Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
DemonicDragon507
Thoth
Level 126
God Stats
2W - 3L
1,547 SR
Queue Stats
161W - 136L
1,512 Elo+
Solo
Danzaburou
Danzaburou
SVN GREED86
Danzaburou
Level 125
God Stats
12W - 12L
1,512 SR
Queue Stats
325W - 319L
1,440 Elo+
Solo
Artio
Artio
adricoatl
Artio
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 76L
1,412 Elo+
Solo
Cthulhu
Cthulhu
xXHallowwXx
Cthulhu
Level 47
God Stats
1W - 1L
1,378 SR
Queue Stats
179W - 174L
1,487 Elo+
Solo
Team Averages
Level 111
1,487 SR
1,470 Elo+

VS

Team Averages
Level 83
1,494 SR
1,398 Elo+
Tiamat
Tiamat
 
Tiamat
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
TheGeneration098
Odin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,482 Elo+
Party 1
Nemesis
Nemesis
Tsumi_Cam
Nemesis
Level 88
God Stats
2W - 0L
1,454 SR
Queue Stats
15W - 13L
1,441 Elo+
Party 1
Jormungandr
Jormungandr
Tsumi_Erikku
Jormungandr
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,217 Elo+
Party 1
Baron Samedi
Baron Samedi
Tsumi_Raian
Baron Samedi
Level 129
God Stats
1W - 0L
1,516 SR
Queue Stats
19W - 26L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
1 / 4 / 8
8,907
636
9,454
9,960
5,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
0 / 4 / 11
9,008
643
12,905
11,577
5,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SVN GREED86
Danzaburou
19
11 / 4 / 4
11,419
816
21,511
14,093
7,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
adricoatl
Artio
16
2 / 7 / 13
9,328
666
9,353
21,556
19,712
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
xXHallowwXx
Cthulhu
17
4 / 8 / 6
10,689
764
14,941
24,072
28,719
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
4 / 2 / 19
10,822
773
11,608
12,460
9,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 6 / 13
9,739
696
7,466
19,079
17,582
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Tsumi_Cam
Nemesis
18
5 / 4 / 17
10,169
726
14,708
18,709
11,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Tsumi_Erikku
Jormungandr
18
8 / 3 / 13
10,606
758
15,189
18,483
23,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Baron Samedi
Tsumi_Raian
Baron Samedi
18
6 / 4 / 18
10,450
746
21,528
15,363
8,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
107
18
Kills
27
27
Deaths
19
42
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
4
8
1.25
W
Tiamat
 
Tiamat
4
2
19
6.75
L
0
4
11
1.38
L
Danzaburou
SVN GREED86
Danzaburou
11
4
4
3.25
W
4
6
13
1.75
W
Nemesis
Tsumi_Cam
Nemesis
5
4
17
3.38
W
Jormungandr
Tsumi_Erikku
Jormungandr
8
3
13
4.83
W
Baron Samedi
Tsumi_Raian
Baron Samedi
6
4
18
3.75
L
Artio
adricoatl
Artio
2
7
13
1.21
L
Cthulhu
xXHallowwXx
Cthulhu
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,164
Damage
70,499
81,258
Taken
84,094
66,398
Mitigated
70,475
21,817
Healing
35,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
9,454
3,416
172
1,309
9,960
5,824
0
7,312
2,402
0
12,847
W
Tiamat
 
Tiamat
11,608
1,193
1,596
4,836
12,460
9,871
66
6,453
5,794
31,560
0
L
12,905
672
933
1,643
11,577
5,058
286
5,996
5,128
27,820
0
L
Danzaburou
SVN GREED86
Danzaburou
21,511
9,532
756
3,243
14,093
7,085
1,324
9,067
4,921
0
39,629
W
7,466
4,746
248
3,898
19,079
17,582
842
7,728
10,999
0
12,696
W
Nemesis
Tsumi_Cam
Nemesis
14,708
5,312
0
5,425
18,709
11,381
943
9,048
9,366
0
23,197
W
Jormungandr
Tsumi_Erikku
Jormungandr
15,189
2,347
931
2,671
18,483
23,041
255
5,490
12,178
27,994
997
W
Baron Samedi
Tsumi_Raian
Baron Samedi
21,528
757
9,104
6,703
15,363
8,600
296
7,688
7,197
35,346
0
L
Artio
adricoatl
Artio
9,353
237
2,353
5,882
21,556
19,712
0
11,709
9,443
12,714
0
L
Cthulhu
xXHallowwXx
Cthulhu
14,941
921
2,272
3,254
24,072
28,719
0
11,848
11,604
27,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,351
Gold Earned
51,786
136
Minions Killed
134
0
Camps Cleared
0
1,192,904
Distance Traveled
1,355,662
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,907
636
13
1
0
234,319
0
W
Tiamat
10,822
773
43
3
0
289,483
0
L
Thoth
9,008
643
34
2
0
250,089
0
L
Danzaburou
11,419
816
50
4
0
230,455
0
W
Odin
9,739
696
3
0
0
255,145
0
W
Nemesis
10,169
726
18
1
0
307,258
0
W
Jormungandr
10,606
758
31
2
0
253,688
0
W
Baron Samedi
10,450
746
39
3
0
250,088
0
L
Artio
9,328
666
6
0
0
245,611
0
L
Cthulhu
10,689
764
33
2
0
232,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role