Player Matchup

Anubis
Anubis
 
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Hess916
Hachiman
Level 28
God Stats
4W - 9L
1,071 SR
Queue Stats
105W - 110L
1,175 Elo+
Party 1
Hel
Hel
Icy-Dizzyy
Hel
Level 37
God Stats
5W - 0L
1,645 SR
Queue Stats
65W - 95L
1,209 Elo+
Party 1
King Arthur
King Arthur
Simplymangler
King Arthur
Level 55
God Stats
11W - 20L
1,495 SR
Queue Stats
351W - 347L
1,381 Elo+
Party 2
Team Averages
Level 58
1,442 SR
1,353 Elo+

VS

Team Averages
Level 54
1,554 SR
1,282 Elo+
Agni
Agni
 
Agni
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Asta_Cool
Kali
Level 47
God Stats
6W - 2L
1,807 SR
Queue Stats
110W - 150L
1,353 Elo+
Party 3
Sun Wukong
Sun Wukong
Brownie4009
Sun Wukong
Level 60
God Stats
2W - 3L
1,487 SR
Queue Stats
79W - 72L
1,302 Elo+
Solo
Jormungandr
Jormungandr
Fox_ofthe_forge
Jormungandr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 35L
942 Elo+
Party 3
Charybdis
Charybdis
GodAmongGods123
Charybdis
Level 41
God Stats
4W - 3L
1,475 SR
Queue Stats
55W - 64L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
5 / 0 / 2
8,993
642
9,209
7,915
3,883
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lancelot
 
Lancelot
14
2 / 1 / 4
8,272
591
7,604
10,177
4,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
Hess916
Hachiman
13
1 / 2 / 5
7,474
534
7,715
9,878
3,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 0 / 2
7,577
541
6,150
5,235
3,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Simplymangler
King Arthur
13
3 / 1 / 1
8,214
587
7,105
10,642
8,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
0 / 2 / 0
6,133
438
5,702
7,180
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kali
10
2 / 5 / 1
6,550
468
5,735
13,654
4,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Brownie4009
Sun Wukong
12
0 / 1 / 1
6,760
483
4,113
10,829
7,508
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
Fox_ofthe_forge
Jormungandr
9
0 / 5 / 1
6,050
432
3,048
11,503
7,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
GodAmongGods123
Charybdis
9
1 / 2 / 0
5,918
423
4,439
10,182
2,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
15
Kills
3
4
Deaths
15
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
0
2
6
W
Lancelot
 
Lancelot
2
1
4
4
L
Agni
 
Agni
0
2
0
0
L
Kali
2
5
1
0.5
L
Sun Wukong
Brownie4009
Sun Wukong
0
1
1
0.5
L
Jormungandr
Fox_ofthe_forge
Jormungandr
0
5
1
0.1
L
Charybdis
GodAmongGods123
Charybdis
1
2
0
0.5
W
Hachiman
Hess916
Hachiman
1
2
5
1.75
W
4
0
2
5
W
King Arthur
Simplymangler
King Arthur
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,783
Damage
23,037
43,847
Taken
53,348
24,090
Mitigated
25,241
13,052
Healing
11,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,209
260
0
4,915
7,915
3,883
372
3,401
4,514
68,851
0
W
Lancelot
 
Lancelot
7,604
1,433
0
608
10,177
4,661
585
1,770
8,245
0
68,923
L
Agni
 
Agni
5,702
80
0
0
7,180
2,074
0
3,036
4,144
43,506
0
L
Kali
5,735
1,946
0
1,811
13,654
4,869
0
3,784
9,862
0
37,796
L
Sun Wukong
Brownie4009
Sun Wukong
4,113
629
0
4,404
10,829
7,508
0
994
9,835
0
44,956
L
Jormungandr
Fox_ofthe_forge
Jormungandr
3,048
442
0
1,185
11,503
7,829
0
4,895
6,608
20,457
0
L
Charybdis
GodAmongGods123
Charybdis
4,439
2,663
0
4,315
10,182
2,961
0
2,736
7,446
0
36,411
W
Hachiman
Hess916
Hachiman
7,715
4,970
0
2,887
9,878
3,953
467
1,586
8,292
0
56,559
W
6,150
1,200
1,738
2,038
5,235
3,419
301
1,577
3,658
42,139
0
W
King Arthur
Simplymangler
King Arthur
7,105
842
0
866
10,642
8,174
533
1,301
8,901
0
51,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,530
Gold Earned
31,411
425
Minions Killed
293
0
Camps Cleared
0
1,467,020
Distance Traveled
1,357,739
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,993
642
109
8
0
273,446
6
W
Lancelot
8,272
591
98
7
0
341,203
0
L
Agni
6,133
438
67
5
0
308,041
0
L
Kali
6,550
468
51
4
0
282,800
0
L
Sun Wukong
6,760
483
82
6
0
262,218
0
L
Jormungandr
6,050
432
23
2
0
261,609
0
L
Charybdis
5,918
423
70
5
0
243,071
3
W
Hachiman
7,474
534
71
5
0
272,231
6
W
Hel
7,577
541
58
4
0
265,850
0
W
King Arthur
8,214
587
89
6
0
314,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role