Player Matchup

Sun Wukong
Sun Wukong
Futures Woky
Sun Wukong
Level 123
God Stats
1W - 1L
1,759 SR
Queue Stats
37W - 33L
1,477 Elo+
Party 1
Ishtar
Ishtar
Justice 4 Ye
Ishtar
Level 129
God Stats
0W - 2L
1,232 SR
Queue Stats
45W - 41L
1,478 Elo+
Party 1
Thor
Thor
SpookyBacon8279
Thor
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 41L
1,499 Elo+
Party 1
Horus
Horus
TheLongTailPanda
Horus
Level 124
God Stats
5W - 9L
1,623 SR
Queue Stats
150W - 134L
1,505 Elo+
Party 2
Hera
Hera
shsl_flippy
Hera
Level 107
God Stats
19W - 13L
1,585 SR
Queue Stats
154W - 161L
1,426 Elo+
Party 2
Team Averages
Level 122
1,540 SR
1,477 Elo+

VS

Team Averages
Level 117
1,493 SR
1,469 Elo+
Ao Kuang
Ao Kuang
Ades7890
Ao Kuang
Level 91
God Stats
11W - 11L
1,501 SR
Queue Stats
246W - 224L
1,420 Elo+
Solo
Shiva
Shiva
B3ASTG0ALIE22
Shiva
Level 113
God Stats
45W - 43L
1,592 SR
Queue Stats
577W - 545L
1,483 Elo+
Solo
Ra
Ra
Burch_canoe
Ra
Level 121
God Stats
7W - 7L
1,233 SR
Queue Stats
218W - 190L
1,467 Elo+
Solo
Cernunnos
Cernunnos
Lyke_Myke
Cernunnos
Level 114
God Stats
1W - 1L
1,643 SR
Queue Stats
32W - 27L
1,523 Elo+
Solo
Lancelot
Lancelot
XxZEPPAxX
Lancelot
Level 148
God Stats
10W - 11L
1,496 SR
Queue Stats
621W - 597L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Futures Woky
Sun Wukong
14
1 / 2 / 2
8,556
450
8,157
17,000
9,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
14
3 / 2 / 2
8,841
465
10,551
11,699
4,805
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 9 / 2
8,158
429
6,558
17,361
10,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
9 / 4 / 1
10,820
569
17,418
20,548
19,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
2 / 3 / 0
9,583
504
11,757
8,998
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Ades7890
Ao Kuang
15
2 / 8 / 1
9,646
508
9,293
22,565
9,907
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 2 / 9
10,318
543
14,313
20,029
20,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 1 / 9
10,098
531
10,675
10,953
4,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Lyke_Myke
Cernunnos
16
5 / 3 / 7
10,366
546
11,500
17,206
7,638
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
XxZEPPAxX
Lancelot
16
5 / 2 / 3
9,721
512
7,690
13,691
5,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
16
Kills
20
20
Deaths
16
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Ades7890
Ao Kuang
2
8
1
0.31
W
5
2
9
4.75
W
3
1
9
7.5
L
Sun Wukong
Futures Woky
Sun Wukong
1
2
2
1
L
Ishtar
3
2
2
2
W
Cernunnos
Lyke_Myke
Cernunnos
5
3
7
2.83
L
1
9
2
0.22
L
9
4
1
2.38
W
Lancelot
XxZEPPAxX
Lancelot
5
2
3
3.25
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,441
Damage
53,471
75,606
Taken
84,444
47,876
Mitigated
49,018
20,619
Healing
32,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Ades7890
Ao Kuang
9,293
2,659
0
7,448
22,565
9,907
3,292
1,767
20,008
69,694
0
W
14,313
1,796
372
5,170
20,029
20,752
109
3,415
16,240
430
52,708
W
10,675
440
2,324
4,362
10,953
4,810
694
3,595
7,358
85,329
0
L
Sun Wukong
Futures Woky
Sun Wukong
8,157
1,341
0
6,373
17,000
9,730
0
2,219
14,603
0
63,510
L
Ishtar
10,551
7,103
0
3,733
11,699
4,805
10
2,484
9,149
0
54,448
W
Cernunnos
Lyke_Myke
Cernunnos
11,500
5,811
0
7,183
17,206
7,638
1,237
2,299
14,795
0
71,683
L
6,558
1,569
339
2,927
17,361
10,083
0
3,063
14,298
95
32,095
L
17,418
6,670
366
5,142
20,548
19,937
123
9,528
10,908
0
81,508
W
Lancelot
XxZEPPAxX
Lancelot
7,690
788
0
5,540
13,691
5,911
0
1,418
12,037
0
64,681
L
11,757
2,984
0
1,739
8,998
3,321
0
3,047
5,871
80,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,958
Gold Earned
50,149
427
Minions Killed
468
0
Camps Cleared
0
1,786,539
Distance Traveled
1,928,610
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,646
508
109
6
0
355,343
0
W
Shiva
10,318
543
46
2
0
400,470
6
W
Ra
10,098
531
141
7
0
405,451
4
L
Sun Wukong
8,556
450
93
5
0
408,576
0
L
Ishtar
8,841
465
79
4
0
352,409
1
W
Cernunnos
10,366
546
100
5
0
322,045
0
L
Thor
8,158
429
36
2
0
327,106
0
L
Horus
10,820
569
106
6
0
352,318
0
W
Lancelot
9,721
512
72
4
0
445,301
2
L
Hera
9,583
504
113
6
0
346,130
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role