player Matchup

Morgan Le Fay
Morgan Le Fay
JTFSU
Morgan Le Fay
Level 128
God Stats
1W - 5L
1,217 SR
Queue Stats
434W - 424L
1,550 Elo+
Party 1
Maui
Maui
KingChxrles98
Maui
Level 145
God Stats
34W - 36L
1,356 SR
Queue Stats
466W - 483L
1,597 Elo+
Party 1
Cupid
Cupid
Oyasumì
Cupid
Level 124
God Stats
3W - 4L
1,425 SR
Queue Stats
155W - 128L
1,612 Elo+
Party 2
Pele
Pele
TsunxmiPapi
Pele
Level 147
God Stats
12W - 6L
1,730 SR
Queue Stats
508W - 501L
1,586 Elo+
Party 1
Surtr
Surtr
sleepysasaki
Surtr
Level 136
God Stats
9W - 9L
1,520 SR
Queue Stats
100W - 78L
1,600 Elo+
Party 2
Team Averages
Level 136
1,450 SR
1,589 Elo+

VS

Team Averages
Level 135
1,526 SR
1,508 Elo+
Merlin
Merlin
 
Merlin
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
elderthisone
Ymir
Level 84
God Stats
4W - 2L
1,629 SR
Queue Stats
75W - 59L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
JTFSU
Morgan Le Fay
12
1 / 1 / 1
5,920
846
9,114
4,970
2,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 2 / 2
6,028
861
4,145
7,981
6,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cupid
Oyasumì
Cupid
13
0 / 0 / 0
5,807
830
2,581
3,857
1,556
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 0 / 0
4,832
690
0
0
0
11
2 / 3 / 1
5,849
836
6,887
9,313
4,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 0 / 2
6,356
908
6,576
4,631
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
 
Loki
12
1 / 0 / 2
6,150
879
3,445
4,972
1,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
 
Gilgamesh
12
2 / 0 / 2
5,971
853
2,213
6,182
3,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
 
Anhur
11
0 / 0 / 2
5,946
849
4,022
6,863
2,529
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 3 / 2
6,434
919
4,919
9,118
6,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
3
Kills
6
6
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
2
2
W
Loki
 
Loki
1
0
2
2
W
Gilgamesh
 
Gilgamesh
2
0
2
3
W
Anhur
 
Anhur
0
0
2
1
L
Morgan Le Fay
JTFSU
Morgan Le Fay
1
1
1
1.5
L
0
2
2
0.5
L
Cupid
Oyasumì
Cupid
0
0
0
0
L
0
0
0
0
W
2
3
2
1
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,727
Damage
21,175
26,121
Taken
31,766
15,306
Mitigated
16,345
4,380
Healing
4,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,576
734
0
489
4,631
1,924
363
1,615
2,776
33,003
0
W
Loki
 
Loki
3,445
568
0
1,757
4,972
1,882
534
1,355
3,617
0
19,934
W
Gilgamesh
 
Gilgamesh
2,213
494
276
803
6,182
3,388
0
3,877
2,201
0
10,048
W
Anhur
 
Anhur
4,022
1,671
0
1,101
6,863
2,529
828
3,496
3,367
0
20,347
L
Morgan Le Fay
JTFSU
Morgan Le Fay
9,114
371
0
341
4,970
2,230
0
1,624
3,346
25,378
0
L
4,145
485
0
822
7,981
6,938
0
4,063
3,766
9,953
0
L
Cupid
Oyasumì
Cupid
2,581
1,152
100
2,085
3,857
1,556
40
1,485
2,372
0
20,557
L
0
0
0
0
0
0
0
0
0
0
0
W
4,919
752
0
427
9,118
6,622
0
2,951
6,167
12,642
0
L
6,887
2,339
0
1,032
9,313
4,582
0
4,157
5,024
313
14,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,436
Gold Earned
30,857
124
Minions Killed
193
0
Camps Cleared
0
668,041
Distance Traveled
816,672
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,356
908
55
8
0
159,436
1
W
Loki
6,150
879
48
7
0
192,283
0
W
Gilgamesh
5,971
853
22
3
0
154,215
0
W
Anhur
5,946
849
43
6
0
158,545
0
L
Morgan Le Fay
5,920
846
38
5
0
173,779
0
L
Maui
6,028
861
20
3
0
163,903
0
L
Cupid
5,807
830
46
7
0
165,673
0
L
Pele
4,832
690
0
0
0
0
0
W
Ymir
6,434
919
25
4
0
152,193
0
L
Surtr
5,849
836
20
3
0
164,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role