Player Matchup

Chaac
Chaac
AcidicPlayer381
Chaac
Level 154
God Stats
16W - 15L
1,354 SR
Queue Stats
693W - 603L
1,491 Elo+
Solo
Serqet
Serqet
CreativeName203
Serqet
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 86L
1,530 Elo+
Party 1
Maui
Maui
Eternal_X_ikki
Maui
Level 101
God Stats
1W - 0L
1,482 SR
Queue Stats
67W - 57L
1,645 Elo+
Party 1
Janus
Janus
MustBeSnow
Janus
Level 113
God Stats
7W - 0L
1,495 SR
Queue Stats
56W - 51L
1,491 Elo+
Party 1
Chiron
Chiron
SleepyJaah
Chiron
Level 122
God Stats
2W - 1L
1,560 SR
Queue Stats
66W - 55L
1,522 Elo+
Party 1
Team Averages
Level 115
1,478 SR
1,536 Elo+

VS

Team Averages
Level 139
1,630 SR
1,537 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
BaldHeadedSway
Bakasura
Level 141
God Stats
1W - 3L
1,589 SR
Queue Stats
103W - 90L
1,577 Elo+
Party 2
Horus
Horus
DrDoooodleBop
Horus
Level 143
God Stats
7W - 3L
1,763 SR
Queue Stats
60W - 45L
1,568 Elo+
Party 2
Izanami
Izanami
feral_baboon
Izanami
Level 63
God Stats
0W - 1L
1,495 SR
Queue Stats
97W - 84L
1,471 Elo+
Solo
Sylvanus
Sylvanus
freeriderx22
Sylvanus
Level 138
God Stats
3W - 2L
1,803 SR
Queue Stats
86W - 75L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 2
8,904
594
10,840
15,837
11,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 1 / 1
6,435
429
4,763
7,258
3,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 1 / 5
7,756
517
3,816
11,103
9,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
14
2 / 1 / 3
8,390
559
8,152
6,573
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
SleepyJaah
Chiron
14
4 / 0 / 3
8,534
569
8,661
7,439
2,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
0 / 3 / 0
7,526
502
4,026
10,556
8,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
14
2 / 1 / 0
7,761
517
4,613
10,869
4,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 1 / 0
7,225
482
6,063
11,931
9,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
feral_baboon
Izanami
12
0 / 3 / 1
7,052
470
2,393
9,201
2,623
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
freeriderx22
Sylvanus
11
0 / 2 / 0
5,917
394
7,164
11,293
8,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
10
Kills
3
4
Deaths
10
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
3
0
0
W
1
1
2
2
L
Bakasura
2
1
0
2
W
1
1
1
1.5
L
1
1
0
1
W
2
1
5
4.5
W
Janus
2
1
3
3.5
W
Chiron
SleepyJaah
Chiron
4
0
3
5.5
L
Izanami
feral_baboon
Izanami
0
3
1
0.17
L
Sylvanus
freeriderx22
Sylvanus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,232
Damage
24,259
48,210
Taken
53,850
30,169
Mitigated
34,665
12,982
Healing
17,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
4,026
334
0
3,482
10,556
8,958
0
3,668
6,262
57,248
0
W
10,840
2,430
0
4,674
15,837
11,705
0
1,735
12,693
102
82,514
L
Bakasura
4,613
2,566
0
3,859
10,869
4,442
0
2,011
8,806
0
55,384
W
4,763
1,065
0
1,826
7,258
3,091
7
2,693
4,493
0
27,233
L
6,063
2,545
80
4,889
11,931
9,822
0
394
11,297
116
49,172
W
3,816
1,113
0
2,426
11,103
9,807
0
3,402
7,335
20,156
0
W
Janus
8,152
403
0
1,458
6,573
2,632
0
1,895
4,206
78,680
0
W
Chiron
SleepyJaah
Chiron
8,661
4,040
154
2,444
7,439
2,934
566
1,080
6,289
0
71,262
L
Izanami
feral_baboon
Izanami
2,393
1,659
0
2,003
9,201
2,623
938
1,693
7,353
0
50,804
L
Sylvanus
freeriderx22
Sylvanus
7,164
1,885
595
3,067
11,293
8,820
0
3,939
7,220
19,883
4,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,019
Gold Earned
35,481
461
Minions Killed
421
0
Camps Cleared
0
1,575,106
Distance Traveled
1,543,252
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,526
502
119
8
0
263,833
0
W
Chaac
8,904
594
136
9
0
277,932
0
L
Bakasura
7,761
517
108
7
0
362,746
0
W
Serqet
6,435
429
50
3
0
389,379
0
L
Horus
7,225
482
77
5
0
300,737
4
W
Maui
7,756
517
37
2
0
313,180
0
W
Janus
8,390
559
129
9
0
324,040
0
W
Chiron
8,534
569
109
7
0
270,575
4
L
Izanami
7,052
470
84
6
0
292,280
1
L
Sylvanus
5,917
394
33
2
0
323,656
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role