Player Matchup

Ah Muzen Cab
Ah Muzen Cab
SeverlyAweTistic
Ah Muzen Cab
Level 48
God Stats
24W - 18L
1,701 SR
Queue Stats
250W - 266L
1,384 Elo+
Solo
Fenrir
Fenrir
TCraigerrr
Fenrir
Level 16
God Stats
17W - 21L
1,436 SR
Queue Stats
27W - 47L
1,247 Elo+
Party 1
Raijin
Raijin
xX__Ramz__Xx
Raijin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 57L
1,306 Elo+
Party 1
Team Averages
Level 37
1,546 SR
1,312 Elo+

VS

Team Averages
Level 48
1,510 SR
1,330 Elo+
Ishtar
Ishtar
KilledByBarrel
Ishtar
Level 36
God Stats
2W - 0L
1,492 SR
Queue Stats
47W - 35L
1,296 Elo+
Solo
Surtr
Surtr
Toxic Quake535
Surtr
Level 64
God Stats
11W - 16L
1,300 SR
Queue Stats
293W - 278L
1,324 Elo+
Solo
Baron Samedi
Baron Samedi
ted_pow
Baron Samedi
Level 45
God Stats
5W - 1L
1,736 SR
Queue Stats
30W - 22L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
SeverlyAweTistic
Ah Muzen Cab
13
2 / 5 / 3
9,126
761
11,093
11,053
4,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fenrir
TCraigerrr
Fenrir
11
2 / 3 / 2
8,475
706
4,502
12,008
7,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
12
4 / 4 / 1
9,204
767
5,291
9,404
3,332
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 4
9,971
831
6,664
6,933
2,567
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 3 / 9
8,992
749
6,662
12,375
9,878
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
ted_pow
Baron Samedi
14
5 / 5 / 6
10,110
843
12,814
10,277
4,513
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
8
Kills
12
12
Deaths
8
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
0
4
8
L
Ah Muzen Cab
SeverlyAweTistic
Ah Muzen Cab
2
5
3
0.7
L
Fenrir
TCraigerrr
Fenrir
2
3
2
1
W
1
3
9
1.83
W
Baron Samedi
ted_pow
Baron Samedi
5
5
6
1.6
L
Raijin
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,886
Damage
26,140
32,465
Taken
29,585
14,832
Mitigated
16,958
2,204
Healing
6,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,664
3,034
0
1,076
6,933
2,567
447
1,460
5,408
0
32,020
L
Ah Muzen Cab
SeverlyAweTistic
Ah Muzen Cab
11,093
2,866
0
532
11,053
4,479
0
4,918
6,135
0
51,668
L
Fenrir
TCraigerrr
Fenrir
4,502
1,224
0
1,086
12,008
7,021
0
4,981
7,027
0
15,135
W
6,662
2,210
0
2,230
12,375
9,878
268
3,254
9,121
2,000
25,466
W
Baron Samedi
ted_pow
Baron Samedi
12,814
1,478
1,114
2,419
10,277
4,513
207
1,750
8,527
44,114
0
L
Raijin
5,291
1,037
0
586
9,404
3,332
44
4,544
4,854
27,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,805
Gold Earned
29,073
135
Minions Killed
163
0
Camps Cleared
0
637,672
Distance Traveled
632,204
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,971
831
58
5
0
205,035
0
L
Ah Muzen Cab
9,126
761
68
6
0
226,832
0
L
Fenrir
8,475
706
16
1
0
230,498
0
W
Surtr
8,992
749
37
3
0
226,090
0
W
Baron Samedi
10,110
843
68
6
0
201,079
0
L
Raijin
9,204
767
51
4
0
180,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role