Player Matchup

Izanami
Izanami
CrimsonHat
Izanami
Level 105
God Stats
14W - 13L
1,570 SR
Queue Stats
787W - 836L
1,390 Elo+
Party 1
Chang'e
Chang'e
Daddy_Phil_Phil
Chang'e
Level 107
God Stats
4W - 2L
1,525 SR
Queue Stats
40W - 50L
1,290 Elo+
Solo
Nu Wa
Nu Wa
RafalRib
Nu Wa
Level 102
God Stats
11W - 12L
1,458 SR
Queue Stats
152W - 154L
1,320 Elo+
Party 1
Team Averages
Level 105
1,518 SR
1,333 Elo+

VS

Team Averages
Level 104
1,472 SR
1,372 Elo+
Danzaburou
Danzaburou
NJTALLMAN13
Danzaburou
Level 99
God Stats
413W - 422L
1,498 SR
Queue Stats
415W - 431L
1,406 Elo+
Solo
Ra
Ra
SOUNDOFSANA1432
Ra
Level 109
God Stats
3,517W - 3,516L
1,455 SR
Queue Stats
3,723W - 3,872L
1,322 Elo+
Solo
Mulan
Mulan
WaLLer57
Mulan
Level 103
God Stats
12W - 13L
1,464 SR
Queue Stats
116W - 115L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CrimsonHat
Izanami
13
3 / 3 / 4
11,564
771
8,951
17,188
6,600
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 8
11,095
740
8,997
17,237
6,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
RafalRib
Nu Wa
16
7 / 3 / 3
13,228
882
20,344
12,860
5,298
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NJTALLMAN13
Danzaburou
14
5 / 5 / 2
11,593
773
11,715
17,631
6,842
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 2 / 4
10,871
725
10,609
12,028
5,107
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mulan
WaLLer57
Mulan
14
3 / 3 / 6
11,466
764
15,521
19,871
22,035
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
22
10
Kills
10
10
Deaths
10
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
CrimsonHat
Izanami
3
3
4
1.67
W
0
4
8
1
L
Danzaburou
NJTALLMAN13
Danzaburou
5
5
2
1.2
W
Nu Wa
RafalRib
Nu Wa
7
3
3
2.83
L
2
2
4
2
L
Mulan
WaLLer57
Mulan
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,292
Damage
37,845
47,285
Taken
49,530
18,297
Mitigated
33,984
18,209
Healing
7,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CrimsonHat
Izanami
8,951
4,950
0
3,478
17,188
6,600
1,779
3,717
13,235
0
47,468
W
8,997
764
5,233
7,259
17,237
6,399
566
4,444
12,721
35,060
0
L
Danzaburou
NJTALLMAN13
Danzaburou
11,715
5,113
0
2,621
17,631
6,842
1,285
11,415
6,172
0
48,079
W
Nu Wa
RafalRib
Nu Wa
20,344
5,037
150
2,089
12,860
5,298
859
3,141
9,551
60,734
0
L
10,609
306
1,045
3,335
12,028
5,107
0
6,750
5,278
52,956
0
L
Mulan
WaLLer57
Mulan
15,521
2,992
0
564
19,871
22,035
463
11,839
7,964
0
39,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,887
Gold Earned
33,930
165
Minions Killed
131
0
Camps Cleared
0
784,080
Distance Traveled
812,578
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,564
771
58
4
0
263,642
1
W
Chang'e
11,095
740
35
2
0
273,937
0
L
Danzaburou
11,593
773
61
4
0
244,376
2
W
Nu Wa
13,228
882
72
5
0
246,501
6
L
Ra
10,871
725
36
2
0
288,176
0
L
Mulan
11,466
764
34
2
0
280,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role