Player Matchup

Achilles
Achilles
PilotSaturn6873
Achilles
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,841 Elo+
Party 2
Raijin
Raijin
XDeathXClawX
Raijin
Level 127
God Stats
20W - 12L
1,723 SR
Queue Stats
393W - 384L
1,606 Elo+
Party 2
Cthulhu
Cthulhu
goldeneye09
Cthulhu
Level 127
God Stats
1W - 4L
1,302 SR
Queue Stats
376W - 360L
1,627 Elo+
Party 2
Team Averages
Level 94
1,509 SR
1,691 Elo+

VS

Team Averages
Level 93
1,469 SR
1,375 Elo+
Danzaburou
Danzaburou
BurvinGoel
Danzaburou
Level 28
God Stats
2W - 6L
1,533 SR
Queue Stats
64W - 79L
1,388 Elo+
Party 1
Ra
Ra
ManoCoquis
Ra
Level 122
God Stats
31W - 27L
1,403 SR
Queue Stats
665W - 707L
1,277 Elo+
Solo
Athena
Athena
spray_N_pray169
Athena
Level 128
God Stats
5W - 7L
1,472 SR
Queue Stats
167W - 186L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
5 / 0 / 5
8,277
828
7,008
9,885
9,525
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
11
1 / 1 / 8
7,628
763
6,224
5,515
1,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
goldeneye09
Cthulhu
12
4 / 1 / 6
8,494
849
9,243
8,260
6,126
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BurvinGoel
Danzaburou
10
0 / 4 / 1
6,588
659
4,309
8,761
3,579
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
1 / 4 / 1
7,273
727
3,895
6,807
3,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 2 / 1
6,799
680
2,987
10,809
8,775
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
10
Kills
2
2
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BurvinGoel
Danzaburou
0
4
1
0.13
L
1
4
1
0.38
W
Achilles
5
0
5
7.5
W
Raijin
1
1
8
5
W
Cthulhu
goldeneye09
Cthulhu
4
1
6
7
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,475
Damage
11,191
23,660
Taken
26,377
17,571
Mitigated
15,373
5,121
Healing
5,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BurvinGoel
Danzaburou
4,309
1,554
0
1,558
8,761
3,579
0
5,360
3,326
0
23,786
L
3,895
270
936
2,117
6,807
3,019
0
3,967
2,743
17,841
0
W
Achilles
7,008
1,032
0
4,168
9,885
9,525
266
3,006
6,879
478
26,121
W
Raijin
6,224
456
0
703
5,515
1,920
781
2,320
3,030
32,516
0
W
Cthulhu
goldeneye09
Cthulhu
9,243
271
0
250
8,260
6,126
30
2,346
5,869
31,466
585
L
2,987
812
0
1,000
10,809
8,775
0
6,117
4,619
10,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,399
Gold Earned
20,660
133
Minions Killed
70
0
Camps Cleared
0
551,093
Distance Traveled
480,480
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,588
659
36
4
0
165,431
0
L
Ra
7,273
727
22
2
0
118,325
0
W
Achilles
8,277
828
30
3
0
190,583
0
W
Raijin
7,628
763
55
6
0
170,029
0
W
Cthulhu
8,494
849
48
5
0
190,481
0
L
Athena
6,799
680
12
1
0
196,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role